Neophyte

Neophyte

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Controller/Gamepad Support
Mostly out of curiosity, does this game have Controller/Gamepad Support? I was looking at some videos of it and was curious how you were planning on pulling off looking at skill info with a controller.
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Showing 1-15 of 19 comments
regal.pigeon  [developer] Aug 21, 2022 @ 7:58pm 
Unfortunately the game will not support controller/gamepad upon release due to the different ways that each spell is targeted. It's a difficult problem to solve - Diablo 3 (one of my main inspirations for the combat in Neophyte) took years to add it for their console release. It's something that I will reconsider after release.
The Fox Knocks Aug 21, 2022 @ 9:31pm 
Originally posted by regal.pigeon:
Unfortunately the game will not support controller/gamepad upon release due to the different ways that each spell is targeted. It's a difficult problem to solve - Diablo 3 (one of my main inspirations for the combat in Neophyte) took years to add it for their console release. It's something that I will reconsider after release.

Thanks for the answer. As a dev myself I was mostly curious to know if you pulled it off because indeed, looking at this game, it looks like you're in for hell to make it compatible, if you ever do (and I wouldn't blame you if you never did).

Here's to hoping it doesn't cause you too many troubles down the road from players. It does sorta bar you from the Steam Deck, which is unfortunate, but I think your game is cool enough that it'll still do well regardless.

Best of luck and I'll definitely be trying the game when it's released!
Thultex Aug 31, 2022 @ 6:34am 
I recommend reading The "leap of fate" commentary on that topic, this game is doing a great job, getting spell targeting on controller. They even pulled of the same for mobile, which is just genius.
Buck Stedman Aug 31, 2022 @ 7:30am 
Just an FYI, I always prefer controller for games like this. The only thing you would need to change for targeted spells, is have the reticle move (fairly quickly) straight from your character outwards in the direction you are aiming until you release said spell button. For basic/faster casting spells, a selector for close/medium/far and set ranges would work. Or even an option for auto targeting basic spells.

I know this is easier said than done, and not at all a perfect solution, but it would help accessibility for those unable to use M+KB. Steam's built in controller support with setting the right stick to mouse movement is a mediocre solution as well. Personally, I combo controller and a mouse for now and it works quite well. Game is great BTW. Controller support would make it a total gem for my kids too. They LOVE Diablo lol
Ylight94 Aug 31, 2022 @ 8:55am 
Yea ive been using steams keyboard and mouse gamepad controls and it works ok but i would love some kind of twinstick mode
Munkleplays Aug 31, 2022 @ 9:30am 
Originally posted by regal.pigeon:
Unfortunately the game will not support controller/gamepad upon release due to the different ways that each spell is targeted. It's a difficult problem to solve - Diablo 3 (one of my main inspirations for the combat in Neophyte) took years to add it for their console release. It's something that I will reconsider after release.

Tbh it isn't that difficult, you just don't want to do it. For the basic attacks you could assign them to A + B, the special attacks Y + X for Xbox controller users. Or L-stick to move, R-stick to fire main weapon than Y. X & B buttons for specials. It really isn't that hard, just sayin.
Mishy Aug 31, 2022 @ 10:15am 
Originally posted by Joharassit:
Tbh it isn't that difficult, you just don't want to do it. For the basic attacks you could assign them to A + B, the special attacks Y + X for Xbox controller users. Or L-stick to move, R-stick to fire main weapon than Y. X & B buttons for specials. It really isn't that hard, just sayin.

I think the issue is less implementing gamepad controls but more implementing gamepad controls that doesn't cause people to hate the game due to the gamepad controls.

It might sound easy but if it was so many other games wouldn't do it so poorly. I've played plenty of top-down roguelikes similar to Gungeon and TBOI and I'd say half, if not more, have had gamepad controls that have made me want to stop playing.

You only get away with rough controls on more hack and slash environments.
Thultex Aug 31, 2022 @ 11:29am 
As the game is currently, I perfectly understand why this isnt the focus. The game does a lot controll wise that needs a lot of carefull thinking before implementation, and it would stagger new features, no make them work on controller and keyboard everytime, even while itterating.
The Fox Knocks Aug 31, 2022 @ 12:06pm 
Originally posted by Joharassit:
Originally posted by regal.pigeon:
Unfortunately the game will not support controller/gamepad upon release due to the different ways that each spell is targeted. It's a difficult problem to solve - Diablo 3 (one of my main inspirations for the combat in Neophyte) took years to add it for their console release. It's something that I will reconsider after release.

Tbh it isn't that difficult, you just don't want to do it. For the basic attacks you could assign them to A + B, the special attacks Y + X for Xbox controller users. Or L-stick to move, R-stick to fire main weapon than Y. X & B buttons for specials. It really isn't that hard, just sayin.

Although I'm not the dev for this game, I do have experience on this topic and would have to ask: why would the dev intentionally shoot themselves in the foot if it was so easy? Why would they then also lie about the difficulty of implementing it?

It's plainly obvious that Gamepad support would be a big request for this style of game, especially with the Steam Deck being a thing. So much about this game has a polished presentation and comes off as if the developer created the game with passion. Why would they deliberately choose to stumble here and cause upset, especially when it could hurt sales?

I believe the answer is that it's not that simple. It varies depending on how a game is coded and the experience of the developer. It's not always something that's simply attributed to laziness.

If implementing features was as easy as you let on, no game would have any shortcomings and there'd be a ton more games because what you're essentially implying is that game development is quick and easy.
Last edited by The Fox Knocks; Aug 31, 2022 @ 12:06pm
Phishfood Aug 31, 2022 @ 5:56pm 
I don't think it would be that hard. Like in the Steam controller config, you could map the right stick to mouse region, but instead of the center point being a fixed position on the screen it's fixed to the character. So aiming AOE and spells wouldn't lose out to mouse accuracy.
Nitelite Sep 1, 2022 @ 4:12pm 
20 Minutes to Dawn did it fine.
The Fox Knocks Sep 1, 2022 @ 6:47pm 
Originally posted by Nitelite2:
20 Minutes to Dawn did it fine.

Apples and oranges.
Someone64 Sep 1, 2022 @ 8:35pm 
I think Synthetik has interesting controller implementation worth looking at considering those had to be done for it with its console releases. The game depends on both precision directional aim or guns and placement of a cursor for targeted abilities. It has customization for these, too. Basically it uses almost standard twin stick aim but with the crosshair moving closer or further away from you according to how far you push the analog stick but has a button you can use to toggle a sort of mouse mode where you can move the crosshair like a mouse with the right stick. You can still use the twin stick aim for targeting spots with the crosshair like a cursor since it can still stretch pretty far away from you when using the standard twin stick mode and it's more convenient than using the toggle so you still have the option not to use the precision mode.

The default binds I recommend are binding dash to left stick click and a face button, all the abilities to the shoulders and triggers, and toggle cursor mode to right stick click. The spell menu can be viewed with the controller's back button and you should have the ability to use your DPAD to browse the passive on the bottom left of the screen while in your spell tome if you press left to go beyond the spell menu so you don't have to use cursor toggle to look at them.
guess ill check back when its released..
Ardinius Sep 2, 2022 @ 9:37am 
Have to agree that i don't see the issue with adding controller support.

WASD replayed with

//Movement input
moveInput = new Vector3(Input.GetAxisRaw("Horizontal"), 0, Input.GetAxisRaw("Vertical"));
moveVelocity = moveInput.normalized * moveSpeed;
playerController.Move(moveVelocity);

Then for aiming, just use the other stick...
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