Syberia - The World Before

Syberia - The World Before

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EagleHunter 11/jul./2023 às 4:53
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Syberia GO Woke Go BROKE!
This is message to the developer of Syberia for going woke,

This is what happens when you follow the woke agenda

Woke Disney loses $900Million..

Disney's last eight releases have underperformed compared to expectations, including Guardians of the Galaxy and the live-action Little Mermaid.

The Walt Disney Company is facing significant financial setbacks, with an estimated loss of nearly $900 million after a series of disappointing woke Films.

Disney's valuable archive has even undergone changes to align with progressive values including removing 'offensive' imagery from park rides and movies.

Quotes:
“I wanted to take my family to this movie. I chose not to because I’m just tired of a woke agenda,” Ms. McEnany said on Fox’s “Outnumbered.” “I don’t care what it is, any agenda, right, left, being pushed in my face. I just wanted to watch a movie about toys.”

Tom Hanks Rebuke his Publisher.

Tom Hanks recently made headlines with his firm stance against books being edited for "modern sensitivities." In light of Puffin's decision to revise Roald Dahl's works by removing offensive language, segments related to race, gender, and mental health, a heated debate ensued, with critics labeling it as "woke."

He Voiced his strong concerns regarding the editing of classic literature. He emphasized the importance of understanding the historical context in which these books were written and urged individuals to rely on their own sensibilities rather than letting others dictate what is offensive or acceptable. Hanks boldly declared his opposition to reading any book that is abridged due to modern sensitivities, championing the preservation of literary works in their original form.

The response from Puffin UK, in producing uncensored versions of Roald Dahl's stories after facing backlash, indicates the ongoing conversation surrounding censorship, sensitivity, and the preservation of creative works. It prompts us to consider how to navigate historical literature in the modern era, striving to strike a delicate balance between inclusivity and understanding while respecting the intentions and contexts of the authors.

The debate over the inclusion of "wokeness" in creative works extends beyond this particular incident. Many argue that injecting overt political or social messages into art can detract from the intrinsic value of the work itself. They believe that art should be a realm where individuals can explore diverse perspectives, engage in escapism, and appreciate the aesthetic and imaginative aspects without being burdened by a specific ideological agenda. This perspective emphasizes the need to prioritize the artistic experience, allowing individuals to form their own interpretations and connections with the work.

Strong reaction of gamers on Wokness.

The reaction from gamers who expressed dissatisfaction with the inclusion of "wokeness" in games, such as Assassin's Creed Odyssey, reflects their concerns about the impact on their personal storylines and choices. They felt that the need to conform to a predetermined agenda overshadowed their relationships and character development, infringing upon their gaming experience. The frustration intensified when it appeared that Ubisoft, the game's developer, had initially promised that player choices would significantly shape the overall narrative, only to retract and issue an apology following public backlash.

These sentiments shed light on a subset of gamers' worries that the incorporation of "wokeness" compromises their agency within the game, subverting the influence of their choices in favor of promoting a specific narrative or social message. Such players aspire to have an ideal gaming experience wherein their decisions genuinely matter and actively shape the course of the story, enabling diverse and meaningful gameplay encounters.

Having a predetermined agenda is widely regarded as an unwelcome intrusion into the gaming experience. It is seen as compromising the player's sense of autonomy, which is a fundamental aspect of interactive entertainment. I stress this sentiment highlights the importance placed on individual agency and the ability to shape one's own gaming narrative.

