Broken Roads

Broken Roads

How Bad is it?
With this insane price Tag for an Indie Game, the expectation is high. So how Bad ist it?
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4660/120 megjegyzés mutatása
DeadEye eredeti hozzászólása:
狮子座 eredeti hozzászólása:
Insane price tag? It's not too bad. The game has been in development for a long time, they deserve to make money off it.

That's a nonsensical way of thinking - so if I spend 3 years making a painting out of my own feces, I deserve praise, admiration, and wealth for it?

Ok socialist.
I mean.. yeah, if it's a really good painting I suppose lol.
Walter Sobchak eredeti hozzászólása:
BadAstronaut eredeti hozzászólása:
Hey - quick one to say that no way are we abandoning this and moving on. :)
Hello, is the localization into Russian final? Or will it improve?
It's simply unpleasant to play with such quality of translation.
+++ The machine translation is truly horrible.
DeadEye eredeti hozzászólása:
狮子座 eredeti hozzászólása:
Insane price tag? It's not too bad. The game has been in development for a long time, they deserve to make money off it.

That's a nonsensical way of thinking - so if I spend 3 years making a painting out of my own feces, I deserve praise, admiration, and wealth for it?

Ok socialist.

This game should not be compared to human waste. That is a terrible comparison. However, If you spent 3 years on actual art, it deserves a look at the very least. If it was decent then yes it deserves a price.
This negative repercussion is a shame because I was so willing to buy this game. I'm an old strategy gamer who wants to start to play RPG's but really can't stand those childish dungeons and dragons settings. I was waiting for a RPG with real people in a real world with no dumb dragons, dwarfs or other bs' and thought Broken Arrows would be the right entrance, but it seems I'll have to wait a little more.

One thing intrigues me, however, and it's about the combat system (not the frequency, as I can see there is little combat in the early game). Once I tried to play Divinity Origins 2 (despite the dumb D&D theme), but I really hated the combat. It was impossible to not get buttkicked every time. It was one of the most unfair combat systems since XCOM2 (the only game ever in which you can miss a shot with 99% of hit chance, reload three times and MISS AGAIN three times).

So I ask: is the combat fair? Are you always outnumbered and underpowered by dozens of mighty undestructible enemies, or it's a fair combat? What can you say?
Legutóbb szerkesztette: eduardocecconi; 2024. ápr. 11., 7:56
This game has no soul. The combat is the same thing over and over, you have been attacked by animals/drongo's pretty much every time you travel after chapter 3.

Once you learn that no loot has value, you pretty much just buy sniper rifle 3 for everyone and just delete all enemies on the way around the map.

I don't care about the characters, the story or anything really. I think the whole "7 hour game" thing came from the fact that the reviewers couldnt be bothered playing the side quests as they aren't engaging or needed to bulk up to progress.

I don't want to be negative about this game, since it's obvious that the developers put a lot of heart and soul into this and created the basis for a good game... all the systems are there.
Wondervice eredeti hozzászólása:
I'm about two hours in. I think it really depends whether the aussie atmosphere grabs you or not, because that is the one unarguably excellent part of the game. It really has a well-developed, unique world that is not something you see everyday.
Not just the setting either, but the whole relaxed, can do approach to the apocalypse and the tone of the writing too. It has actual character which is rare these days.

Other than that though, it's just a janky, indie RPG. The gameplay is adequate at best, the player options are limited and the game really doesn't help its case with the starting party members.

I am staying with it for now, but I perfectly understand those who felt underwhelmed, because "fallout in australia" this ain't.
And now after two more hours I am revising my statement. This really is that bad.
This never should have been a game. This never wanted to be a game, it's an extremely linear on-the-rails story where you tag along, and every time you make a wrong choice you are quite literally teleported back onto the rails, no matter how jarring or nonsensical said teleporting is.
skycycle eredeti hozzászólása:
Stop reading BS reviews on Twitter and Reddit (or the awful IGN) - I've played for 3 and a half hours and haven't even finished my origin story yet. Easy 30 hours per playthrough, and there's 4 unique origins and more endings than that.

