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The reviews themselves were even more damning. 3 hours before the first combat and limited player agency? Amature move, the first chapter should be one of the strongest to draw the player in. Lack of party customization in an RPG? I know they exist, but I can't think of another RPG that does that. Lack of a difficulty setting? Seriously? Gamer skill varies wildly, and I personally like games to be more challenging than the default difficulty could be. And many other questionable decisions. To be fair, the Devs have stated their intention to fix those things, so I will keep my eye on the game. But yes,the bad reviews absolutely decimated their sales.
I got into my first fight in less than 15 minutes into the game. Less than 5 if you count the combat tutorial. So not sure what the reviewers were doing wrong.
100% this. I was ready for a day two purchase but then I saw the reviews, which I imagine was the case for a ton of people.
I'm gonna wait for a few patches to see what devs can improve based on feedback, or wait for it to go on sale.
Might depend on what character background you take? Otherwise, I don't really see how they could've avoided it either.
People don't realise that their playthrough isn't the only one others will experience.
Yeah I'm doing Jackaroo and the first combat is unavoidable and happens right after your first quest. I remember trying Hired Gun back in the demo and getting a fight early too. (Might be different on launch)
If its taking multiple hours on say 'Barter Crew' then that sound appropriate.
Cool to hear the different starting jobs have so wildly different intros too, I'm Jackaroo also and was in combat within minutes.
The game has a 34% rating, the weekend won't make a significant difference.
At this point they need to either release consistent updates and/or plan for a soft relaunch, while hoping that user reviews go up. Then they will need some good media and influencer attention to make the game relevant again. The one thing they have going for them is that a lot of people that were turned off by the bad reviews are still interested in the game, pending improvements.
Of course this all requires them to have enough funding to continue, and we have no idea what their financial situation is.
I've seen as early as 2023 some of the previews comparing it more to a "budget" Disco Elysium. Which is an adventure game with RPG elements. Then I got a demo and was like "yup, aussie flavoured dysco elysium".
So those negative reviews are mostly due to misplaced expectations, IMO.
BTW, if you are looking to a "fallout" type of cRPG, there are plenty. Like Underrail, Atom, Encased, WL2 and WL3.
On Playstation Store for example, which is still English only, our rating is 74%.
There is a LOT of valid criticism and we are working on a hotfix right now for a bunch of things and also preparing a roadmap for what features players can expect by end of next week and by start of May.
Really hard to not come across as racist about that but yeah.. I've seen firsthand what Chinese players can do with review bombing (Reverse Collapse: Codename Bakery comes to mind most recently.. those guys can be wild and unrelentless
I don't think it is review bombing so much as really bad localization. At least that is the impression I got from several reviews.