It's important to avoid the pitfalls of going "woke" that some entities, like Disney, have encountered. Maintaining a balance between creative expression and broad audience appeal is key in ensuring inclusive and enjoyable gaming experiences.
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Exibindo comentários 3145 de 76
Qiana 29/out./2023 às 1:52 
Escrito originalmente por MISTER BONK:
I would be very surprised. Kate Walker is married to Dan from the Law Firm and has been since the beginning of the series. Their phone conversations about it were nauseating lol - yes we get it you're married and head over hammertoes in love

Factually no. Kate Walker and Dan Foster were engaged, and their phone conversations showed that they were getting ever more distant with each new phone call.
Qiana 29/out./2023 às 1:54 
Escrito originalmente por rgmaberry:
Escrito originalmente por MISTER BONK:
What the hell are you talking about? Kate is married to a guy called Dan, this was established in the very first one.
Escrito originalmente por MISTER BONK:
I would be very surprised. Kate Walker is married to Dan from the Law Firm and has been since the beginning of the series. Their phone conversations about it were nauseating lol - yes we get it you're married and head over hammertoes in love
Pretty sure that Kate and Dan were engaged and not actually married. From what I remember of my playing the first Syberia that is very much the case. Engaged yes but not married.

That's correct. Kate and Dan were engaged but never married.
Qiana 29/out./2023 às 1:56 
Escrito originalmente por MISTER BONK:
Escrito originalmente por rgmaberry:
Pretty sure that Kate and Dan were engaged and not actually married. From what I remember of my playing the first Syberia that is very much the case. Engaged yes but not married.
It was 20 years ago so maybe lol. Those phone calls haunt me to this day.

Not maybe. Your memory got wonky, Mr. Bonky. ;)
Qiana 29/out./2023 às 2:00 
Escrito originalmente por MISTER BONK:
And on it goes :steamhappy: - Kate is MARRIED to Dan. She was married 20 years ago and she's still married now.

Betrothed. Living in Wedded Bliss. Claimed. Off the shelf. Unavailable. Dan liked it so he put a Ring on it. She got her Man. Till Death do us Part. With my body I do thee Honor. The Matriarch of Hearth and Home. Dan's better Half.

Kate is MARRIED - is this in any way unclear? Sheesh :steamhappy:

Nope. :)

Memories can sometimes be treacherous and unreliable, and they can play games with someone's mind. ;)
Qiana 29/out./2023 às 2:02 
Escrito originalmente por MISTER BONK:
Escrito originalmente por rgmaberry:
Mandela effect here or no? Dude I even remember Kate asking Olivia in Syberia 1 "You're dating my fiance?" Whatever. Like I said in my earlier comment from today: subject to player interpretation. Anybody who's played the latest game can say for a certainty that anything to do with Olivia and Dan puts a whole new spin on what you just said here. 😁😂 I see where you're going with that, but trust me man unless the Mandela Effect has changed something I remember them being engaged. You're comment does have some funny spice to it though I'll give you that. 😁
Not so much Mandela Effect as old Brain Cells drying up Effect . Some of us were there the first time around so over 20 years of gaming all melt together. :steamhappy:
I distinctly remember those phone calls with Dan that has more sugary sweetness than a bucket full of Oreo's.

Maybe something happened to the narrative in that abomination called Syberia 3 but I have long since purged all conscious memory of that one.

No, not in Syberia 3; something happened in Syberia 1.
Kate and Dan were never married, and their relationship ended at the end of Syberia 1.
Última edição por Qiana; 29/out./2023 às 8:17
Qiana 29/out./2023 às 2:09 
In Syberia 2, Kate Walker talks to Olivia Parker, who confesses how she and Dan Foster spent the night together after drinking too much alcohol at Goldberg's party.

Towards the end of Syberia 2, Kate concludes that Dan doesn't care for the things that matter to her, that she and Dan just don't love each other, and she quits their relationship.

At the beginning of Syberia 4, while still in prison, Kate receives the letter from Olivia Foster (formerly Parker).

--

https://www.youtube.com/watch?v=UA1VsSDETmc

@15:40: Kate and Olivia phone call
@28:50: Kate and Dan phone call
Escrito originalmente por Qiana:
Escrito originalmente por MISTER BONK:
And on it goes :steamhappy: - Kate is MARRIED to Dan. She was married 20 years ago and she's still married now.

Betrothed. Living in Wedded Bliss. Claimed. Off the shelf. Unavailable. Dan liked it so he put a Ring on it. She got her Man. Till Death do us Part. With my body I do thee Honor. The Matriarch of Hearth and Home. Dan's better Half.

