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简体中文 (Chinees, vereenvoudigd)
繁體中文 (Chinees, traditioneel)
日本語 (Japans)
한국어 (Koreaans)
ไทย (Thai)
Български (Bulgaars)
Čeština (Tsjechisch)
Dansk (Deens)
Deutsch (Duits)
English (Engels)
Español-España (Spaans - Spanje)
Español - Latinoamérica (Spaans - Latijns-Amerika)
Ελληνικά (Grieks)
Français (Frans)
Italiano (Italiaans)
Bahasa Indonesia (Indonesisch)
Magyar (Hongaars)
Norsk (Noors)
Polski (Pools)
Português (Portugees - Portugal)
Português - Brasil (Braziliaans-Portugees)
Română (Roemeens)
Русский (Russisch)
Suomi (Fins)
Svenska (Zweeds)
Türkçe (Turks)
Tiếng Việt (Vietnamees)
Українська (Oekraïens)
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1) Capped success chance of a media spin event at 99% even if you are censoring the media.
2) Balance changes to some dilemmas and events.
3) Fixed some incorrect effects in Inner City Riots,International Trade, Race Riots and Bureaucracy.
4) Changes to situations. A long list of effects on situations now take longer to take effect. To balance this, there are new short-term boosts/hits to happiness of everyone when a situation starts or ends.
5) Reduced the impact on income/costs associated with the tax minister by 50% to prevent huge financial impact if they resign/get fired.
6) Added new system that can be enabled per-country where in landslide elections some supporters cast protest votes for the opposition or smaller parties.
1) Fixed bug where some effects stopped working, notably from Environmentalist Percentage, where inertia was applied to the effect.
2) Fixed bug where the Share IPO Cancelled event triggered too often.
3) Voter analysis grid now shows voters who cast a protest vote for a smaller party as multicolored.
4) The election results column for protest parties now has an explanatory tooltip.
5) Added support to the mods content editor so you can now create sim values (blue circles) too!
6) Effects you right click on no longer show a misleading chart if they are decaying impacts from a one-off event.
7) Dilemmas, Coalition offers and donor demands should now be more prominent in next turn reports.
8) Reduced the frequency of the foreign neighbor missile test event.
9) Changed the order of missions to have Japan feature earlier, as an example of a harder mission.
10) Technological advantage situation is now slightly harder to trigger.
11) Added stars (out of 5) on the mission selection screen to show the player the approximate difficulty for each country.
12) Adjusted many policies so their impact on the crime rate tapers off slowly as the policy slider rises.
13) Adjusted many policies so their impact on the violent crime rate tapers off slowly as the policy slider rises.
14) Adjusted policies so that its harder to make Environmentalists and retired people happy.
15) The in-game mod editor now allows you to create a new media spin event and a new pseudo-random event.
1) Fixed issue where some parts of the modding UI would cause errors and not open folders on PCs with non-ascii characters in the username.
2) Fixed bug where the impact of banning low-mpg cars on oil demand was backwards.
3) Inverse effects (1-x) are now still shown and labelled as inverse on the details window for such effects.
4) Support for modding new countries using the in-game mod tools
5) Changes to inputs to Cryptocurrency adoption to make them more intuitive and also slightly slower acting.
6) Fixed two tiny equation problems that meant the wrong effects for CCTV and Armed Police.
1) Added names file picker and minister art picker to the country editor mod screen.
2) Improved the way the game handles fullscreen borderless mode for better alt+tabbing.
3) The impact of food stamps on health and farmers income is now scaled by the actual number of poor people.
4) Fixed some errors regarding Inner City Riots, Race Riots and Tear Gas/Water cannon policies.
5) Fixes to prevent some incorrectly formatted mods from loading in.
6) Fixed equation processor so you can use a variable with a space inside it as an argument.
7) A number of changes to equations to make it harder to achieve super-high levels of GDP.
8) Really low unemployment will now be a major input to the skills shortage situation.
9) Create mod screen now sticks your steam name (if logged in) as the default author name for new mods.
10) Create/update mod screens now let you set your mod's visibility from within the game.
11) The create mod and update mod screens now work ok outside of steam for you to create a mod locally on your own PC.
12) Alcohol and Tobacco bans now have drastically stronger impacts on consumption at the high end.
13) Health and School voucher policies now please capitalists slightly.
14) Reduced effectiveness of Free School Meals on Poverty. Effect is halved, and cost scaled by percentage of poor voters.
