Primeval

Primeval

 This topic has been pinned, so it's probably important
Exhibyte  [developer] Nov 1, 2020 @ 3:11am
Known Issues
Issues with the game that I know about will be posted here. A solution will be found as soon as possible.
Last edited by Exhibyte; Nov 13, 2020 @ 5:43am
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Showing 1-7 of 7 comments
Exhibyte  [developer] Nov 1, 2020 @ 3:13am 
1. Collision with trees and rocks is not fully implemented yet. (Currently it works with the player while they're walking or running)
2. Aquatic dinosaur AI is sometimes teleporting from the surface of the water to the sea floor.
3. Food being held in an aquatic dinosaur's mouth is not the proper size.
Last edited by Exhibyte; Jun 20, 2021 @ 8:17am
Luna Nov 10, 2022 @ 9:50am 
Hi, it has a lot of lags, it goes 30 fps and sometimes 17 fps and it is at the minimum graphics.
Exhibyte  [developer] Nov 10, 2022 @ 4:40pm 
Hello, optimization is something I'm slowly working on but I haven't been able to make a lot of progress with it yet.

What are your computer specs?
Femboi UwU Mar 31, 2024 @ 5:43am 
Originally posted by Exhibyte:
Hello, optimization is something I'm slowly working on but I haven't been able to make a lot of progress with it yet.

What are your computer specs?
any updates on that optimization because i have issues too
Exhibyte  [developer] Mar 31, 2024 @ 7:16am 
I have not been able to make much progress with optimizations.
I'm currently running an IndieGoGo campaign to try to raise some money to hire someone to do the optimizations for Primeval if you or anyone else is interested in supporting the campaign you can get there through the following link:

https://www.indiegogo.com/projects/primeval/x/25643238#/
Last edited by Exhibyte; Mar 31, 2024 @ 7:16am
xzeux Dec 25, 2024 @ 7:22pm 
I am experiencing 6 FPS and apparently primeval is using 20,000 MB of memory when im running it
Exhibyte  [developer] Dec 26, 2024 @ 12:16pm 
The switch to the High Definition Rendering Pipeline made the game run worse on lower end PCs. The game for awhile now has been using more memory as well.

I have started remaking the game in the latest Unreal Engine 5.x. and with a highly detailed environment the game uses less than 5 gb of memory. This is the version I'll be focusing most of my time on, I think that after 4 years of working with Unity on this project that the Unity Engine was the wrong choice. So going forward I'll be learning Unreal Engine and will be rebuilding the game with it. You can already check out my couple days of progress with the Unreal Engine if you switch to the "Primeval-Unreal" beta branch.
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Date Posted: Nov 1, 2020 @ 3:11am
Posts: 7