Kate is MARRIED - is this in any way unclear? Sheesh :steamhappy:

Nope. :)

Memories can sometimes be treacherous and unreliable, and they can play games with someone's mind. ;)
They are 20 year old memories - so yeah
rgmaberry 29/out./2023 às 6:54 
Escrito originalmente por Qiana:
In Syberia 2, Kate Walker talks to Olivia Parker, who confesses how she and Dan Foster spent the night together after drinking too much alcohol at Goldberg's party.

Towards the end of Syberia 2, Kate concludes that Dan doesn't care for the things that matter to her, that she and Dan just don't love each other, and she quits their relationship.

At the beginning of Syberia 4, while still in prison, Kate receives the letter from Olivia Foster (formerly Parker).

--

https://www.youtube.com/watch?v=UA1VsSDETmc

@15:40: Kate and Olivia phone call
@28:50: Kate and Dan phone call
I'm pretty sure though correct me if I'm wrong that that happens in the first game actually. You see Kate has gotten rid of Dan and Olivia's phone numbers from her cell phone by the time the second game takes place and I remember her never having conversations with either of them in that one. Her boss Mr. Marson yes maybe twice or more. It does happen towards the end but the end of the first one though. In fact believe it or not the first two games were originally envisioned as one whole game, but Sokal and Microids opted not to and I can't remember the reason maybe it was technologically and financially non-feasible. :steamthumbsup:
Qiana 29/out./2023 às 8:08 
Escrito originalmente por rgmaberry:
I'm pretty sure though correct me if I'm wrong that that happens in the first game actually. [...] It does happen towards the end but the end of the first one though.

Now, when you say that, yes, you are right that Kate and Dan's relationship ended already in Syberia 1. Here is the full script for Syberia 1.

https://www.neoseeker.com/syberia/faqs/79857-script.html

2.4.8. Conversation with Olivia

2.5.3. Conversation with Dan

Thanks for correcting!
Última edição por Qiana; 29/out./2023 às 8:18
rgmaberry 29/out./2023 às 8:17 
Escrito originalmente por Qiana:
Escrito originalmente por rgmaberry:
I'm pretty sure though correct me if I'm wrong that that happens in the first game actually. [...] It does happen towards the end but the end of the first one though.

Now, when you say that, yes, you are right that Kate and Dan's relationship ended already in Syberia 1. Here is the full script for Syberia 1.

https://www.neoseeker.com/syberia/faqs/79857-script.html

2.4.8. Conversation with Olivia

2.5.3. Conversation with Dan

Thanks for correcting!
No problem it's a wonderful thing to see folks having both an interest in and memories of the franchise over the years. Happy to help.
Qiana 29/out./2023 às 8:23 
Escrito originalmente por wikipedia:
Syberia was named the best computer adventure game of 2002 by PC Gamer US,[29] Computer Gaming World,[30] GameSpot,[31] GameSpy and—tied with Silent Hill 2—The Electric Playground.[32][33] It likewise won IGN's "Reader's Choice Award for Adventure Games" (2002).[34] Computer Games Magazine declared it the tenth-best computer game of 2002, and presented it with an award for outstanding art direction.[35] Similarly, the game won GameSpot's "Best Graphics (Artistic) on PC" prize.[31] During the 6th Annual Interactive Achievement Awards, the Academy of Interactive Arts & Sciences nominated Syberia for "Outstanding Achievement in Character or Story Development" and "Computer Action/Adventure Game of the Year".[36] It also garnered the Game Developers Choice Awards' "Excellence in Visual Arts" prize,[37] as well as GameSpot's "Best Story on PC" and "Best Game No One Played on PC" awards.[31]

