Walkabout Mini Golf

Walkabout Mini Golf

level Editor or Map Creator DLC
I just have to say, I think there is a good opportunity to add a paid DLC for a Level Editor or Map creator. It would be amazing to create our own maps that we can share with friends via private game, or with the community. Comment if you agree!
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I think yes of course would be great, but they'll make less $ so they won't. Can't really blame though, they are getting good licenses and the prices are reasonable. The official maps are very good quality also. Mods are always good to have, sometimes fun, rarely great.
Legutóbb szerkesztette: MODELO MAN; 2022. nov. 9., 22:52
Yeah would be so much better with a workshop, would keep the game alive well into the future with a potentially limitless number of maps.
Normally I agree with the concept of games having mods and/Workshop support, however this is a rare case where I have mixed feelings about it.
When I see the 100's and 100's of janky user-made courses for other mini-golf games (once in a great while I'll see one that's just ok, no offense to their creators), it makes me question whether I'd want to see that kind of content in Walkabout. The developer-built courses in Walkabout Mini Golf are constructed by top-notch experienced designers, at least one of which who has experience designing attractions in the real world, and they are extremely well done. If they ever decided to allow user-built courses I would want those to be kept very separate from the official courses and a ratings system ala Steam Workshop to make it easier to distinguish the decent ones from the jank. I'm not saying there couldn't be some decent user-built courses, but I could also forsee potential issues with quality and scenarios where users build courses using themes that are already officially planned for the game before the official versions were released. I just don't know if it's a great idea or not.
Legutóbb szerkesztette: VonHagenstein; 2022. nov. 25., 20:26
keeping it separated is ideal I think. But i play with my friends every night and it would keep the game interesting/fresh to be able to play different/new courses. You can always introduce a rating system to keep the junk out of view and the top rated ones in front.
I'm also leaning towards: better not do this. Reason for me is that it will take the incentive away from buying new, well made, maps and then the developers will have less income and thus make fewer (or they will become more expensive). I'm so happy with the quality of the DLC that I wouldn't want it to be jeopardized.
VonHagenstein eredeti hozzászólása:
Normally I agree with the concept of games having mods and/Workshop support, however this is a rare case where I have mixed feelings about it.
When I see the 100's and 100's of janky user-made courses for other mini-golf games (once in a great while I'll see one that's just ok, no offense to their creators), it makes me question whether I'd want to see that kind of content in Walkabout. The developer-built courses in Walkabout Mini Golf are constructed by top-notch experienced designers, at least one of which who has experience designing attractions in the real world, and they are extremely well done. If they ever decided to allow user-built courses I would want those to be kept very separate from the official courses and a ratings system ala Steam Workshop to make it easier to distinguish the decent ones from the jank. I'm not saying there couldn't be some decent user-built courses, but I could also forsee potential issues with quality and scenarios where users build courses using themes that are already officially planned for the game before the official versions were released. I just don't know if it's a great idea or not.


Agree with your reasons here. It's. I believe, the first time I've ever been in favor of not having a steam workshop and mods for a game. I thought about it myself and the quality, from the environments to the course design would not be matchable except by the very top tier skilled modders. As much as I'd love to see golf courses for things like Star Wars, Indiana Jones, etc. aka licenses they'll likely not acquire, I just don't think the game being inundated with hundreds of low quality courses is worth it for that occasional gem.
Companies think that if they release a level editor that no one will be their official dlc. So they opt out of creativity in favor of greed.
CLUTCH eredeti hozzászólása:
Companies think that if they release a level editor that no one will be their official dlc. So they opt out of creativity in favor of greed.


Being smart financially isn't greedy. Why buy the cow when you can get the milk for free....that metaphor may be for something else, but it applies here as well. There's a far cry difference between that, and what companies like EA do that really are greedy.....where they nickel and dime you with loot boxes and pay to play type stuff, where the consumer gets only the illusion of something out of the deal and the developer gets everything on their end.

Companies like this where they release a product, the buyer (us) profits by getting quality for a reasonable price, and the company profits by having money and good reputation...that's true capitalism.

EA is an example of corporatism, not capitalism. Capitalism benefits both sides (I get what I want, they get what they want), corporatism doesn't care about you getting what you want, only greed.

