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I was on good terms with everyone but Siobhan
Leave? Locked out.
Agree to help Buela negotiate? Buela is betrayed without one drop of dialogue or option for me to do anything...I guess i'm just relaxing and watching Siobhan sell her out? Then i'm back to being locked out after a breif chat with the Kalgoorlie guards.
Shot Siobhan with the weapon? Everybody dies and i get a fast forward to chapter 3.
This whole section needs work.
I respect the Dev's comments about seeking to address it, eventually. I figure i'll poke my head back in in a few months and see if my save is salvageable or not at that point.
We're on this next. It's been a long time coming and sincere apologies for the delay. We've been delayed in part by not being able to get things live in multiple languages (localistion costs, primarly) so we have been focusing on bugs and polish improvements that do not require translations.
Now that we're working in English only (see latest dev update) we can proceed with the literally hundreds of improvements we've been sitting on.
And if I go to chapter 3, quest is considered as abandoned.
Hell it's been so long now I might have to restart. lol
And please don't make it so that my character just sits there like a moron watching Buela get betrayed. I do remember that the whole reason Buela asks us to tag along is to explicitly make sure she's got some muscle on her side in case they try to screw her.
And at that point in the game i'm a mean punchin', gun slingin' magical pyrokinetic with super tankin' powers. I'm reasonably confident me and the team can handle whatever the hell a enemy diplomatic delegation can throw at us.
Southern Cross is a high priority area for us. It has received a lot of criticism for some of the ways the player can interact with the characters, the lack of certain choices and as mentioned by Jivebot an inability to roleplay how they want in certain key moments.
Just note this is a BIG task and won't be a matter of weeks, but more like months, given the way the tendrils of all characters and quests run into each other in Broken Roads.
We've got a ton of feedback and specific advice for redesigning a lot of Southern Cross, though, from George Ziets and Olga Moskvina (see our previous update posts for more info) and now that I am back at work, this is what is happening next.
(Please note I did say this on 30 November while we were working on our end of year patch which went live shortly before the studio shut down for our Christmas break. We've been back at work a week now and prepping a bunch of things which you can read about now in the #general channel on our Discord, or wait for our dev blog and Steam update later this week)
A suggestion: I understand that maybe for whatever plot-reasons you NEED Buela to get screwed here.
I generally dislike being railroaded but if you feel it's necessary all I ask is don't make me hold "the idiot ball"
Make sure there's a good, credible reason why my Superstrong, melee-rushing, shotgun-toting battlemage and his entourage(which may or may not include up to two additional gunslinging battlemages if I recall correctly) is failing to prevent this
At this point in the game, we're far past being the scrubs who couldn't defend the starting town. Our group is rocking at least three bonafide mages, and a bunch of gunslinging badasses. We should not get rolled over that easily.