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my game ceeps crashing on startup.
steam. play. it opens the window and loads to 100%. one second later it crashes and puts me right to the desktop.
xeon 1230v3 8x 3,7ghz
ROG 1060 - overclocked (tried default)
8gb 1600 ddr3
tried ssd and harddrive
nearly latest drivers (driver booster) but no hd audio driver - i use the default windows one
other games are fine.
Benchmarks are fine
nothing crashes but the isle...
i have no idea anymore
Can you attach files here? If you can't attach them here you could get on the game's Discord or send them to support@exhibyte.com
I need you to send me the latest log file for the game. It'll be located in the game's Steam folder directory under SteamApps/Common/Isles of Pangaea/Isles of Pangaea_Data
The file name will be something along the lines of "LogsBuildLog 02-15-2022 9-32 AM" with the latest time and date that you ran the game.
Also, can you send me the options.ini file, so I can see what options you have in there? Its in the same directory should be right under the log files
One quick thing you could try to see if you can get things working is to open the options.ini file and change everywhere it says "Ultra" to instead "Low". If that works the game isn't going to look very good but maybe you'll be able to try to raise up some settings.
yes. I will send you the logs immediately.
I tried to manipulate the options.ini many times. ultra to medium...medium to low.
here is what it is now. But the error is there as well.
[UI]
StartingMap-Bar=2,0000
TonemappingLevel-Dropdown=Soft
DinosaursViewDistance-Bar=800,0000
EdiblePlantsViewDistance-Bar=800,0000
AquaticSpawning-Bar=150,0000
AmphibiousSpawning-Bar=25,0000
ModelQuality-Dropdown=Low
TerrestrialSpawning-Bar=150,0000
AerialSpawning-Bar=50,0000
[Graphics]
VolumetricLighting-Check=False
ShadowQuality-Dropdown=Low
BloodEffects-Check=False
VegStudioDistance-Dropdown=Low
TonemappingACES-Check=False
DepthOfField-Check=False
ScreenRes-Dropdown=1920x1080
CloudQuality-Dropdown=Low
VegStudioDensity-Dropdown=Low
TextureQuality-Dropdown=Low
SSR-Check=False
Bloom-Check=False
ShadowResolution-Dropdown=Low
TextureMem-Dropdown=Low
RenderDistance-Dropdown=Low
ChromAbbr-Check=False
Windowed-Check=False
SkinWeight-Dropdown=Low
MotionBlur-Check=False
AAType-Dropdown=MSAA
Vignette-Check=False
ShadowDistance-Dropdown=Low
GlobalQuality-Dropdown=Low
AmbientOcclusion-Check=False
Monitor-Dropdown=0
[Input]
SecondaryShoot-InputKey=Middle Mouse
1stPerson-InputKey=T
Aim-InputKey=Right Mouse
Roll-InputKey=Q
Sprint-InputKey=LeftShift
Reload-InputKey=R
Scope-InputKey=Z
WeakAttack-InputKey=Left Mouse
DrawWeps-InputKey=H
InventoryKey-InputKey=I
Shoot-InputKey=Left Mouse
StrongAttack-InputKey=E
Block-InputKey=Right Mouse
Crouch-InputKey=LeftControl
Jump-InputKey=Space
SideCamera-InputKey=Tab
[Audio]
SpeakerMode-Dropdown=Stereo
MusicVol-Bar=-28,0000
BassVol-Bar=1,0000
GlobalVol-Bar=-10,0000
CombatVol-Bar=0,0000
AmbienceVol-Bar=0,0000
ReverbVol-Bar=0,0000
FootstepVol-Bar=-50,0000
SFXVol-Bar=0,0000
Thanks for your support!