Also, it's not always the case anyways. Fallout and Elder Scrolls are some of the most modded games out there and I'd bet money the majority of people purchase the DLC's even though they use mods too.
Legutóbb szerkesztette: Conan; 2023. jan. 2., 15:38
Conan eredeti hozzászólása:
CLUTCH eredeti hozzászólása:
Companies think that if they release a level editor that no one will be their official dlc. So they opt out of creativity in favor of greed.


Being smart financially isn't greedy. Why buy the cow when you can get the milk for free....that metaphor may be for something else, but it applies here as well. There's a far cry difference between that, and what companies like EA do that really are greedy.....where they nickel and dime you with loot boxes and pay to play type stuff, where the consumer gets only the illusion of something out of the deal and the developer gets everything on their end.

Companies like this where they release a product, the buyer (us) profits by getting quality for a reasonable price, and the company profits by having money and good reputation...that's true capitalism.

EA is an example of corporatism, not capitalism. Capitalism benefits both sides (I get what I want, they get what they want) corporatism, doesn't care about you getting what you want, only greed.

Also, it's not always the case anyways. Fallout and Elder Scrolls are some of the most modded games out there and I'd bet money the majority of people purchase the DLC's even though they use mods too.


And in some cases, you have Skyrim VR. Where Mods are required, lol.
Yes. There is defiantly a balance. Maybe a Level Editor where you can modify existing courses to a degree. Hole placement, hills, obstacles.
I think it would be cool for them to offer a very basic level editor, so you could use assets they've already used in the main courses (Non DLC). So that way there's still modded courses but the DLC isn't affected
I wouldn't even mind like a roblox type shop where you can pay like 1$ or 2 for each user created map
no thank you. this game is wonderfully jank free. quality over quantity in this regard :cuphead:
VonHagenstein eredeti hozzászólása:
Normally I agree with the concept of games having mods and/Workshop support, however this is a rare case where I have mixed feelings about it.
When I see the 100's and 100's of janky user-made courses for other mini-golf games (once in a great while I'll see one that's just ok, no offense to their creators), it makes me question whether I'd want to see that kind of content in Walkabout. The developer-built courses in Walkabout Mini Golf are constructed by top-notch experienced designers, at least one of which who has experience designing attractions in the real world, and they are extremely well done. If they ever decided to allow user-built courses I would want those to be kept very separate from the official courses and a ratings system ala Steam Workshop to make it easier to distinguish the decent ones from the jank. I'm not saying there couldn't be some decent user-built courses, but I could also forsee potential issues with quality and scenarios where users build courses using themes that are already officially planned for the game before the official versions were released. I just don't know if it's a great idea or not.

I would be fine with the ability, you're not forced to download and play them you know? Extra courses would never be a negative, only a positive, even if they were all abysmal to the core.

At the very least there needs to be workshop support for character customizations. What kind of game doesn't have bunny ears?! >:C
Bun eredeti hozzászólása:
VonHagenstein eredeti hozzászólása:
Normally I agree with the concept of games having mods and/Workshop support, however this is a rare case where I have mixed feelings about it.
When I see the 100's and 100's of janky user-made courses for other mini-golf games (once in a great while I'll see one that's just ok, no offense to their creators), it makes me question whether I'd want to see that kind of content in Walkabout. The developer-built courses in Walkabout Mini Golf are constructed by top-notch experienced designers, at least one of which who has experience designing attractions in the real world, and they are extremely well done. If they ever decided to allow user-built courses I would want those to be kept very separate from the official courses and a ratings system ala Steam Workshop to make it easier to distinguish the decent ones from the jank. I'm not saying there couldn't be some decent user-built courses, but I could also forsee potential issues with quality and scenarios where users build courses using themes that are already officially planned for the game before the official versions were released. I just don't know if it's a great idea or not.

I would be fine with the ability, you're not forced to download and play them you know? Extra courses would never be a negative, only a positive, even if they were all abysmal to the core.

At the very least there needs to be workshop support for character customizations. What kind of game doesn't have bunny ears?! >:C


Yeah, though you weren't replying to me, I came back around to wanting a steam workshop because you would get some great creations that would add a ton more gameplay to the game.
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