And the price is absolutely fine, how much do you want an indie to cost - 5 euros like Vampire Survivors? People should really consider scaling before making such comments - some games require a lot more resources - voiceovers, for example, or art/gfx.
This game was made with Tax money from the AU people it seems. So yes, 40 dolaridus is a little too step for most, even for us that have the "latam steam dolar" its still too pricy compared with far better and focused games.
Wondervice eredeti hozzászólása:
Wondervice eredeti hozzászólása:
I'm about two hours in. I think it really depends whether the aussie atmosphere grabs you or not, because that is the one unarguably excellent part of the game. It really has a well-developed, unique world that is not something you see everyday.
Not just the setting either, but the whole relaxed, can do approach to the apocalypse and the tone of the writing too. It has actual character which is rare these days.

Other than that though, it's just a janky, indie RPG. The gameplay is adequate at best, the player options are limited and the game really doesn't help its case with the starting party members.

I am staying with it for now, but I perfectly understand those who felt underwhelmed, because "fallout in australia" this ain't.
And now after two more hours I am revising my statement. This really is that bad.
This never should have been a game. This never wanted to be a game, it's an extremely linear on-the-rails story where you tag along, and every time you make a wrong choice you are quite literally teleported back onto the rails, no matter how jarring or nonsensical said teleporting is.
Can you elaborate on that, the teleporting back onto the rails?
peppergomez eredeti hozzászólása:
Can you elaborate on that, the teleporting back onto the rails?
So, here is what happened in the second town you visit:
1.: Getting in, you meet the mayor, who wants you to do some election rigging for her.
2.: If you refuse, then the second you step out of her office you instantly get transported into a basement somewhere with your "crew" (they werent with you before), and threatened by the most famous evil gangleader in the wasteland. There is no transition, you are just there.
3.: Famous evilwoman threatens you since she is in cahoots with mayor, then you teleport back to mayor office (your crew goes missing again)
4.: Mayorwoman threatens you to now do her bidding or else. I said no again.
5.: The second you leave her office YOU ARE KIDNAPPED AGAIN AND SENT TO EVILGANGWOMAN AGAIN WITH YOUR CREW
6.: She should kill you but she doesn't, leaves a few goons for you to kill, then you instantly teleport back to town again where the election is now going.
7.: But not even that happens as randomly a ♥♥♥♥♥♥♥ wizard attacks and the whole thing gets forgotten about.
8.: Like literally, you can never bring this up again, ever. You cannot tell anyone that the mayor is bffs with one of the raider gang leaders to anyone. No one cares.
9.: Because of 7., I don't think it even matters if you do her stupid election fraud side quest.

It's like playing a tabletop RPG with someone who is GMing the first time and doesn't know how to handle player decisions.
Wondervice eredeti hozzászólása:
peppergomez eredeti hozzászólása:
Can you elaborate on that, the teleporting back onto the rails?
So, here is what happened in the second town you visit:
1.: Getting in, you meet the mayor, who wants you to do some election rigging for her.
2.: If you refuse, then the second you step out of her office you instantly get transported into a basement somewhere with your "crew" (they werent with you before), and threatened by the most famous evil gangleader in the wasteland. There is no transition, you are just there.
3.: Famous evilwoman threatens you since she is in cahoots with mayor, then you teleport back to mayor office (your crew goes missing again)
4.: Mayorwoman threatens you to now do her bidding or else. I said no again.
5.: The second you leave her office YOU ARE KIDNAPPED AGAIN AND SENT TO EVILGANGWOMAN AGAIN WITH YOUR CREW
6.: She should kill you but she doesn't, leaves a few goons for you to kill, then you instantly teleport back to town again where the election is now going.
7.: But not even that happens as randomly a ♥♥♥♥♥♥♥ wizard attacks and the whole thing gets forgotten about.
8.: Like literally, you can never bring this up again, ever. You cannot tell anyone that the mayor is bffs with one of the raider gang leaders to anyone. No one cares.
9.: Because of 7., I don't think it even matters if you do her stupid election fraud side quest.

It's like playing a tabletop RPG with someone who is GMing the first time and doesn't know how to handle player decisions.