02-18-2022 8-43 AM[LOG]: Create to Log: E:/Steam/steamapps/common/Isles of Pangaea/IslesOfPangaea_Data\LogsBuildLog 02-18-2022 8-43 AM.txt
02-18-2022 8-43 vorm.[WARNING]: Couldn't create a Convex Mesh from source mesh "meat_4" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
02-18-2022 8-43 vorm.[WARNING]: Couldn't create a Convex Mesh from source mesh "meat_1" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
02-18-2022 8-43 vorm.[WARNING]: Couldn't create a Convex Mesh from source mesh "meat_6" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
02-18-2022 8-43 vorm.[WARNING]: Couldn't create a Convex Mesh from source mesh "meat_10" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
02-18-2022 8-43 vorm.[WARNING]: Couldn't create a Convex Mesh from source mesh "meat_9" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
02-18-2022 8-43 vorm.[WARNING]: The referenced script (Unknown) on this Behaviour is missing!
02-18-2022 8-43 vorm.[WARNING]: The referenced script on this Behaviour (Game Object 'River Deciduous Forest') is missing!
02-18-2022 8-43 vorm.[WARNING]: The referenced script on this Behaviour (Game Object 'River Jungle') is missing!
02-18-2022 8-43 vorm.[WARNING]: The referenced script on this Behaviour (Game Object 'Lake 1') is missing!
02-18-2022 8-43 vorm.[WARNING]: The referenced script on this Behaviour (Game Object 'River Coniferous Forest') is missing!
02-18-2022 8-43 vorm.[WARNING]: The referenced script on this Behaviour (Game Object 'StaticLightingSky') is missing!
02-18-2022 8-43 vorm.[WARNING]: The referenced script on this Behaviour (Game Object 'Lake 2') is missing!
02-18-2022 8-43 vorm.[WARNING]: The referenced script on this Behaviour (Game Object 'River Meadow') is missing!
02-18-2022 8-43 vorm.[WARNING]: The referenced script on this Behaviour (Game Object 'Terrain_0_0-20220117 - 174614') is missing!
02-18-2022 8-43 vorm.[WARNING]: The referenced script on this Behaviour (Game Object 'Ammonite Nest') is missing!
02-18-2022 8-43 AM[WARNING]: Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (Camera 1).
02-18-2022 8-43 AM[WARNING]: The target "Camera 1" has a collider which is not in the player layer. To fix: Change the layer of Camera 1 to the layer referenced in CameraController->Player layer
UnityEngine.Debug:LogWarning(Object)
ThirdPersonCamera.CameraController:InitFromTarget(Transform)
02-18-2022 8-43 AM[WARNING]: The target "Camera 1" has a collider which is not in the player layer. To fix: Change the layer of Camera 1 to the layer referenced in CameraController->Player layer
UnityEngine.Debug:LogWarning(Object)
ThirdPersonCamera.CameraController:InitFromTarget(Transform)
02-18-2022 8-43 AM[WARNING]: The target "Scavenger" has a collider which is not in the player layer. To fix: Change the layer of Scavenger to the layer referenced in CameraController->Player layer
UnityEngine.Debug:LogWarning(Object)
ThirdPersonCamera.CameraController:InitFromTarget(Transform)
02-18-2022 8-43 AM[WARNING]: Failed to create agent because it is not close enough to the NavMesh
Prehistoric.Dinosaur:Initialize()
Prehistoric.Manager:Spawn_Dinosaur(Vector3, Int32, Int32, Nest, Boolean, Boolean, String, Int32, Int32, String, Single, Single, Single, Single, Single, Single, Single, Single, Single, Single, Single, Single, Single, Int32, Single, Int32, Int32, Single, String, Boolean, Single, Single, Single, Single, Boolean, Boolean, Boolean, Boolean, Boolean, Boolean, Boolean, Boolean, Boolean, Boolean, Boolean, Boolean, Int32, Boolean)
