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Fordítási probléma jelentése
When I see the 100's and 100's of janky user-made courses for other mini-golf games (once in a great while I'll see one that's just ok, no offense to their creators), it makes me question whether I'd want to see that kind of content in Walkabout. The developer-built courses in Walkabout Mini Golf are constructed by top-notch experienced designers, at least one of which who has experience designing attractions in the real world, and they are extremely well done. If they ever decided to allow user-built courses I would want those to be kept very separate from the official courses and a ratings system ala Steam Workshop to make it easier to distinguish the decent ones from the jank. I'm not saying there couldn't be some decent user-built courses, but I could also forsee potential issues with quality and scenarios where users build courses using themes that are already officially planned for the game before the official versions were released. I just don't know if it's a great idea or not.
Agree with your reasons here. It's. I believe, the first time I've ever been in favor of not having a steam workshop and mods for a game. I thought about it myself and the quality, from the environments to the course design would not be matchable except by the very top tier skilled modders. As much as I'd love to see golf courses for things like Star Wars, Indiana Jones, etc. aka licenses they'll likely not acquire, I just don't think the game being inundated with hundreds of low quality courses is worth it for that occasional gem.
Being smart financially isn't greedy. Why buy the cow when you can get the milk for free....that metaphor may be for something else, but it applies here as well. There's a far cry difference between that, and what companies like EA do that really are greedy.....where they nickel and dime you with loot boxes and pay to play type stuff, where the consumer gets only the illusion of something out of the deal and the developer gets everything on their end.
Companies like this where they release a product, the buyer (us) profits by getting quality for a reasonable price, and the company profits by having money and good reputation...that's true capitalism.
EA is an example of corporatism, not capitalism. Capitalism benefits both sides (I get what I want, they get what they want), corporatism doesn't care about you getting what you want, only greed.
Also, it's not always the case anyways. Fallout and Elder Scrolls are some of the most modded games out there and I'd bet money the majority of people purchase the DLC's even though they use mods too.
And in some cases, you have Skyrim VR. Where Mods are required, lol.
I would be fine with the ability, you're not forced to download and play them you know? Extra courses would never be a negative, only a positive, even if they were all abysmal to the core.
At the very least there needs to be workshop support for character customizations. What kind of game doesn't have bunny ears?! >:C
Yeah, though you weren't replying to me, I came back around to wanting a steam workshop because you would get some great creations that would add a ton more gameplay to the game.