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Compared to GTA Online, RDO’s early-game is insufferably grindy. In GTA you’ll have a decent car and complete core-set of fully upgraded weapons within your first few sessions. You feel like a total bawler, rolling-in-dough! In RDO, that same goal of acquiring a good horse and fully upgraded set of weapons could take weeks if not months. During the early game your constantly kept penniless, unable to afford even a new pair of boots. :/
All my friends quit playing within a month because the grind was just too unbearable.
The terrible early-game-grind aside, RDO just isn’t built anywhere near as well as GTA Online. It’s missing a ton of features:
- Can only create one character.
- No official private sessions.
- No passive mode.
- No way to skip cutscenes.
- Can’t customize difficultly in most missions.
- Can’t customize PvP matches.
- No proper lobby systems for the co-op wave mode (Call to Arms).
- Unfinished main-story.
- No free-roam robing.
- No heists.
- No player housing.
- No option for text chat.
- etc.
This game has an incredible foundation, but there’s so much room for improvement. :(
Agree, I love the game though.
The irony of RDO is that it's its own worst enemy: On one hand, it wants to be a deep and fun game; on the other, it fights this imperative with a bee-line focus in boring people into visiting their cash shop... It's a schizophrenic game! Primarily, games are meant to be fun; and if they are not, no amount of digital accoutrements will matter. On the other hand, if a game is fun, people will want to invest time and money into it. This rather obvious video game reality was lost somewhere in the RDO development cycle.
This is especially off-putting, as farming pigs loses its novelty... awww, about the 100th time one does it. Indeed, when the grind is for weapons that were far more easily attainable in the first game, and seem to have been homogenised for online play (in terms of attributes), it kills enthusiasm to play a game that should be designed to keep people interested in playing. Locking items behind multi-layered grind walls (money, gold, rank, role level) is just spitting in players' faces, and in a game that is already unashamedly trying to fleece them.
For mine, I got the game at 50% off, and only wanted it for private co-op... So, in this sense, I don't feel ripped off per se (disk space taken up by the game notwithstanding). One thing I do feel, however, is that RockStard are no longer the company that, although had a premium buy-in cost for its products, would always give players value for money. I now see the company more like an E. A. or Activision, and as a matter of principle, I do not give money to such predatory companies.
Sadly, even when you look at the design of their last “Blood Money” update, it becomes painfully clear that Rockstar is just after the player’s wallet.
In Blood Money, you need to take on certain missions to earn “Capitale,” a currency which you need to pay for a chance to play heist-like missions.
Now, are the players awarded Capitale for simply completing a Blood Money mission? Heavens no! You got to scrounge for it by looting every single corpse and chest you come across during the mission. Are you playing co-op with others? Well I hope you scrounge faster than they do, because I believe only one of you can recover the Capitale found in chests and bodies. :/
Again, it’s an insufferable grind.
But wait! If you go to a Fence you can simply buy Capitale for gold bars! That’s a WAY faster way to acquire it!
. . .I mean. . . They’re not even trying to hide the fact they’re just after your wallet. :(
I’d rather Rockstar sell exclusive cosmetics to their audience than trying to nickel-and-dime them so they can earn progress at a reasonable rate; it’s extremely predatory. :(
The analogy of corporations being best described as "psychopathic", is as apt as can be when describing these kinds of actions. I mean, seeing how many gameplay related issues the game has been left with, and how it was so unceremoniously abandoned -- and, by the game developer's lofty standards, failed -- for them to spend time in stymieing player progression in order to cynically goad more cash shop visits, tells us all we need to know about the direction of future Rcokstar(d) games.