Prehistoric.Nest:Spawn_Species_Group_Member(Species, Int32)
Prehistoric.Manager:Respawn_All_Dinosaurs()
Prehistoric.Manager:Reset_Manager()
Prehistoric.Manager:Startup()
02-18-2022 8-43 AM[WARNING]: Failed to create agent because it is not close enough to the NavMesh
Prehistoric.Dinosaur:Initialize()
Prehistoric.Manager:Spawn_Dinosaur(Vector3, Int32, Int32, Nest, Boolean, Boolean, String, Int32, Int32, String, Single, Single, Single, Single, Single, Single, Single, Single, Single, Single, Single, Single, Single, Int32, Single, Int32, Int32, Single, String, Boolean, Single, Single, Single, Single, Boolean, Boolean, Boolean, Boolean, Boolean, Boolean, Boolean, Boolean, Boolean, Boolean, Boolean, Boolean, Int32, Boolean)
Prehistoric.Nest:Spawn_Species_Group_Member(Species, Int32)
Prehistoric.Manager:Respawn_All_Dinosaurs()
Prehistoric.Manager:Reset_Manager()
Prehistoric.Manager:Startup()
02-18-2022 8-43 AM[WARNING]: Failed to create agent because it is not close enough to the NavMesh
Prehistoric.Dinosaur:Initialize()
Prehistoric.Manager:Spawn_Dinosaur(Vector3, Int32, Int32, Nest, Boolean, Boolean, String, Int32, Int32, String, Single, Single, Single, Single, Single, Single, Single, Single, Single, Single, Single, Single, Single, Int32, Single, Int32, Int32, Single, String, Boolean, Single, Single, Single, Single, Boolean, Boolean, Boolean, Boolean, Boolean, Boolean, Boolean, Boolean, Boolean, Boolean, Boolean, Boolean, Int32, Boolean)
Prehistoric.Nest:Spawn_Species_Group_Member(Species, Int32)
Prehistoric.Manager:Respawn_All_Dinosaurs()
Prehistoric.Manager:Reset_Manager()
Prehistoric.Manager:Startup()
02-18-2022 8-43 AM[WARNING]: Failed to create agent because it is not close enough to the NavMesh
Prehistoric.Dinosaur:Initialize()
Prehistoric.Manager:Spawn_Dinosaur(Vector3, Int32, Int32, Nest, Boolean, Boolean, String, Int32, Int32, String, Single, Single, Single, Single, Single, Single, Single, Single, Single, Single, Single, Single, Single, Int32, Single, Int32, Int32, Single, String, Boolean, Single, Single, Single, Single, Boolean, Boolean, Boolean, Boolean, Boolean, Boolean, Boolean, Boolean, Boolean, Boolean, Boolean, Boolean, Int32, Boolean)
Prehistoric.Nest:Spawn_Species_Group_Member(Species, Int32)
Prehistoric.Manager:Respawn_All_Dinosaurs()
Prehistoric.Manager:Reset_Manager()
Prehistoric.Manager:Startup()
02-18-2022 8-43 AM[WARNING]: Failed to create agent because it is not close enough to the NavMesh
Prehistoric.Dinosaur:Initialize()
Prehistoric.Manager:Spawn_Dinosaur(Vector3, Int32, Int32, Nest, Boolean, Boolean, String, Int32, Int32, String, Single, Single, Single, Single, Single, Single, Single, Single, Single, Single, Single, Single, Single, Int32, Single, Int32, Int32, Single, String, Boolean, Single, Single, Single, Single, Boolean, Boolean, Boolean, Boolean, Boolean, Boolean, Boolean, Boolean, Boolean, Boolean, Boolean, Boolean, Int32, Boolean)
Prehistoric.Nest:Spawn_Species_Group_Member(Species, Int32)
Prehistoric.Manager:Respawn_All_Dinosaurs()
Prehistoric.Manager:Reset_Manager()
Prehistoric.Manager:Startup()
02-18-2022 8-43 AM[WARNING]: Failed to create agent because it is not close enough to the NavMesh
Prehistoric.Dinosaur:Initialize()