That's hilarious and actually insane. Yeesh this game needs A LOT of work.
Wondervice eredeti hozzászólása:
peppergomez eredeti hozzászólása:
Can you elaborate on that, the teleporting back onto the rails?
So, here is what happened in the second town you visit:
1.: Getting in, you meet the mayor, who wants you to do some election rigging for her.
2.: If you refuse, then the second you step out of her office you instantly get transported into a basement somewhere with your "crew" (they werent with you before), and threatened by the most famous evil gangleader in the wasteland. There is no transition, you are just there.
3.: Famous evilwoman threatens you since she is in cahoots with mayor, then you teleport back to mayor office (your crew goes missing again)
4.: Mayorwoman threatens you to now do her bidding or else. I said no again.
5.: The second you leave her office YOU ARE KIDNAPPED AGAIN AND SENT TO EVILGANGWOMAN AGAIN WITH YOUR CREW
6.: She should kill you but she doesn't, leaves a few goons for you to kill, then you instantly teleport back to town again where the election is now going.
7.: But not even that happens as randomly a ♥♥♥♥♥♥♥ wizard attacks and the whole thing gets forgotten about.
8.: Like literally, you can never bring this up again, ever. You cannot tell anyone that the mayor is bffs with one of the raider gang leaders to anyone. No one cares.
9.: Because of 7., I don't think it even matters if you do her stupid election fraud side quest.

It's like playing a tabletop RPG with someone who is GMing the first time and doesn't know how to handle player decisions.

That sucks, I hope they make choices matter more.

Like even giving a bad ending if making awfully bad choices or loosing on reputation with town/cities or being treated differently by companions.

There also should be at least some minor branching there. Not just one route where all choices lead to more or less the same outcome...
BadAstronaut  [Fejlesztő] 2024. ápr. 11., 12:50 
Walter Sobchak eredeti hozzászólása:
Hello, is the localization into Russian final? Or will it improve?
It's simply unpleasant to play with such quality of translation.

Hi - yes. We're getting an update on the translations (today, unless there's an unexpected delay) as well as hotfix to a few of the common issues we see coming up.
Wondervice eredeti hozzászólása:
peppergomez eredeti hozzászólása:
Can you elaborate on that, the teleporting back onto the rails?
So, here is what happened in the second town you visit:
1.: Getting in, you meet the mayor, who wants you to do some election rigging for her.
2.: If you refuse, then the second you step out of her office you instantly get transported into a basement somewhere with your "crew" (they werent with you before), and threatened by the most famous evil gangleader in the wasteland. There is no transition, you are just there.
3.: Famous evilwoman threatens you since she is in cahoots with mayor, then you teleport back to mayor office (your crew goes missing again)
4.: Mayorwoman threatens you to now do her bidding or else. I said no again.
5.: The second you leave her office YOU ARE KIDNAPPED AGAIN AND SENT TO EVILGANGWOMAN AGAIN WITH YOUR CREW
6.: She should kill you but she doesn't, leaves a few goons for you to kill, then you instantly teleport back to town again where the election is now going.
7.: But not even that happens as randomly a ♥♥♥♥♥♥♥ wizard attacks and the whole thing gets forgotten about.
8.: Like literally, you can never bring this up again, ever. You cannot tell anyone that the mayor is bffs with one of the raider gang leaders to anyone. No one cares.
9.: Because of 7., I don't think it even matters if you do her stupid election fraud side quest.

It's like playing a tabletop RPG with someone who is GMing the first time and doesn't know how to handle player decisions.

That sounds unbelievably bad. How many times was the game delayed? I feel like it has been on my radar for at least 5 years and I figured that with all these delays the end product should at least be somewhat decent and especially not a total disaster. Jank is one thing and expected from a lot of indie games but this game just seems bad all around
BadAstronaut  [Fejlesztő] 2024. ápr. 11., 12:58 
And the rest of the feedback has been noted. We're working on it, and will continue to do so. From loot, to combat encounters, and those parts of the story/flow that are coming back as common complaints: noted.
BadAstronaut  [Fejlesztő] 2024. ápr. 11., 13:03 
RedX eredeti hozzászólása:
This game was made with Tax money from the AU people it seems.

This has come up elsewhere but I want to address it again: government funding made up a very small % of the overall budget of the game. They provide project funding at key moments, placement grants, marketing rebates and so on.

If you looked only at the numbers, it equates to the cost of running the studio for a few months over the course of almost five years since we started Drop Bear Bytes.
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4660/120 megjegyzés mutatása
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