While awarding the game, the editors of Computer Gaming World called Syberia "the most emotionally rich adventure game since the great Sanitarium and a worthy reminder of how rewarding this struggling genre can be when put in the right hands."[30] PC Gamer's Chuck Osborne praised its visuals and "epic story"; he concluded, "As Kate Walker, not only are you searching for the missing heir to an automaton factory in France, but you're also embarking on a feminist journey of self-discovery."[29]

In 2011, Adventure Gamers named Syberia the 15th-best adventure game ever released.[38]

https://en.wikipedia.org/wiki/Syberia_(video_game)
Escrito originalmente por rgmaberry:
Escrito originalmente por Qiana:

Now, when you say that, yes, you are right that Kate and Dan's relationship ended already in Syberia 1. Here is the full script for Syberia 1.

https://www.neoseeker.com/syberia/faqs/79857-script.html

2.4.8. Conversation with Olivia

2.5.3. Conversation with Dan

Thanks for correcting!
No problem it's a wonderful thing to see folks having both an interest in and memories of the franchise over the years. Happy to help.
So has 3 been officially excommunicated from the series? I hope so at least.
Bishop 2/nov./2023 às 9:58 
Thanks for letting me know it's woke OP. That's yet another game to add to the ignore list.
Doodlewurst 2/nov./2023 às 15:39 
Whether a game or whatever is woke or not doesn't really have so much to do with whatever this and that happened in the game or any of that, as it's fiction and can be interpreted in really any way, and probably will be, but it has to do with the intention of the creators. Is it trying to ram some ideological viewpoint down your throat whether you want it or not?

Like, people get it when it comes to outright religion. The more puritarian, the less welcome it is to a society that values choice, individuality and fairness. It's not that anyone necessarily disagrees with any and every doctrine of such a religion, but rather with doctrine itself. This is the objection to woke.

And given that virtually every aspect of life has been flooded with ideological veiwpoints being forced down people's throats to some degree or another depending on where you've been for the past decade, particularly with several years having much of the planet locked in their homes, losing jobs, being arrested, forced medical procedures, and on and on, I think it's both understandable and reasonable to expect that even hints of ideology might trigger a response. I might even go so far as to say that it's responsible to respond to attempts to force ideology, and that it always has been and always should be. Especially when the ideology is centred upon the idea "don't force me".

Now having said that, is this game forcing ideology upon anyone? From what I've read I can't say that I really see it. It sounds a bit soppy and irksome in some ways, but then the whole series is a bit soppy and irksome drama has always been the backdrop to that. I'm not a fan of the drama, though it does provide some kind of context that supports the world building and gives a reason for the story. And the soppiness is kind of what gives the game its charm. It wouldn't be a Sokal game if it wasn't a bit soppy. It wouldn't be Syberia if it wasn't a bit soppy. This is a game by an artist-type that likes to explore "humanness". That's a soppy subject, to the core. And girl-on-girl romance is about as soppy as it can get. As opposed to girl-on-girl action, which can become enticingly disgusting very quickly.

So, it sounds like Sokal is doing his thing. I don't think that's woke. Artsy fartsy, yeah, but not woke. But I guess I'll have to play it to find out.

Though, I do think it's interesting, kinda funny, maybe kinda nice, that Kate-the-♥♥♥♥ is almost omitted from the screenshots on the store page. She's there but not easy to make out. Which suggests to me that woke is not the intention here. Like I said, woke is rammed down your throat. And, at least on the store page, doesn't look like they're doing that.
Bjørn 2/nov./2023 às 16:38 
Yes, like mentioned above, people make too much of a deal of 'trendy' things, and see it everywhere, thus prolonging those crazes, and making things worse, and people angrier. The short and catchy phrases especially, so people can make slogans like the title of the thread.

Lots of art and media made in the past would probably be stamped as woke if it was made today. All the conspiracy theory craze and fake news claims and such that's going on in the US is making people suspecting the worst of everyone and everything to the border of paranoia.

Just letting people do and make and be what they want and leave it at that would have been so much simpler and peaceful.

Woke was probably not even a thing when this game was first written and went into initial production, but I've no idea about that, though.
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