Walkabout Mini Golf

Walkabout Mini Golf

WickedIrish May 7, 2023 @ 11:49am
Poorly optimized RTX 3080
I don't know if it's the new updates or what but when I first start the game sometimes its very janky and stutters a lot. I have to exit and come back in. I have even updated my graphics card to insure this was not the problem. If i try to bring up the steam menu while on a course it gets really laggy and this includes bringing up my own desktop while trying to use the internet browser to search for something. I have never had this problem before in the past. Why is it this so badly now?
Last edited by WickedIrish; May 7, 2023 @ 11:50am
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Showing 16-30 of 31 comments
nya[dc] Jun 10, 2023 @ 11:58am 
Originally posted by Big Poppa:
Originally posted by Yapping:
before calling out any game, make sure you isolate the game first, means turning off whatever can interfere the game, such as addon, plugins, overlays, only left with bare minimum then talk.

i know it is super tempting and convenient to just post ♥♥♥♥ here and cry about it and hope for a universal answer. but if you have done this enough and mature enough, youll know all this is just waste of time, yours, everyone else, more importantly, nothing gets solved and you end up with missing a great game.
This game runs really bad if you have a g2, literally unplayable. You know what a great game is breachers is a great game. This game is an un optimized mess.
This is one of the most well optimized VR games in existence lol. What are you talking about...

Totally misplaced blame for a clearly personal issue.
WickedIrish Jun 10, 2023 @ 1:14pm 
Originally posted by nyadc:
Originally posted by Big Poppa:
This game runs really bad if you have a g2, literally unplayable. You know what a great game is breachers is a great game. This game is an un optimized mess.
This is one of the most well optimized VR games in existence lol. What are you talking about...

Totally misplaced blame for a clearly personal issue.
yes.... all the ppl on the forum are clearly having "personal issues" with their headsets.... thanks for giving us your expertise. We can assure you it means nothing.
Big Poppa Jun 10, 2023 @ 2:33pm 
I bet nya is using a quest 2 so really helpful for us with the g2, i have a quest 2 as well but i don't use it because it is the ps2 of vr. Maybe the dev will take a break from dlc long enough to fix this for g 2 users.
nya[dc] Jun 10, 2023 @ 4:33pm 
Originally posted by Big Poppa:
I bet nya is using a quest 2 so really helpful for us with the g2, i have a quest 2 as well but i don't use it because it is the ps2 of vr. Maybe the dev will take a break from dlc long enough to fix this for g 2 users.
The G2 is just a headset, it's a display output... How in any capacity would this game running poorly on that headset fall to the developer?

Everything is handled externally, as far as the game is concerned every headset running through Steam VR is the same...
WickedIrish Jun 10, 2023 @ 7:38pm 
Originally posted by nyadc:
Originally posted by Big Poppa:
I bet nya is using a quest 2 so really helpful for us with the g2, i have a quest 2 as well but i don't use it because it is the ps2 of vr. Maybe the dev will take a break from dlc long enough to fix this for g 2 users.
The G2 is just a headset, it's a display output... How in any capacity would this game running poorly on that headset fall to the developer?

Everything is handled externally, as far as the game is concerned every headset running through Steam VR is the same...
This shows you don't know much about VR headsets in general. Some headsets work better on certain games than others. Every headset is optimized for proper performance depending on the how the game handles each style. I do however have a Vive pro 2 and share the same problems as other ppl have mentioned on here.
Last edited by WickedIrish; Jun 10, 2023 @ 7:40pm
WickedIrish Jun 10, 2023 @ 7:41pm 
Originally posted by WickedIrish:
Originally posted by nyadc:
The G2 is just a headset, it's a display output... How in any capacity would this game running poorly on that headset fall to the developer?

Everything is handled externally, as far as the game is concerned every headset running through Steam VR is the same...
This shows you don't know much about VR headsets in general. Some headsets work better on certain games than others. Every headset is optimized for proper performance depending on the how the game handles each style. I do however have a Vive pro 2 and share the same problems as other ppl have mentioned on here so it's not just the G2.
nya[dc] Jun 10, 2023 @ 8:24pm 
2
Originally posted by WickedIrish:
Originally posted by nyadc:
The G2 is just a headset, it's a display output... How in any capacity would this game running poorly on that headset fall to the developer?

Everything is handled externally, as far as the game is concerned every headset running through Steam VR is the same...
This shows you don't know much about VR headsets in general. Some headsets work better on certain games than others. Every headset is optimized for proper performance depending on the how the game handles each style. I do however have a Vive pro 2 and share the same problems as other ppl have mentioned on here.
That's complete BS. It's literally a resolution driven viewport that's completely agnostic to the game, the game doesn't have awareness to what it's running on. That's about as asinine as saying a game is coded for your television, it's just a display method lol...

To this game my Index, a Vive, a PICO and your G2 register the same to this game, which is not at all. It's all running and being handled by Steam VR.

The only VR platforms which have 'optimizations' for specific headsets are the Quest 2 and PSVR2. Those are running through their own operating systems and are coded and ported just like any fixed console hardware.

You guys are talking out of your rears.
Last edited by nya[dc]; Jun 10, 2023 @ 8:26pm
MistakenSanity Jun 11, 2023 @ 2:35pm 
Originally posted by nyadc:
Originally posted by WickedIrish:
This shows you don't know much about VR headsets in general. Some headsets work better on certain games than others. Every headset is optimized for proper performance depending on the how the game handles each style. I do however have a Vive pro 2 and share the same problems as other ppl have mentioned on here.
That's complete BS. It's literally a resolution driven viewport that's completely agnostic to the game, the game doesn't have awareness to what it's running on. That's about as asinine as saying a game is coded for your television, it's just a display method lol...