Prehistoric.Manager:Spawn_Dinosaur(Vector3, Int32, Int32, Nest, Boolean, Boolean, String, Int32, Int32, String, Single, Single, Single, Single, Single, Single, Single, Single, Single, Single, Single, Single, Single, Int32, Single, Int32, Int32, Single, String, Boolean, Single, Single, Single, Single, Boolean, Boolean, Boolean, Boolean, Boolean, Boolean, Boolean, Boolean, Boolean, Boolean, Boolean, Boolean, Int32, Boolean)
Prehistoric.Nest:Spawn_Species_Group_Member(Species, Int32)
Prehistoric.Manager:Respawn_All_Dinosaurs()
Prehistoric.Manager:Reset_Manager()
Prehistoric.Manager:Startup()
02-18-2022 8-43 AM[WARNING]: Failed to create agent because it is not close enough to the NavMesh
Prehistoric.Dinosaur:Initialize()
Prehistoric.Manager:Spawn_Dinosaur(Vector3, Int32, Int32, Nest, Boolean, Boolean, String, Int32, Int32, String, Single, Single, Single, Single, Single, Single, Single, Single, Single, Single, Single, Single, Single, Int32, Single, Int32, Int32, Single, String, Boolean, Single, Single, Single, Single, Boolean, Boolean, Boolean, Boolean, Boolean, Boolean, Boolean, Boolean, Boolean, Boolean, Boolean, Boolean, Int32, Boolean)
Prehistoric.Nest:Spawn_Species_Group_Member(Species, Int32)
Prehistoric.Manager:Respawn_All_Dinosaurs()
Prehistoric.Manager:Reset_Manager()
Prehistoric.Manager:Startup()
Prehistoric.Dinosaur:Initialize()
Prehistoric.Manager:Spawn_Dinosaur(Vector3, Int32, Int32, Nest, Boolean, Boolean, String, Int32, Int32, String, Single, Single, Single, Single, Single, Single, Single, Single, Single, Single, Single, Single, Single, Int32, Single, Int32, Int32, Single, String, Boolean, Single, Single, Single, Single, Boolean, Boolean, Boolean, Boolean, Boolean, Boolean, Boolean, Boolean, Boolean, Boolean, Boolean, Boolean, Int32, Boolean)
Prehistoric.Nest:Spawn_Species_Group_Member(Species, Int32)
Prehistoric.Manager:Respawn_All_Dinosaurs()
Prehistoric.Manager:Reset_Manager()
Prehistoric.Manager:Startup()
02-18-2022 8-43 AM[WARNING]: Failed to create agent because it is not close enough to the NavMesh
Prehistoric.Dinosaur:Initialize()
Prehistoric.Manager:Spawn_Dinosaur(Vector3, Int32, Int32, Nest, Boolean, Boolean, String, Int32, Int32, String, Single, Single, Single, Single, Single, Single, Single, Single, Single, Single, Single, Single, Single, Int32, Single, Int32, Int32, Single, String, Boolean, Single, Single, Single, Single, Boolean, Boolean, Boolean, Boolean, Boolean, Boolean, Boolean, Boolean, Boolean, Boolean, Boolean, Boolean, Int32, Boolean)
Prehistoric.Nest:Spawn_Species_Group_Member(Species, Int32)
Prehistoric.Manager:Respawn_All_Dinosaurs()
Prehistoric.Manager:Reset_Manager()
Prehistoric.Manager:Startup()
02-18-2022 8-43 AM[WARNING]: Failed to create agent because it is not close enough to the NavMesh
Prehistoric.Dinosaur:Initialize()
Prehistoric.Manager:Spawn_Dinosaur(Vector3, Int32, Int32, Nest, Boolean, Boolean, String, Int32, Int32, String, Single, Single, Single, Single, Single, Single, Single, Single, Single, Single, Single, Single, Single, Int32, Single, Int32, Int32, Single, String, Boolean, Single, Single, Single, Single, Boolean, Boolean, Boolean, Boolean, Boolean, Boolean, Boolean, Boolean, Boolean, Boolean, Boolean, Boolean, Int32, Boolean)
Prehistoric.Nest:Spawn_Species_Group_Member(Species, Int32)
Prehistoric.Manager:Respawn_All_Dinosaurs()
Prehistoric.Manager:Reset_Manager()
Prehistoric.Manager:Startup()
02-18-2022 8-43 AM[WARNING]: Failed to create agent because it is not close enough to the NavMesh
