The World of Kungfu: Dragon and Eagle

The World of Kungfu: Dragon and Eagle

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TwilightKingTron Oct 25, 2024 @ 8:25pm
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General Helpful Tips and Guide (Ever Growing)
Started the game, There is plenty to find and do. Figured Id make this section for anyone who wants to drop any tips for anyone. Ill go first.

For me I Say PIck a play style early on and stick to it, You probably don't wanna be be respecing alot unless you know what you're doing then by all means go ahead.

EXPLORE AND LOOT! You will find some unexpected gems just from walking around and looting barrels , wells, etc. Be Alert

Li-boy Is Found Southwest in the trees of the south entrance Of Xiangyang City

Don't Go Into Mt Heng Clan with Low Moral or You will be Locked out of any hidden stuff early on (Found out the hard way)

Upgrading your Gear early on is a MUST (Grab a Shovel asap from the shop)

Music Festival Answers : 13312 22123 33213 31333 (YOU ARE WELCOME, This was annoying)

You are Welcome. Don't forget to leave anything useful for our travels. Ill leave more when I find. Happy Cultivating and Remember

The Tallest Tree, Catches the Wind.
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Showing 1-15 of 88 comments
GeGeWePe!!! Oct 25, 2024 @ 11:22pm 
Get supreme theft as quickly as possible (or from inheritance) because there is a lot of skill that can be stolen.
dq_177 Oct 26, 2024 @ 12:07am 
Originally posted by GeGeWePe!!!:
Get supreme theft as quickly as possible (or from inheritance) because there is a lot of skill that can be stolen.
Is inheritance the New Game+ for World of Kungfu?

The other chinese martial arts rpgs tend to have something like that, wondered if it was the case for this too.
darkshintos Oct 26, 2024 @ 1:20am 
Mp Steal is very strong. It drains based on their max MP. Floating Cloud Palm from Mt.Heng drains 10% per hit and has a decent combo rate.
The beginner Fist move's upgrade from Ravencloak (Pear Blossom Hand)drains 13%.
As long as you can survive 2 hits, you can beat every 1v1 since enemies won't regen their MP unless they have no usable move. With all 5 party members hitting 1 person, the enemy will only get 1 move off before they become a pinata.

Intoxicate is also pretty strong. Apply it on an enemy and they will be missing their attacks. Unfortunately, the Universe in a Sip traits prevents this but its pretty rare. You can use Wines on enemies to apply it, but they will get the buffs too.
The kungfu Drunk Immortal's Sword has about a 50% chance to apply around 20 Intox per hit which can absolutely ruin enemies. This is the one in the Klippe Mountain chest that you need 120+ Qimen to open (Then walk around to find once you got the clue). It does require 100 Sword and 100 Wine Art to learn though.
Luckily you can get +60 Wine Art from Summer if you recruit her again after you lose all your allies in the 2nd half of the game (I've only done the street hero route so far).
GeGeWePe!!! Oct 26, 2024 @ 1:27am 
Originally posted by dq_177:
Originally posted by GeGeWePe!!!:
Get supreme theft as quickly as possible (or from inheritance) because there is a lot of skill that can be stolen.
Is inheritance the New Game+ for World of Kungfu?

The other chinese martial arts rpgs tend to have something like that, wondered if it was the case for this too.
Follow the story line until you encounter a merchant who offers to take one item from you to "inherit". After that, you can start a new game file (no need for ng+), then after the first few fights you will see that same merchant again standing outside of the beginning temple.
yuriski1st Oct 26, 2024 @ 4:58am 
There is a flute you can get (on Mt. Heng, I think?) that requires 30 music and gives +30 music, making it possible to beat the requirement during the music festival.
dq_177 Oct 26, 2024 @ 10:45pm 
So the only carryover between playthroughs is potentially 1-5 items depending on how many times you've already completed the game? That's kind of lame.

Originally posted by Drakosian:
The guy who covered MP steal being really strong was 100% correct and actually understated it. Some of the boss fights (cough Mount Jun tournament, 3 envoys cough) actually have a ridiculous amount of damage reduction and status effect resistance, so the ONLY effective way to win against them is to stunlock them with MP drain (+combo, ideally) so they can't hurt you, and then just pinata them to death.
Sounds like it needs rebalanced, bosses softened a little so you don't have to resort to methods of cheesing them.
Okita Oct 27, 2024 @ 4:30am 
Originally posted by Drakosian:
Things I wish I knew when I was starting:

The "does nothing" trait at the starting Buddhist statue lets you inherit +1 additional item over your regular limit on that run, though after you get up to the max 5 inheritables it stops doing anything.