To this game my Index, a Vive, a PICO and your G2 register the same to this game, which is not at all. It's all running and being handled by Steam VR.

The only VR platforms which have 'optimizations' for specific headsets are the Quest 2 and PSVR2. Those are running through their own operating systems and are coded and ported just like any fixed console hardware.

You guys are talking out of your rears.


Thats not completely true... I have (3) headsets. CV1, Quest (original), and Reverb G2. In your scenario, if i change the resolution and refresh rate of those headsets to the same thing, the game would run exactly the same on all of them since they are just a "monitor" and my PC would output to it the same. However If i do the scenario i just stated my CV1 and my Quest work just fine. But my Reverb G2 cuts in and out. My Reverb is not broken, it works on all other games with 0 issues. I'm not really going anywhere with this other than to point out i think you're wrong... Not saying the other guy is right either.. Its possibly driver issues for the headsets that got updated and caused issues. For me, i honestly think it could be an update to Mixed Reality that caused it, but since Microsoft is getting out of the AR game, i have fears that wont get fixed.
Wylie28 Jun 13, 2023 @ 9:07pm 
Originally posted by MistakenSanity:
Originally posted by nyadc:
That's complete BS. It's literally a resolution driven viewport that's completely agnostic to the game, the game doesn't have awareness to what it's running on. That's about as asinine as saying a game is coded for your television, it's just a display method lol...

To this game my Index, a Vive, a PICO and your G2 register the same to this game, which is not at all. It's all running and being handled by Steam VR.

The only VR platforms which have 'optimizations' for specific headsets are the Quest 2 and PSVR2. Those are running through their own operating systems and are coded and ported just like any fixed console hardware.

You guys are talking out of your rears.


Thats not completely true... I have (3) headsets. CV1, Quest (original), and Reverb G2. In your scenario, if i change the resolution and refresh rate of those headsets to the same thing, the game would run exactly the same on all of them since they are just a "monitor" and my PC would output to it the same. However If i do the scenario i just stated my CV1 and my Quest work just fine. But my Reverb G2 cuts in and out. My Reverb is not broken, it works on all other games with 0 issues. I'm not really going anywhere with this other than to point out i think you're wrong... Not saying the other guy is right either.. Its possibly driver issues for the headsets that got updated and caused issues. For me, i honestly think it could be an update to Mixed Reality that caused it, but since Microsoft is getting out of the AR game, i have fears that wont get fixed.
It is completely true. The game interacts with a generic API. Thats it. As far as it gets hardware wise. The rest is up to Nvidia, AMD, Intel and your HMD manufacturer.
Last edited by Wylie28; Jun 13, 2023 @ 9:07pm
JKWilliamS Jun 14, 2023 @ 12:04am 
2
I can play the following in VR: Microsoft Flight Simulator 2020, DCS World, Automobilista 2, Assetto Corsa and Raceroom.

I cannot reliably play Walkabout Mini Golf.

It is extremely choppy with low frame rates and views that flicker between my location, random locations and the menus. Sometimes it works, mostly it doesn't.

If you haven't had these problems that's great! But please don't post patronising nonsense suggesting that somehow the people having these issues are clueless whining fools. We're posting here because we're looking for help. If you have no idea what the problem is (clearly you don't) and you can't help (clearly you can't), that's fine but enough with the superior tone and the trolling.

Specs: Reverb G2 / RTX3070Ti / Intel(R) Core(TM) i9-12900K 3.19 GHz / 32 GB RAM
Last edited by JKWilliamS; Jun 14, 2023 @ 12:05am
Jeo Nugu Oct 23, 2023 @ 11:57am 
It plays as smooth and flawless as an anime girls' butt cheek on my 3080 and Odyssey+. I wish there were more detail options to crank up since I'm wasting all this extra fps.
sultanOFsick Oct 26, 2023 @ 10:01pm 
I rarely stutter (but it does happen once or twice a session), but in general the performance is TERRIBLE for a game that looks like it was designed to run at 120 fps on the Quest standalone. I have a Valve Index, 5600x cpu, 7900XTX gpu, 32 gb ram, and STILL have about 50% reprojection and sometimes flickering textures. Frame time on CPU is always great at under 2ms, but GPU is 8+ with it 100% loaded.

It was much worse than that a few months ago due to poor VR performance from AMD drivers, but that has been pretty much fixed and now the remaining problems seem to be specifically the game.
sultanOFsick Oct 28, 2023 @ 3:25am 
So hey, figured my problem out. For some damn reason, the per-application video setting for this game was set to 500%. Anyone else that's having ♥♥♥♥ performance should check that. Now it's back to 100% and framerate is great, just the rare stutters and shimmering textures/text now. Was trying to render something stupid like 4000x4000 per eye.
SHUT IT DOWN Nov 4, 2023 @ 3:11pm 
i hadn't played in a long time. when the game launches, it's very low FPS even though it says 120. seems like the game world is full fps, but the putter and some other stuff is a lower fps. it's really disorienting.

if i go into steam vr settings with the game running, change the res, then change the res back to 150% the stuttering goes away and this is butter. there is 100% something going on. please fix this.

4090 + vive pro 2 both wired and wireless it happens.
realmiggy2 Nov 7, 2023 @ 7:38pm 
I don't doubt that people are having issues. But for troubleshooting data, I'll add that I have no performance issues with this game at all. Runs completely smooth the entire time. Index HDM running off a Ryzen 7800X3D and RTX 4090.
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