Call of the Wild: The Angler™

Call of the Wild: The Angler™

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Rdizz Oct 31, 2022 @ 8:56am
2
hate to say it...
well gave it another shot after this update and for me it was a big let down.

Added new "skins" to a shop. Over priced skins for that matter.

Still no focus on the actual fishing in a fishing game...
character customization is still bland.
fishing is still bland.
the catch screen is still meh, just that ol fade to black then hold the fish titled so much you cant even see the fish (bass).
I thought maybe there would be new choices for type of boat or a trolling motor anything.
still no tools to find fish, just see them and cast in their face and bite rate 100%
still cant move once you cast....
Still really cant even control your cast i mean c'mon guys?

I do like that I can see other peoples catches but its so obnoxious since there is no chat box its this gigantic box that pops up, love the idea but once again its just implemented wrong.

Lures still just lifeless floating blocks, still no largest fish caught at or trophy room or anything. No new gear to use while fishing. sure you can buy a 50k boat but its just a skin and everyone gets a boat for free.

I just don't know anymore I thought this update was just going to surprise me and wow me but all in all its tough to even see a difference at all.

I don't know what you guys are doing, I really don't but if this is it, well that's it for me I guess. I tried so hard to like this game, I gave it more than it deserved but I can see now its really just going the Sea of thieves route. No real meaningful fishing stuff just exploration and skins.

truth is other than the world it just doesn't feel like fishing, and IMO the ability to move after a cast may help the immersion that much more or even the ability to make a real feeling cast rather than this fake all or nothing thing going on.

get it together, focus on fishing!
Last edited by Rdizz; Oct 31, 2022 @ 8:57am
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Showing 1-15 of 40 comments
Poltergeist Oct 31, 2022 @ 9:12am 
Agreed 100%. I am uninstalling at this point.

They act like they are listening but cherry pick the easiest possible things to implement. Then they put a weak-sauce marketing spin on their updates that make it look like they're doing much more than they are.

Based on the empirical evidence there is no reason to hope this will get any better.
Antares Oct 31, 2022 @ 9:52am 
Will have to agree.
Dawg Oct 31, 2022 @ 10:38am 
I agree there is no bottom fishing gear no sinker's leaders rig's no new bait my line in not in the hole's on my pole my line stay's in one spot on the reel it don't move back and fourth I,am disapointed
bozo jones Oct 31, 2022 @ 11:09am 
As much as I want to love this game and I appreciate all the work being put into it. It seems like all the feedback that they receive is being glanced over. Who asked for a new cosmetic shop and more pointless daily quests? nobody. Who asked for private lobbies, third person driving, and other glaring quality of life improvments? literally everyone giving feedback on the game. Please for the love of god listen to your community, expansive worlds. This game has the ability to be a great game.
Nuclear1980 Oct 31, 2022 @ 11:13am 
Originally posted by mahlon_hostetler:
I agree there is no bottom fishing gear no sinker's leaders rig's no new bait my line in not in the hole's on my pole my line stay's in one spot on the reel it don't move back and fourth I,am disapointed
Agree! line stays on one spot. in fact, i feel like the lures are not even working right anymore. now i can't even strike a lake trout on my rigs.
Rdizz Oct 31, 2022 @ 1:00pm 
Just to be clear, My intention is not to "bash" or to be harsh... I'm just stating what i believe to be the obvious.

In a fishing game the #1 most important aspect should be the fishing and in my eyes that is what should be the primary focus right now.

I'm all for anything being added to the game, but quite honestly i much rather have a more immersive, authentic, fun and engaging fishing experience before all of that.

I am sure there are many like me who want to see this game succeed, just the thought of an open world environment where you can boat, walk, or drive is such an amazing concept. But as of now that is all it is to me, it's still just a concept.

I beg of you guys if anyone one from the team is listening to please work on making the fishing more immersive. I am not saying make it a straight sim, i am 100% sure no one wants that you can have an arcade and still make it fun and immersive.

please listen to the 9800 that left and not the 200 that stayed is all i'm saying.

what is on my "hit" list

1. Be able to move after the cast
2. Fix casting in its whole.
3. Please watch some youtube videos on how lures behave
4. Tools to find fish, its great we can see them but that's all we can do. And dropping a lure in front of their face and getting a 100% bite just sucks the fun right out of it for me.
5. please instead of just cosmetics. which it appears that is the road map for this game, add some actual items to the game that are functional. You could even add an entirely different store for the boat and or jeep.
6. More detailed character creator everyone looks the same.
7. what is the largest fish of the month caught at each individual lake per species.

These are just some of the things that I think should be of utmost importance.