Creating martial arts unlocks in Act 2 at Mount Zhongnan. I kept looking for this for dozens of hours, literally. Kind of underwhelming to be honest, by the time I could create cool martial arts that were competitive with the loot I was getting, the game is pretty much over. I guess you could inherit them.

Save a Peach of Immortality for the random boatman guy in... I think it's the Wandering Dragon Gang's camp? One of those sects. He unlocks the best dungeon in the game.

Each of the backgrounds specifically lets you unlock some super martial art. The default Orphan Beggar one is Water Gliding Art which is on a cave wall in act 2 and requires 30 AGI to get (and then 30 INT also to actually learn it). It's... uh, pretty underwhelming to be honest, just lets you move around pretty fast but it's worse than just high mobility + a teleport art like Cloud and Wind. I hope the other origin endgame arts are better.

Most status application effects (like Burn or Poison or MP Dissipate or Psychosis) ALSO apply to ally buffs. Got an on-hit Burn application from your weapon and use healing on yourself or allies? The Burn has the same chance to go off and damage you. This is incredibly annoying 95% of the time. But be sure your healers don't have status affliction add-ons. Some of them DO specifically say "on attack, apply this" but the vast majority don't.

The XP gain set (Ragged Bell armor from the Buddha statue at the beginning of the game) saves you SO MUCH time. It's +100% XP gain per piece for 3 pieces. Honestly it's up there with Supreme Steal and the Trait Scroll for Way of Breaking Into Chests (+100 Steal, -3 MOR, Persian Merchants in the Tomb of Wusun King have it stealable on them) as "best inheritable items in the game." The total set bonus is +300% XP gain for the equipped character and another +50% kung fu XP gain while equipped. Especially if you get the whole 3 set (the Accessory is on the rich dude you can fight in an Inn in act 1, the weapon is in some random merchant in act 2).

Once a character gets to max level (100), all of their XP goes towards martial arts learning. So you crank through martial arts super fast. The Lin'an beggar letting you forget martial arts and redo your build is really handy late-game.

The guy who covered MP steal being really strong was 100% correct and actually understated it. Some of the boss fights (cough Mount Jun tournament, 3 envoys cough) actually have a ridiculous amount of damage reduction and status effect resistance, so the ONLY effective way to win against them is to stunlock them with MP drain (+combo, ideally) so they can't hurt you, and then just pinata them to death.

Do you happen to know the other origin\s martial arts as well and how to get them? I have been running a runaway scholar origin and have no idea where to find the "ultimate" finger art they hinted at the background select screen.
Drakosian Oct 27, 2024 @ 9:26am 
2
Originally posted by Okita:
Do you happen to know the other origin\s martial arts as well and how to get them? I have been running a runaway scholar origin and have no idea where to find the "ultimate" finger art they hinted at the background select screen.

Sadly nah, I'm only on my third playthrough ("completed" one up to Mount Jun in early access and then finished a full one yesterday).

A lot of the English text is broken in the second act and just displays a "0" instead of whatever the response would be. I did switch it to Chinese and used a translator app sometimes and the text was there, but the notification text was still just unhelpful ("you can't understand this martial art") so it's not like that was super useful for the times I bothered doing it.

I did spend AGES trying to find the damn Chipped Iron Bowl for the final Beggar quest (and never found it) so I have a short list of places it could be now, but my next playthrough seems to be bugged so I'm just going to wait a few weeks for the patches to roll out (the inheritance merchant's broken for me, might be trait scroll inheriting since those are new?). In the process of trying to find the Iron Bowl I found a whole bunch of unrelated other stuff.

Fair warning, this is all off my memory and I wasn't trying to take documentary-level notes so use at your own risk.

I have no idea where the Finger art is. Maybe it's in the first big snow area south of Qingcheng sect? In the Great Snowy Mountains treasure area there's a "Tibetan script" mural which implies you have to speak the language, which implies a background pick.

To get to the treasure area you need to get the two halves of the treasure map, one from doing Black Impermanence's revenge plot successfully, one from fulfilling... I don't remember, one of the Chengdu bounties, the bounty soldier gives you half of the map alongside the reward. These open up two secret interactable tiles in the Snowy Mountain area that turn into dungeon entrances when you have the map halves, one's in the pass between mountains and one's on the mountaintop, near the campfires. Each of THESE dungeons has a key rune in it, and the third key is with the old man who you have to give the 3 Life Extension Powder to in Chengdu, then he goes back to his Snowy Mountain area hut and wants you to kill a bunch of bandits, and THEN he gives you the third rune key, and then once you have all three rune keys you gotta go to the three Buddha statues on Snowy Mountain and slot them all in, and THEN that opens up the treasure area.

