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You're right about this unfortunately. "coming soon" means maybe never but definitely for YEARS and indefinite. This seems a trend by developers these days and most games like these are either dropped all together and where nothing more than trailers and concept art to begin with or they are reworked through on to infinity till when they are finally released in a state where they are buggy and unbalanced and have lost soul and the original intent. Better to have a game a little buggy and hard to understand at first than something commercialized and stripped down to nothing.
The other trend I see is: "release date 2021, 2022 2023" which becomes 2024...2025 and so on. If you don't know by now at the beginning of the current year when it will be released it will mostly likely not be released at all that year or at the very best the end of the year if you're lucky.
Yeah, not too many isometric cRPGs like this one, but there is even less 3D cRPGs (like Fallout New Vegas) which I also enjoy.
"There are a TON of tactical rpg's that are so linear in design, i get bored after 2 hours."
- True, it feels like most isometric cRPGs nowadays are combat focused tactical RPGs, where story/choices/freedom are just secondary. Not my cup of tea.
@zhligw
Currently it's just better to wait for GOTY/Definitive Editions of new games.
Unless you enjoy being unpaid betatester...
You see something that seems interesting to you?
You play "demo" for few hours or watch some gameplay videos to make sure that you like it and then you wait few years for final patch/DLC.
After these few years (usually 2-3) you can usually buy cheap and fully finished product.
Story that can branch and choices matter where it is open and the environment reacts to your decisions even if only in the plot, these games or RPGs are some of my favorite to play. I even love mass effect for this. And its true there doesn't seem to be enough of those.
I also love voice acting. Even if it isn't all that great.
Age of Decadence, post Apocalyptic Roman empire, where they got up to nukes and robots then blasted themselves back to the iron age.
Colony Ship (Early access), by same devs, Generation Colony Ship on the middle of it's multi-century long journey had a crew revolt, survivors a century later fighting over scraps as the ship floats along.
Encased, Fallout 1 inspired but 80's retrofuturism.
Shadowrun: Returns, Dragonfall, Hong Kong, technically post apocalyptic, but society has rebuilt, somewhat.
also:
Fallen A2P Protocol, eeh. It's turn based tactical combat but not enough of an RPG.
Subterrain: Mines of Titan(not out), I liked the demo. Hopeful.
It's my favorite genre of game. I know of several more, like Caravaneers 2, Stoneshard, Cataclysm: Dark Days Ahead, but they're further and further from Fallout-ish CRPGs.
There's Tunguska but sadly it's point n click action shooter instead of turn-based.
There's dozens of us!
That was actually my GOTY at the time. Haven't played it since launch though, shame to hear it has win10 issues :/
But yeah there's certainly something about this 2d drawn artsyle that also appeals to me more than others; I've tried to play Atom RPG and Encased but for whatever reason I eventually lost interest in them. This demo hooked me for hours straight until the end so hopefully this will be the next big thing.
And thanks to this thread pointing me towards Space Wreck. Hard to believe I never heard about it til now. Having fun in the demo.
It was like Fallout 3 before there was a Fallout 3.
shadowrun and deadstate are two of my favorites. I've done at least 3 playthroughs of each. and deadstate as really really easy console mod commands to spice things up for custom runs.