**Not adding a 50,000 credit boat skin**
Last edited by Rdizz; Oct 31, 2022 @ 1:01pm
grzesuene Oct 31, 2022 @ 1:47pm 
more fishing and less all this cosmetic crap around. in some case game is worse than before the patch. Slow motion following lure is back again :(
Snail Rancher Oct 31, 2022 @ 1:56pm 
There are now over 15 boat skins and about 13 vehicle skins. Compare this with a few baits, a handful of lures, etc., items that you actually need to fish with.

This really shows where the emphasis is going. (And I say this as someone who normally loves having new skins or cosmetics)
Rdizz Oct 31, 2022 @ 2:42pm 
Originally posted by grzesuene:
more fishing and less all this cosmetic crap around. in some case game is worse than before the patch. Slow motion following lure is back again :(

Ya ive noticed this too, the fish apparently are too lethargic to catch lures again. FFS i dont even know why i bother anymore tbh.
ShaftZilla86 Oct 31, 2022 @ 5:14pm 
I'm done with this game until they get their ♥♥♥♥ together and make it an actual fishing game.
The new bugs introduced (line not in the level wind of multiplier/ baitcaster reels, line out of rod guides etc)
Will keep an eye on further patches but this game seems to be going the way of the hunter call of the wild and its disappointing to see
Evergreen Oct 31, 2022 @ 6:04pm 
I defended the devs in the past but this latest patch seems like a big step backwards.
Hey Rdizz,

Getting back to you regarding the feedback you've provided in this thread. There seems to be a big misunderstanding of how game development works here, and how the release of one update doesn't mean the end of all work on non-featured improvements.

As we've stated before, we are working on the fishing mechanics you've mentioned again in this thread - this doesn't change. They were noted at launch and we've since started developing the systems required to have them in the game. However, we're talking of a period of two months of development time, which for a team the size of ours, isn't enough to deliver all of those.

Additionally, I'd like to remind everyone that the release of an update doesn't mean we've stopped working on requested features. If they're not present in this one, they'll be present in future ones - it's just that they require more dev time.

Finally, let's be mindful of the way we share feedback:
  • It's not because something feels irrelevant to you than it is for everyone else playing the game (new cosmetics in the souvenir shop, prices of these cosmetics...)
  • Trying to call us out on not putting the work is neither true, helpful nor respectful of the team's efforts.
  • You have every right to have expectations before a content release. However, we've shared details about what this update would contain a week prior to release. Please do not be shocked when it doesn't feature something we never said it would.
  • Beginning all your statements with a polite formula doesn't mitigate how harsh they're phrased. We're all humans here and I can tell you the team spends time reading your feedback. Let's be mindful of the words we use and the way we sound.
Our work on the game continues and we'll bring more improvements requested by the community (the same way we've done so far, like with fish behavior to just name one). The next Game Update is not that far away :)
vito74m Nov 1, 2022 @ 3:49am 
ASGAlbert

"Getting back to you regarding the feedback you've provided in this thread. There seems to be a big misunderstanding of how game development works here, and how the release of one update doesn't mean the end of all work on non-featured improvements."
-----
I, on the other hand, see a great misunderstanding of what players expect.
We need a fishing game in which everything related to fishing will focus the attention of the publisher... That way a game about fishing will become a game about fishing.
I wrote about the still bugged marker for missions, and the fact I don't know how the developers work that after a few month after the release they can't fix it. I don't know how the developers work that in a game about fishing, instead of the animation of pulling a fish out of the water, we have a black screen? It's like replacing crossing the finish line in a racing game with a black screen.
And instead of doing everything to make sure the game doesn't turn out to be a complete flop, you write about how developers work :D
-----
If you don't want to make the game the way players want it, then just play it yourself, but don't sell it....

Also, I don't know if it is "normal" to have more clothes in a game about fishing, note for the first person view avatar :D than fish? Maybe this was supposed to be an DLC for sims 16?
Why do we have 1.4m max ground on float rods?
Why did someone combine the FX sounds with 90% of the ambient sounds? And you can't turn down the overly loud sounds of fish splashing, because we are also muting the birds? and wave noise?

has been doing game modifications for nexus since 2012. So I know how it works. And after your "update" emerges total chaos no cooperation and 0 testing. Because even what you announce that fixed can still malfunction...

Why do all rod settings reset to defaults after changing bait?

Far Cry 5 or 6 have better animations for pulling fish out of the water and MORE species of fish to catch, Maybe they need to be renamed Far Cry 5 fisherman?

ASGAlbert
Please answer my questions, as I'm probably not the only one interested.
Last edited by vito74m; Nov 1, 2022 @ 4:13am
Snail Rancher Nov 1, 2022 @ 4:19am 
Originally posted by ASGAlbert:
  • Beginning all your statements with a polite formula doesn't mitigate how harsh they're phrased. We're all humans here and I can tell you the team spends time reading your feedback. Let's be mindful of the words we use and the way we sound.

