Viscerafest

Viscerafest

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Another 4 Minor things
I have now played through Chapter 2, on extrem difficulty.

1.
In the second mission. You can outmanouver the Arena fight, which leads to the orange key, by jumping on a latern at the entrance. When you bunny hop you can even jump in to the room to push the button, which brings the ladder down. If you than trigger the fight, you have no way of turning of the red light fields, but you do not have to, since you can just use the ladder.

2.
In the third mission. The 4 rounds arena fight behind the purple door, is really ammo taxing. the actuall first 3 round are not the problems, but the fourth. The four Mancubus are just tanking to much. I got lucky that after the 7th attempt, to line them up, stun them with an acind blob and killing them with two quadra shots. But than all guns are empty.
That arena could benefit from another two ammo packs of quadshots or making the beserk pick up stronger. In Berserk mode you need to hit a Mancubus 4 times, with fully charged attacks, even if you would try that, you do not have the time for doing so, the whole room is shooting you and the power-up runs out quite fast. Making the Berserk pick-up only good, for getting some health, but not using its melee-damge.

3.
In the LVL with the Train. I think on the upper conection, between two wagoons, before you get the green key. There are two birds with shields and a Cyclope gynoid. The Gynoid is brain dead. Deadsimple does nothing. I shot at her. I ran through her and around. But ... she just ignored me. I did not try to kill her (man put that out of context). I wanted to conserve ammo.

4.
The fourth thing is actually a point from the other list. Sorry that I repeat it, but the Boss-fight against the dude with his massive ... Balls, makes it more obvious.
While the first two rounds are quite ok, because he does not harass you so much with his ... Balls. In the third phase you are constantly on the bunnyhop, dash, run, making the Ammo-pickups really hard to get. It took me sometimes 3 rounds around the Areana to get the purple container. I think the Ammo-pick-ups need just a little tweak, until they fell good. Or at least until I stop crying about it.

Now one good Thing.

The Ball-boss is actually good right now. The extra cover, helps a lot. Turning him from realy exhauting to a challenge, which makes fun. No comparison with him from the Beta. Back than he made me actually stop playing.

I try to upload some screenshots, for the first and the third point. Only have to figure out how.
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Showing 1-7 of 7 comments
Awesreek  [developer] Apr 18 @ 8:40am 
Alrighty! Thank ya kind sir we will take a look!
Qube Apr 19 @ 8:32am 
On the 4th point the 2nd chapter end boss was definitely the lowest point of the game for me. Also played and beat the game on extreme, but it was the worst boss in the game by far when combined with extremely accurate homing projectiles, temporary invul, movement, and high health.

Warhound is basically the only effective weapon which you want to stock up on ammo for 3rd phase. Soon as that begins, you've got to move everywhere as even looking at the thing for split second exposes you to getting hit on your already extremely limited health pool. Took me 30+ tries to beat whereas the actual final boss only took me 2 tries.

Below is a rather painful video of my run.
https://www.youtube.com/watch?v=PR4QnyK2GqA
Awesreek  [developer] Apr 19 @ 9:04am 
Originally posted by Qube:
On the 4th point the 2nd chapter end boss was definitely the lowest point of the game for me. Also played and beat the game on extreme, but it was the worst boss in the game by far when combined with extremely accurate homing projectiles, temporary invul, movement, and high health.

Warhound is basically the only effective weapon which you want to stock up on ammo for 3rd phase. Soon as that begins, you've got to move everywhere as even looking at the thing for split second exposes you to getting hit on your already extremely limited health pool. Took me 30+ tries to beat whereas the actual final boss only took me 2 tries.

Below is a rather painful video of my run.
https://www.youtube.com/watch?v=PR4QnyK2GqA
I can say at this point he probably won't be changing too much as overall I'm fairly happy with him and for me he's one of the high points in the game. We do have a few more tweaks coming in the next patch, but with that said, doesn't look like you ever tried punching him whilst he was stunned...
At Qube.

Looking at your footage. It seems like you move to much, in the first two phases. Even thoutgh that sounds countreproduktive ^^. The boss feels like a moveable Banchee. Maybe I try to upload a run, because it is hard to explain it. Or atleast for me. Hopefully, I do not stumble over me feet.
Qube Apr 19 @ 4:21pm 
Never thought about punching bosses but I guess its something to keep in mind for a fresh nightmare run in future. Going for stuns though usually resulted in losing health more than just running around and collecting resources around the map. During the times I stun, shooting it in front and back with quad shotty resulted around 10-15% damage and the risk I was taking with the setup just didn't feel optimal compared to collecting resources (especially canisters) and shooting it with Warhound. I miss a few stuns I thought I got during my video run as well.
At Qube.

Here is my run.
https://www.youtube.com/watch?v=yWB1kpNJCNw&ab

The Boss is quite easy to controll and realy fun. The problem is, that he is quite ballsie and there for scary. Because of that, he does not communicate, how to get played, in an obvious manner like the Banshee. She is pretty blunt in that case. His last Phase is the easiest, you can even dance with him in the Pit, as long as you like.

I believe, if one gets "gut" mechanicly, all phases can look like this and even faster:
https://www.youtube.com/watch?v=Pa-wChbuEM4&ab

That is why I agree with the Developer, making this Boss easier, could turn him trivial.
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Showing 1-7 of 7 comments
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