15) Changes to a number of car related policies so that they scale with car usage.
16) Changed some starting conditions for UK so it starts slightly less disastrously.
17) Added Japanese Language.
1) Fixed bug where the mod tools would let you change the mods name without fixing the content or preview image.
2) Newly implemented policies no longer claim that cancelling has no political capital cost, when its in fact not allowed.
3) EV transition is now a factor in many of the causes of the Petrol Protests situation.
4) Rebalancing of some events, situations and dilemmas to prevent some items triggering too commonly or rarely.
5) Big optimisation to new game and next turn processing code.
6) Made some achievements easier: Apocalypse Now, Grave-Digging Boom, Dangerous Streets, Start Your Engines and Anything Goes.
7) Balance: Adjusted negative impact on equality at high levels of GDP so it its slightly stronger and a shallower curve.
8) Balance: Impact of technology on unemployment is slightly stronger and a shallower curve.
9) CyberBullying situation now increases Healthcare Demand.
10) Increased by 50% the impact of long lifespan on both Healthcare Demand and the Retired group membership.
11) IncomeTax is now reduced by unemployment to some extent.(assumed dividend income is included within income tax).
12) Industrial Automation now has a stronger impact on unemployment, productivity and trade union membership.
13) The automation tax now has a stronger negative impact on industrial automation, but potentially twice the tax revenue.
14) Policy finance history charts points now have tooltips.
1) Fixed bug where the first tutorial window could be skipped, causing issues.
2) Fixed various situations where the tutorial window on the electioneering window could get stuck.
3) Changes to some balance code, including adjusting extent to which govt debt is seen as a losing factor, and detecting zero debt as a winning factor.
4) Having no extremists in terrorist groups is now noted as a game balancing factor.
5) Added new model of mental health, which feeds into healthcare demand and has multiple inputs.
6) Increased (and curved) impact of lifespan on healthcare demand.
7) High levels of Lifespan now impact the cost of Social Care and State Pensions.
8) New situation (Social Media Addiction) and Policy (Regulate Social Media).
9) The various fields in the mod content editing screens can now reference items created within the current mod.
10) Mod tools now allow you to add scripts for a modded country that generate grudges (permenant effects) to customize starting conditions.
11) Fixed crash bugs relating to deleting the last dilemma, situation, policy, situation or simulation value in a mod you created, then using it.
12) Fixed bug in transgender ban in the military dilemma where rejecting the ban still reduced liberalism.
13) Reduced frequency of the speed limits dilemma when playing Germany.
14) The new car subsidies policy now scales many of its effects down to allow for the transition to EVs.
15) Fixed a lot of missing translations for various items.
16) Reversed impact of the single-adoptions dilemma on parents so it fits the description better.
17) Fixed bug where going to a policy from the manifesto pledges screen and back again would require two mouse clicks to quit electioneering screen.
18) Graphics optimization to boost frame rate for every screen in the game for super-low spec graphics cards.
1) The likelihood of the 'School Shooting' event is now boosted by low Mental Health, not just low Health is general.
2) The highest form of selective schooling now has a negative impact (long term) on Mental health due to childhood pressure.
3) Health is no longer a factor in state pension cost, as the impact is already modeled more accurately by lifespan.
4) Updated star ratings for difficulty for each map.
5) Changes to many variables that make health levels harder to fix.
6) The Driverless cars situation now raises obesity (less walking).
7) Reduced impact of State Schools on Unemployment.
8) Increased impact of Technology on Unemployment.
9) Increased impact of Driverless Cars on Unemployment.
10) Reduced impact of Vertical Farm Subsidies on Unemployment.
11) Added new UI to the select replacement minister screen to show each minister's suitability for the current job.
12) The UK now no longer starts the game with citizenship for sale, as the Uk government has now scrapped this policy in the real world.
13) The calculation for ministerial effectiveness is now spread over 3 turns, so there is not a sudden crash for a whole department if someone resigns or is fired.
14) Reduced the impact of Enterprise Investment Scheme on income of self employed and high income voters.
15) Reduced the income effects of school tax credits and faith school subsidies.
16) Free bus passes no longer impact those on low incomes, just retired people, and costs are scaled by number of retired people.
17) Increased the impact of lifepsna improvements on the cost of state pensions and social care.
18) Increased impact of Cryptocurrency Adoption on Organised Crime, Internet Crime and Tax Evasion.