Although this was not directed at me, I see absolutely nothing that Rdizz stated in this thread that can reasonably be construed as "harsh." I have only seen appropriately phrased critique and constructive criticism offered in a well-reasoned manner and tone. Naturally there is frustration in Rdizz's tone, but I guess you and the development team might have been expecting a more positive response from everyone. However, until the game changes fundamentally (which of course may not happen at all), and moves in a direction that most players want, not just the handful that still play, I don't see much hope for anything other than continuing frustration.

What I have seen here is a rather patronizing response from yourself ("Let's be mindful of the words we use and the way we sound"). I assume we're all adults here, and speaking down to your customers as if they are 3 year olds just because you don't like the NON-ABUSIVE but negative feedback you are receiving from those customers is not exactly going to do EW any favors or convince anyone that the direction the game is going in is going to be the right one for players. (And for the record: I am neither defending nor condoning patently abusive language.)

As with others, I'll check the game out from time to time to see how it is progressing, but I have mostly stopped playing given that the developers have a substantially different "vision" as to what construes a good fishing game as compared to what the majority of the customers (and potential customers) have. You have my money, and you're welcome to it, but if you want more than the 185 "average daily peak" players you had for October, I really hope things will turn around and the fundamentals of fishing will be addressed sooner than later; Bigfoot cosmetics or yet another boat skin are probably not going to be a priority for most players in the meantime.
Originally posted by Snail Rancher:
Originally posted by ASGAlbert:
  • Beginning all your statements with a polite formula doesn't mitigate how harsh they're phrased. We're all humans here and I can tell you the team spends time reading your feedback. Let's be mindful of the words we use and the way we sound.

Although this was not directed at me, I see absolutely nothing that Rdizz stated in this thread that can reasonably be construed as "harsh." I have only seen appropriately phrased critique and constructive criticism offered in a well-reasoned manner and tone. Naturally there is frustration in Rdizz's tone, but I guess you and the development team might have been expecting a more positive response from everyone. However, until the game changes fundamentally (which of course may not happen at all), and moves in a direction that most players want, not just the handful that still play, I don't see much hope for anything other than continuing frustration.

What I have seen here is a rather patronizing response from yourself ("Let's be mindful of the words we use and the way we sound"). I assume we're all adults here, and speaking down to your customers as if they are 3 year olds just because you don't like the NON-ABUSIVE but negative feedback you are receiving from those customers is not exactly going to do EW any favors or convince anyone that the direction the game is going in is going to be the right one for players. (And for the record: I am neither defending nor condoning patently abusive language.)

As with others, I'll check the game out from time to time to see how it is progressing, but I have mostly stopped playing given that the developers have a substantially different "vision" as to what construes a good fishing game as compared to what the majority of the customers (and potential customers) have. You have my money, and you're welcome to it, but if you want more than the 185 "average daily peak" players you had for October, I really hope things will turn around and the fundamentals of fishing will be addressed sooner than later; Bigfoot cosmetics or yet another boat skin are probably not going to be a priority for most players in the meantime.

Hey Snail,

Thanks for sharing your thoughts on this. I think there are a couple things at play here. The first is the amount of feedback we browse and see which provide us with a very wide picture of what's being said and how it's said. This is one thread out of hundreds if not thousands we take into account in our feedback collection. And while it may appear to be a singularity, it adds up (whether it's the totality of Rdizz's feedback or the totality of the feedback period). Therefore, my comment here is not only about Rdizz's opening comment. And having chatted with Rdizz in the past, we both know and understand he's not pulling punches (fairly so) and that we're taking into account what he has to say.

However, and that's my second point, while you, Rdizz and myself are used (to a certain degree) to this kind of wording and tone, it's not necessarily the case of everyone working on this game. We have the chance of having a dev team that wants to hear and act on what you guys say, so they often check feedback themselves. However, what we don't consider harsh can be considered so by folks who are not used to it. We absolutely don't have anything against negative feedback. Rdizz will be the first to know we listen to it, log it publicly and do our best to act on it. However, the way it's delivered can cause harm to a certain degree - and that can impact the team and their mental health.

What's more, I never underestimate the importance tone can have in influencing a conversation. Positivity will bring positive results; negativity will invite more negativity. We've acknowledged many times before that the game had flaws and that we were hard at work to make into the game players expected. We invite feedback - positive and negative. We have forums dedicated to it even! However, the way that feedback is delivered matters, and we don't need non-constructive negativity right now. Theatrical rants or suggestions that the team is not doing anything/lacking skills aren't needed. Please give us things you want improved. Please tell us about things you don't like. But please keep it focused on the game, don't attack people (directly or indirectly) and make sure to take into account what we've already shared in the past that could concern feedback you wish to bring forward.

Keep us accountable. Keep it fair. I appreciate y'all support and passion, and I'll continue to make sure your voice is heard! :)
Last edited by ASGAlbert; Nov 1, 2022 @ 5:45am
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Date Posted: Oct 31, 2022 @ 8:56am
Posts: 40