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回報翻譯問題
But there's a lot of basic problems in most VR stuff. Like not being able to set the scale (I have an IP of 69-70 so everything just looks too big), games not appearing properly straight in front of you even after recalibrating, etc. Most of these issues can be solved with very simple solutions.
Mighty Coconut, customers have been asking for this for months now. Normal smooth movement. Can you at least give us an update? Is it something you're working on and is definitely coming? Or have you concluded there's something about how your game is designed where it just won't work?
At least give us an update on the status. Thanks.
Edit: for me the problem is that the ball feels slightly too close when you lock onto it so I constantly need to move a smidge backwards to line up, which you seemingly can't do.
Yeah limited space is a major factor in this. I play on a mat which is essentially my guardian. If im off my mat, im liable to punch something. All vr games should have locomotion built for this playstyle because it will always be relevant to the majority of players. Having a vr headset alone is a luxury. Having a large open space is a luxury even beyond that. Developers lacked the apathy to understand this when developing the locomotion system.
There is no button free for move backwards. Its pretty obvious. Everything is bound dude. Where is backwards going to be? Its not possible and there isn't a solution.
You can't golf with two controllers. Which is what backwards motion would require. Not with realistic physics. Without having something to physically bind your controllers together, there is no way to hit properly, much less hit with any accuracy at all. Thats also just bad form.
The developers don't have a backup button simply because replacing back up, with collecting balls is selfish. Don't have space? The developer DO have empathy and thought of you. Thats what teleport to ball is for. YOU. A feature most players love isn't going to be removed because you refuse to use the option put into the game for small area's.
Locomotion options in vr are very hard to nail. Thus the more options available the better. I simply dislike that the developers havnt paid attention to this as its not hard to create these configurations as I stated in my first post.
Instead they keep making courses that are generic and boring (to me). But that's not what this thread is about. Im not sure why you are defending the devs on this one honestly.