Primeval

Primeval

**** YEAH BABY!!
DUDE!! What a nice surprise! Thank you!

Stats on the growth page baby! **** YEAH!

Are these accurate?!, cause if so, I'm a bad mofo!!!
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Showing 1-12 of 12 comments
Enferno Feb 13 @ 7:39pm 
Ok, I noticed that Health went up when I put evo points into the talent, however damage didn't move, it stayed the same even though I added 3 points. I know it's % based..

EDIT** Nevermind figured it out. You have damage tied to stamina. They're both the same so when I lose stamina then damage decreases too (the stat display on the growth page that is)...

Also, not sure if health regen is accurate, my say's it's 0.1 when I have 200 points into health regen.
Last edited by Enferno; Feb 13 @ 8:25pm
Enferno Feb 13 @ 7:39pm 
Do you think you could maybe put the bars on the detail page and/or dinosaur selection too?

So that we can see the starting stats on each dinosaur...

I.E.
Damage: 2555
<damage bar like on selection page>
Health
<health bar like on selection page>
etc etc

So that we can see the bar build up as we evolve, spend talent points, etc?
Last edited by Enferno; Feb 13 @ 8:25pm
Exhibyte  [developer] Feb 14 @ 9:22am 
I'm not sure how that would work because the numbers are all based on the stats of the creature with the highest of the stat, so when you go over those numbers you'd be outside of the bar's range so I'm not sure how that'd work.
Exhibyte  [developer] Feb 14 @ 9:24am 
Yeah it looks like I had it printing out the stamina in the damage display. I changed it to display the damage number. It'll be coming with the next patch. Thanks for spotting that.
Exhibyte  [developer] Feb 14 @ 9:25am 
200 points, just means its x% better than starting values, not that its a set 200 points instead of 1 or some value.
Enferno Feb 14 @ 4:49pm 
Originally posted by Exhibyte:
I'm not sure how that would work because the numbers are all based on the stats of the creature with the highest of the stat, so when you go over those numbers you'd be outside of the bar's range so I'm not sure how that'd work.

Hmm, yeah I thought about that too. Unless it just stops at full, but yeah perhaps you're right. I just thought maybe it would be cool to see the bar's progression (or to fill) as you progress.



Originally posted by Exhibyte:
200 points, just means its x% better than starting values, not that its a set 200 points instead of 1 or some value.

Yeah, I know it's not a flat number, but I figured with 200 points into it then it would be more than 0.1% total is all. Stamina is like 3.4% or something and it has 200 points also.


Another thing , what is the leveling about? I noticed gaining more levels did nothing, it didn't add to the Health / Stamina / Damage or anything that I noticed, so what is it for or what does it benefit by gaining levels?
Exhibyte  [developer] Feb 14 @ 5:43pm 
Gaining a level grants you an evolution point. That was the original way to get those points.
Enferno Feb 14 @ 5:57pm 
Originally posted by Exhibyte:
Gaining a level grants you an evolution point. That was the original way to get those points.

AH nice! Ok, gotcha.

Also, about the Health Regen, it doesn't really matter tbh because eating gains your health back super fast, so it's all good. Now that I see the total health I don't get as scared anymore when I see a 3000-5000 bleed as I have 90000+ health :P I use to panic and try to eat the first thing, lol

Another thing, the stamina isn't a issue either when fighting, I was worried when you changed the hunger to stamina while fighting because if you're running with shift then it drains and then if you get into a fight while doing that, I was like oh boy! But, I don't think it's an issue at least not at Adult. I'll have to restart a new dinosaur and grow it to see how it is in each stage / level.

We talked about a energy system with sitting / sleeping, if stamina becomes a factor being used in both running / fighting, perhaps the energy system could be for fighting only. But, that was just a random thought I had and thought I'd say in case you already had thoughts about it and gave you an idea or whatnot ...
Last edited by Enferno; Feb 14 @ 5:59pm
Exhibyte  [developer] Feb 14 @ 6:52pm 
Health regeneration stat also improves the health you regen from eating.
Exhibyte  [developer] Feb 14 @ 6:53pm 
I think Beasts of Bermuda does something similar with running / stamina and then attacking / energy.
Enferno Feb 14 @ 8:53pm 
Originally posted by Exhibyte:
Health regeneration stat also improves the health you regen from eating.

Ok, that makes sense cause I can definitely gain health from eating very fast.



Originally posted by Exhibyte:
I think Beasts of Bermuda does something similar with running / stamina and then attacking / energy.

Ah, I've never played that one before, so no idea.

It was just a thought that I had after I said something about it and then after the changes to the stamina / hunger with the combat that you made.

I know that you said you had a lot of idea's over the 4 years and some you went with, changed and some you had on the back burner, so when I think of things I just kinda post them and see if they may help you with your plans or give a different look.
Exhibyte  [developer] Feb 15 @ 10:08am 
I had thought about doing the dual energy system in the past, maybe it'll make more sense to do something like that when there are more abilities in the game.
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