19) Fake News now feeds into Violent Crime.
20) Increased impact of Technology on Healthcare Demand, and sloped it more.
21) In-game options screen now has UI animation slider
22) New optional UI element (can be disabled in options), showing icons next to each effect UI strip in the game.
23) After playing one game, the player now has a new option on the start game screen, where they can choose a new cabinet in the first turn for free.
24) Fixed crash when using the back button on a window after opening and closing the polls window.
25) Added new voter distribution data bubbles to the background on polls screen to better illustrate how soft your support might be.
1) Fixed bug where focus group screen tutorial window made no sense.
2) Fixed bug where some button icons were missing during the tutorial.
3) Fixed error in food shortages event where poverty was decreased, instead of increased.
4) Changes to a whole list of in-game events to better balance difficulty.
5) Fixed broken link for fake news, which now correctly affects the violent crime rate.
6) Fixed crash bug when giving a speech if the PC has no sound card.
7) Fixed bug where if a mod was already disabled, its preview image did not appear in the mod screen.
8) Up and down keys can now be used to scroll current list of policies on the new policy screen.
9) Fixed rare crash bug, which could also lead to corrupt textures, when enabling or disabling a mod on some PCs.
10) Fixed bug that would cause the parties that were not the centrist party in 3 party games to have unusually small memberships and thus turnout.
11) Balance improvements to some situations and events.
1) Added support for Arabic language.
2) Fixed bug where the impact of campaign spending may have been exaggerated on the election screen stats.
3) You can now sort ministers by suitability for the current job, and the game stores separate last sort orders for general minister browsing and hiring lists.
1) Social Care policy now has a positive impact on Mental Health.
2) Police Drones policy is now popular with conservatives.
3) Finally fixed super-rare but annoying bug where some mouse clicks made some chunks of text scroll upwards.
4) Default Poverty Rate raised by 1%, but Can now be reduced by State Health Care, as it already is by other state-owned industries.
5) Climate Change Adaption policy now reduces the chances of a severe Drought event.
1) Fixed bug where food shortages had a zero impact on Everyone.
2) A bunch of changes to the impacts of the global economy, which were using incorrect equations.
3) Added new economic cycle chart to the customise mission screen to explain it better.
4) Fixed a bug that would cause random bits of Russian text to be displayed in English.
1) Reduced the impact that the membership of the environmentalist group has on the chances of the Environmental Protest situation developing.
2) Reduced the alarming frequency with which your national team can exit the world cup.
3) Slight reduction in chances of the Drought event.
4) Quantum Computing breakthrough event is now slightly easier to obtain.
5) Gig Economy event is now slightly more likely.
6) Minor reduction in the vulnerability of Japan to a debt crisis.
7) Added missing setting for Border Controls policy to France.
8) Increased Border Controls in UK to 0.5 to reflect Brexit.
9) Moved abortion slider lower for US to reflect June 2022 supreme court ruling.
10) Game will now attempt to guess the correct language on first run so user no longer has to select it.
11) France has a slightly higher initial slider now for Labor Day holiday policy.
12) Fixes to some Portuguese text.
1) Fixed typo in blasphemy dilemma description.
2) Fixed bug where on first run, if non-english, some text might not seem to be translated.
1) Added new feature to political compass. After a few turns have passed you can scroll through a timeline at the bottom of the graph.
2) Fixed bug in the campaign focus on unemployment (voting systems DLC).
3) Increased the political capital costs for some policies in the Voting Systems DLC.
4) Phone and internet voting now discourages turnout among the retired. (Voting Systems DLC).
5) Fixed anomaly where voterid law could be very slightly beneficial to ethnic minorities at a minimum setting.
6) Corrected default setting for South Korean national service duration (it was too low in the game).
7) Cut income boost to union members from Government Subsidies for Unions by 50%.
8) EU subsidies from membership now decrease more sharply when you have a booming economy.
9) Reduced impact of compulsory language lessons on capitalists.
10) Workers on boards now discourages foreign investment.
11) Labor day holiday now reduces working week.
12) Fixed bug where the right click effects details graph would stay on screen if using the 'go back' shortcut key.
1) Fake News now reduces Democracy.
2) Fixed missing title text for policy income or cost history.
3) Fixed rare crash bug when viewing some policy income or cost history.
4) Fixed anomaly where voters in debt could donate negative amounts to a political party.
5) Fix for big memory leak. Ooops.