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also i can do 500% super sample in this, it's not very demanding and is a quest game after all also. it looks so damn crisp in the vp2 maxed out like this. i am coming from a 2080s + 3750x and it could get no where near this.
i don't really have any configuration done so can't help much. VR pre-rendered frames off in nvidia CP and no overlays running besides fpsvr.
hope you can figure it out. this card is a beast.
Id really like to see you answer all 3 questions in a way that can possible support your stance. Go on.
And Eleven Table Tennis VR has a weird issue were I could run it at full graphics before at 120 fps 4k with 3090 but on 4090 it goes down to 20 or 30 but if i put it on low graphics I get the 120 fps back but the graphics haven't actually lowered which is nice but still a weird bug just cause I upgraded to a 4090 unfortunately that's the only game I could fix just lowering the graphics even though the graphics didn't actually lower.
So by reduction the render resolution to 20% I managed to get walk about mini golf go back up to 120 FPS and the graphics were obviously running at 4k which is great other than fact that it should just work normally with out having to do that. Unfortunately even though it worked for all the other games that were having problems the results were mixed raw data went from not even starting to allowing me to play at full 4k graphics but only at 60 frames and a 3090 can run that game at a full 120 FPS 4k with 150 Super Sampling with ease but hey at least Its usable now I can only assume that the render resolution was so randomised so high that even reducing it to 20% it was probably around 8k hence the 4090 could only do 60 FPS at best.
Zaccaria pinball a game i have all the tables for which costs a lot of money would not start when I got my 4090 pre lowering render rate before you start the game in steam vr setting custom render rate on per games bases allowed me to get the game starting again and running at 120 FPS however on this game unlike the other game lowering it to 20% actually lowered it to 20% and not to normal 4k like the other game end result I can now play pinball again in vr however I can see all the jaggy graphics.
Steam really needs to fix this issue with the render resolution randomising on some peoples computers It can either be fixed from steams side fixing all the games at once or developers side since many vr game don't have these issues with the 4090 and some other cards on certain configurations not sure its certain software + 4090 or hardware + 4090 but someone need to find out whats triggering it.
This issue is also happening to people with lower level cards I was still able to play raw data at 60 FPS when the render resolution was so high that reducing it to the lowest setting 20% was still running at something like 8k which only a 4090 could handle any one with a lesser card would lose the ability to play their own game I have lots of vr games and I've only tested out several affected ones who knows how much of my collection I'll have to play a a lower level or if there are games with the resolution is so high even reducing it to 20% still leaves it so high that not even a 4090 could handle it. Any way hopefully a programmer sees this and solves the mystery.
Nvidia claims there unaware of the problem then claiming there communicating with the companies and then claiming no communication has taken place. I'm assuming vive and pimax need some info from nvidia on what changed so they can solve the problem efficiently.
People are having problems reporting the issue to pimax due to there forms making it difficult for non Chinese to sign up and make them aware of legitimate complaints and deliberately stemming the flow of them so the don't have to deal with to many at once at least thats what various users have been saying.
If you have a vive pro2 you can go to the right start bar and right click on the vive console icon and click report issue and tell them about the issue in detail. I'm not sure if that will help but mabey if enough people officially report the problem instead of complaining only of forms they might recognise its a significant issue and put more resources into solving the problem.
Like i said at the start Varjo Aero solved this in the first 3 day so it is solvable there are 2 partial fixes that helped some and not others right clicking on the vive console in steam going to betas and installing the public beta which is a few updates back the other is not using your extreme 120 fps setting in the vive console and lowering it to the 90 fps setting again that helped some not others and wait until the problem is fixed if it ever does its been 4 months plus.
Smooth as butter at 90hz.