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Fordítási probléma jelentése
This game should not be compared to human waste. That is a terrible comparison. However, If you spent 3 years on actual art, it deserves a look at the very least. If it was decent then yes it deserves a price.
One thing intrigues me, however, and it's about the combat system (not the frequency, as I can see there is little combat in the early game). Once I tried to play Divinity Origins 2 (despite the dumb D&D theme), but I really hated the combat. It was impossible to not get buttkicked every time. It was one of the most unfair combat systems since XCOM2 (the only game ever in which you can miss a shot with 99% of hit chance, reload three times and MISS AGAIN three times).
So I ask: is the combat fair? Are you always outnumbered and underpowered by dozens of mighty undestructible enemies, or it's a fair combat? What can you say?
Once you learn that no loot has value, you pretty much just buy sniper rifle 3 for everyone and just delete all enemies on the way around the map.
I don't care about the characters, the story or anything really. I think the whole "7 hour game" thing came from the fact that the reviewers couldnt be bothered playing the side quests as they aren't engaging or needed to bulk up to progress.
I don't want to be negative about this game, since it's obvious that the developers put a lot of heart and soul into this and created the basis for a good game... all the systems are there.
This never should have been a game. This never wanted to be a game, it's an extremely linear on-the-rails story where you tag along, and every time you make a wrong choice you are quite literally teleported back onto the rails, no matter how jarring or nonsensical said teleporting is.
1.: Getting in, you meet the mayor, who wants you to do some election rigging for her.
2.: If you refuse, then the second you step out of her office you instantly get transported into a basement somewhere with your "crew" (they werent with you before), and threatened by the most famous evil gangleader in the wasteland. There is no transition, you are just there.
3.: Famous evilwoman threatens you since she is in cahoots with mayor, then you teleport back to mayor office (your crew goes missing again)
4.: Mayorwoman threatens you to now do her bidding or else. I said no again.
5.: The second you leave her office YOU ARE KIDNAPPED AGAIN AND SENT TO EVILGANGWOMAN AGAIN WITH YOUR CREW
6.: She should kill you but she doesn't, leaves a few goons for you to kill, then you instantly teleport back to town again where the election is now going.
7.: But not even that happens as randomly a ♥♥♥♥♥♥♥ wizard attacks and the whole thing gets forgotten about.
8.: Like literally, you can never bring this up again, ever. You cannot tell anyone that the mayor is bffs with one of the raider gang leaders to anyone. No one cares.
9.: Because of 7., I don't think it even matters if you do her stupid election fraud side quest.
It's like playing a tabletop RPG with someone who is GMing the first time and doesn't know how to handle player decisions.
That's hilarious and actually insane. Yeesh this game needs A LOT of work.
That sucks, I hope they make choices matter more.
Like even giving a bad ending if making awfully bad choices or loosing on reputation with town/cities or being treated differently by companions.
There also should be at least some minor branching there. Not just one route where all choices lead to more or less the same outcome...
Hi - yes. We're getting an update on the translations (today, unless there's an unexpected delay) as well as hotfix to a few of the common issues we see coming up.
That sounds unbelievably bad. How many times was the game delayed? I feel like it has been on my radar for at least 5 years and I figured that with all these delays the end product should at least be somewhat decent and especially not a total disaster. Jank is one thing and expected from a lot of indie games but this game just seems bad all around
This has come up elsewhere but I want to address it again: government funding made up a very small % of the overall budget of the game. They provide project funding at key moments, placement grants, marketing rebates and so on.
If you looked only at the numbers, it equates to the cost of running the studio for a few months over the course of almost five years since we started Drop Bear Bytes.