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I'm kinda with you, it is very miserable. I've been having a ton of fun with this game but just gave up in frustration on this map. It's a shame too, because I think the concept is really fun.
I think they either need to up the production on some of the non-wood items (like iron or coal) or lower the consumption on them. What also could be nice is a "heavy sawmill" which increases the radius. Things come to a screeching halt whenever one of those gets abandoned.
As for the difficulty of these maps, I find it difficult to balance, on the other hand there are players who say they like that it's that hard at that level.
Maybe it's more a progression issue than a difficulty issue that could be improved?
And yes, there are no miners' houses in the Valdivian jungle, maybe adding them will make it more bearable as they say.
I don't find the map difficult per say, and I really like the concept around it. I just find there's some tedium to keep the wood production going, to a point where I struggle to be engaged with the map. Perhaps if I had an indication of when a lumbercamp or sawmill will be abandoned soon (I know there's an exclamation point but perhaps sooner than that) it would be easier to manage.
With all that said, this is a wonderful game. It gives me a weird sense of nostalgia to the Caesar series...
Quick edit:
I just thought of this QoL improvement that would make this map potentially easier to manage... could we have a setting that allows us to build even if we have negative consumption, as long as we have the reserves? I think this helps some of the problems I have with the map... for example:
I need wood, so I want to build a saw mill -> saw mill requires warehouses, which require iron. I only have +3 iron because Iron mines require a bit of wood -> Because I have negative production of wood, which is why I wanted to build a saw mill in the first place.
If I could build in the negative, I wouldn't have this negative loop to manage which is a major hassle.
Without a river it is frustrating to have to abandon many attempts as you almost end up clearing all usable area before you steelworks can produce anything.
I have production 45, consumption 12, surplus 21
needless to say: 45-12=33
the actual consumption of iron is double than what it states
But yeah i agree, the forest map is just tedious. I'm constantly micromanaging my lumberjacks and i couldn't get above 150 production while a steelworks costs 200+
After a while all my wood was gone and i just couldn't keep up with the wood and power demands.
1. Yes, there are no iron miners' houses. The tutorial and mine tooltip could do a better job explaining this. I believe the tutorial mentions something about hardwood being a substitute, is just confusing.
I did a cluster of warehouses surrounded by Iron Mines. Having them upgrade to Heavy Iron Mines increases the iron production from [5 for 25 wood] to [32 for 100 wood], increasing efficiency significantly.
https://steamcommunity.com/profiles/76561198030431916/screenshot/2139831008856926148/
2. "I need 5 sawmills". That's for productivity path, right? Pick appropriate regional trait to have an easier time. Either East Europe or the Africa that increases wood production.
using East Europe region for double iron & steel production doesn't help because of it.
256 production, 119 consumption but a deficit of 20?
https://steamuserimages-a.akamaihd.net/ugc/2113936579369459926/90C3B5F6499A512EC6EF29DBC2C2A44ECB220527/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false
same with steel, 80 production, 30 consumption, only 20 surplus, I needed a second heavy steel mill because of this, which I shouldn't have needed yet
https://steamuserimages-a.akamaihd.net/ugc/2113936579369458780/C5163DBAB2C914FB6C833CC972F9545CAC553377/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=falseall this puts even more strain on wood production
I give up... I really like this game but this map just sucks the fun out of it for me