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There's a lot of influences, from Condemned to Action Doom2 . But there's an awful lot of Dishonored, Thief and sprinkles of Deux Ex as well. You can pickpocket goons. Some doors can be locked. Light switches turned/on off (stealth!). NPCs distracted. Objects picked up and tossed around / used. Boxes, chairs, trashcans... can be picked up and used to climb over stuff, naturally. Weapons degrade and break. You can make noise and attract AI. Bodies can be hidden. There's systems.
The level design is at times a direct homage to games of yore. Chapter 2 nods at Thief 2's "Shipping and receiving" clearly. Chapter 3 is a bit set up like the gang wars in Dishonored's Brigmore Witches district level. And the design philosphy is taken straight from those either way, including the vertical exploration, non-linear objectives and open-ended progression, with multiple routes throughout each. It's arguably the highlight of the game.
There's also many small nods, which as a fan you may pick up immediately. Including one directly at Bioshock regardless. The way the story is told is classic Looking Glass: Documents scattered throughout, eavesdropping on conversations, a bit of environmental stuff as well. Plus cutscenes in between missions. The way I'm playing this personally, it pretty much feels like Dishonored: The Knife Of Mobster City.
TLDR; Subreddit has spoken. https://www.reddit.com/r/ImmersiveSim/comments/1dgew59/fallen_aces_gets_the_imsim_seal_of_approval/
My concern is that this would simply be a boomer shooter without a story. That is NOT the case.
Fantastic, animated comic cut scenes between stages, great interactivity with some of the NPS, and you can eavesdrop into conversations from henchmen, similar to what we had in No One Lives Forever.
What I will say is that Fallen Aces has a mission-based structure like the Thief or Dishonored games, instead of interconnecting maps like in System Shock or Prey (2017), for example. Not a bad thing, as far as I'm concerned, but some people might not like that, so I thought I'd mention it.
I've played different kinds of Imsims, like Prey, System Shock, Deus Ex, Dishonored, and even radically different stuff like Ctrl Alt Ego. They all gave me a similar, familiar vibe as I played. Fallen Acess in what little I played so far has a bit of that.
But the stealth gameplay wasn't satisfying. I don't think I managed to get the thrown objects lure right. Enemies also don't walk far away enough from each other for me to do a double chop takedown, and I can't seem to understand their movements clearly. Enemies can also wake another one up from a distance (instead of running to the body first). Ended up having to fight them - the melee combat impact is where it starts to feel like Bioshock.
I had to drop the difficulty down to Normal just to be able to cheese the game the way I liked.
The 3 inventory limit is annoying though. I tend to hoard in all ImSims I play.
From the older demo, but if you'd bee in need of a tutorial. :-) This is gameplay from a mission that is now the last chapter of Episode 1 (though reworked). https://www.youtube.com/watch?v=bPX6zA0YvH4&
There's a chapter that's pretty much a direct nod to Thief a bit later on as well... you'll see it immediately, encouraging you to not kill anyone.
You need to throw bottles