Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
enemies move extremely slow on very easy though
Not quite true. That enemy has a special animation and a distinct screech before it lunges at you.
2. There is a specific balance being strived for with the resources, melee is a bit O.P. due to some tweaks we made recently, but if you're struggling with the resource management in particular I'd recommend picking an easier difficulty and looking for secrets.
3. Please elaborate.
4. Enemies attack windups are consistent across all difficulties, if you're struggling on the 4th pick something easier, Viscerafest is a hard game but once you get a solid grasp of how to play it can be easily conquered.
5. We'll see, feels a bit odd to move it like that and personally I've not had any issues with it's responsiveness nor have I gotten complaints about it but I will keep it in mind.
6. This was a community requested feature and people have loved it's addition so no.
7. Armor reduces all damage taken by 50%
8. It shouldn't be but we can look into that.
9. This is a known issue and has been fixed on our end.
10. I couldn't disagree more, this system allows you to easily grapple to and climb up and down ladders, the level of control it gives you feels much than the standard and I'd take it over the typical awful video game ladders any day.
as for the resource management/melee OP reply.
maybe less-but-better ammo, seperate ammo for the machineguns (to help with balance) and a slight bump to the pistols damage would fix this.
I understand you probably used Doom for reference having machineguns use pistol ammo, but the Doom pistol is iconic for how redundant and weak it is. where as here, it seems like the pistol is part of the juggling.
as for the enemy tells, 2-3 frames of delay between gun firing and damage coming out should fix most things without needing an inbetween sprite or anything (at the fast paced 4th difficulty)
As for the pistol it does 25 damage and the shredders do 8. But I may reduce the pistols firing rate and bump it's damage output, it is very useful, but I do think a greater divide in function between the shredders would make it's use more notable.