And in THERE, after a boss fight, there's a mural with Tibetan Script which implies that one Tibetan background pick at the start of the game which might be the ultimate art? Dunno.

Whew.

Anyway.

I think the 'evil art' mentioned in the Dali background is in the Tomb of Wusun King, but haven't verified that.

I'm pretty sure the Musician background art is in one of the Ports in act two on a random interactable cushion on a boat (it says something like "you need to be a barbarian to understand this music").

There's some kind of art on a wall underneath the Taihu gang (Sword Servant Summer's quest with the four girls in black at the nearby port) which I'm pretty sure requires one of the backgrounds. It gives a Weird Chart if you don't qualify but that never did anything for me.

I found a BUNCH of "this item unlocks a martial art" books where I never found what they unlocked or where it was, including the Tao Te Ching and all the stuff in the Shaolin Sutra library. Never bothered finding them because I was impatient to just finish the game and try again on a different run.

The big final mural in the Nameless Island is a Confucian ultimate art and requires one of those Confucian book key items, which would have been badass if I used Confucian arts at all, but I didn't on that run.

There's also a Fist art which I think is just locked behind Fist Proficiency 200-ish on the Nameless Island.

My other grievance is that a lot of the 'super secret combat arts' that you get are hyped up in their descriptions as being special... but then tons of random enemies use them? Cloud and Wind is 'Lin Fengmin's ultimate stealth art that let him rule the world' and then random sheep and pigs have it. Sigh.

And yeah some of the boss balance is, uh, bad. Floating Cloud Palm from Mount Heng sect carried me through a LOT of fights when I'm not doing a Fist of the Spirit Fox + MP Steal starting trait (whatever that's called) into -> Plum Blossom Hands (from Ravenhood) run. Although the combo on Floating Cloud Palm is broken if it actually pushes the enemy, then doesn't trigger (I'm assuming it keeps targeting the space where the enemy used to be but the enemy isn't there so the combo doesn't go off even if they're still in range), but bosses don't get pushed so it works fine against them.
yuriski1st Oct 27, 2024 @ 4:15pm 
I am not sure if it was mentioned: The origin martial arts for "Orphan from Mt. Shaoshi" can be found in the Lin'an prison.
To get there: After Ghosthand joins you, go to the village next to Lin'an, into the left most house and click on the bowl next to the obvious fake wall. Follow the quest from there and when you are in the prison, go to the left most cell where there is a monk.
TruSerpent Oct 27, 2024 @ 8:52pm 
Originally posted by Okita:
Originally posted by Drakosian:
Things The XP gain set (Ragged Bell armor from the Buddha statue at the beginning of the game) saves you SO MUCH time. It's +100% XP gain per piece for 3 pieces. Honestly it's up there with Supreme Steal and the Trait Scroll for Way of Breaking Into Chests (+100 Steal, -3 MOR, Persian Merchants in the Tomb of Wusun King have it stealable on them) as "best inheritable items in the game." The total set bonus is +300% XP gain for the equipped character and another +50% kung fu XP gain while equipped. Especially if you get the whole 3 set (the Accessory is on the rich dude you can fight in an Inn in act 1, the weapon is in some random merchant in act 2).

Anyone know the specifics? I've tried all the Inns and I can`t seem to find this rich dude. Also, there are a lot of merchants in act 2, can someone just let me know which location? (currently on my second play-through, first time, I sided with the feathered robes; this time I am going with the street heroes.)
yuriski1st Oct 28, 2024 @ 7:14am 
Answers for the Chengdu poetry contest: 3212 2123 322
Originally posted by TruSerpent:
Originally posted by Okita:

Anyone know the specifics? I've tried all the Inns and I can`t seem to find this rich dude. Also, there are a lot of merchants in act 2, can someone just let me know which location? (currently on my second play-through, first time, I sided with the feathered robes; this time I am going with the street heroes.)

You have to proceed a storyline, in order to get access, I think the two people looking for their kid that you meet in Huashi town - might be wrong
Waterway transript can be completed at mount heng for a trait, but nothing special I think. Supposedly the "Drunken something something" should unlock a drunk sword art after joining deercave, but I can't get that to happen, so =S
Many of the charts unlock skills at Norther Recluse or Quanzhen at least
The confucian art in the last room on nameless island, I think it actually just require 20 or 25 morals
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