Prehistoric.Dinosaur:Initialize()
Prehistoric.Manager:Spawn_Dinosaur(Vector3, Int32, Int32, Nest, Boolean, Boolean, String, Int32, Int32, String, Single, Single, Single, Single, Single, Single, Single, Single, Single, Single, Single, Single, Single, Int32, Single, Int32, Int32, Single, String, Boolean, Single, Single, Single, Single, Boolean, Boolean, Boolean, Boolean, Boolean, Boolean, Boolean, Boolean, Boolean, Boolean, Boolean, Boolean, Int32, Boolean)
Prehistoric.Nest:Spawn_Species_Group_Member(Species, Int32)
Prehistoric.Manager:Respawn_All_Dinosaurs()
Prehistoric.Manager:Reset_Manager()
Prehistoric.Manager:Startup()
02-18-2022 8-43 AM[WARNING]: Failed to create agent because it is not close enough to the NavMesh
Prehistoric.Dinosaur:Initialize()
Prehistoric.Manager:Spawn_Dinosaur(Vector3, Int32, Int32, Nest, Boolean, Boolean, String, Int32, Int32, String, Single, Single, Single, Single, Single, Single, Single, Single, Single, Single, Single, Single, Single, Int32, Single, Int32, Int32, Single, String, Boolean, Single, Single, Single, Single, Boolean, Boolean, Boolean, Boolean, Boolean, Boolean, Boolean, Boolean, Boolean, Boolean, Boolean, Boolean, Int32, Boolean)
Prehistoric.Nest:Spawn_Species_Group_Member(Species, Int32)
Prehistoric.Manager:Respawn_All_Dinosaurs()
Prehistoric.Manager:Reset_Manager()
Prehistoric.Manager:Startup()
02-18-2022 8-43 AM[WARNING]: Failed to create agent because it is not close enough to the NavMesh
Prehistoric.Dinosaur:Initialize()
Prehistoric.Manager:Spawn_Dinosaur(Vector3, Int32, Int32, Nest, Boolean, Boolean, String, Int32, Int32, String, Single, Single, Single, Single, Single, Single, Single, Single, Single, Single, Single, Single, Single, Int32, Single, Int32, Int32, Single, String, Boolean, Single, Single, Single, Single, Boolean, Boolean, Boolean, Boolean, Boolean, Boolean, Boolean, Boolean, Boolean, Boolean, Boolean, Boolean, Int32, Boolean)
Prehistoric.Nest:Spawn_Species_Group_Member(Species, Int32)
Prehistoric.Manager:Respawn_All_Dinosaurs()
Prehistoric.Manager:Reset_Manager()
Prehistoric.Manager:Startup()
02-18-2022 8-43 AM[WARNING]: Failed to create agent because it is not close enough to the NavMesh
Prehistoric.Dinosaur:Initialize()
Prehistoric.Manager:Spawn_Dinosaur(Vector3, Int32, Int32, Nest, Boolean, Boolean, String, Int32, Int32, String, Single, Single, Single, Single, Single, Single, Single, Single, Single, Single, Single, Single, Single, Int32, Single, Int32, Int32, Single, String, Boolean, Single, Single, Single, Single, Boolean, Boolean, Boolean, Boolean, Boolean, Boolean, Boolean, Boolean, Boolean, Boolean, Boolean, Boolean, Int32, Boolean)
Prehistoric.Nest:Spawn_Species_Group_Member(Species, Int32)
Prehistoric.Manager:Respawn_All_Dinosaurs()
Prehistoric.Manager:Reset_Manager()
Prehistoric.Manager:Startup()
02-18-2022 8-43 AM[WARNING]: Failed to create agent because it is not close enough to the NavMesh
Prehistoric.Dinosaur:Initialize()
Prehistoric.Manager:Spawn_Dinosaur(Vector3, Int32, Int32, Nest, Boolean, Boolean, String, Int32, Int32, String, Single, Single, Single, Single, Single, Single, Single, Single, Single, Single, Single, Single, Single, Int32, Single, Int32, Int32, Single, String, Boolean, Single, Single, Single, Single, Boolean, Boolean, Boolean, Boolean, Boolean, Boolean, Boolean, Boolean, Boolean, Boolean, Boolean, Boolean, Int32, Boolean)
Prehistoric.Nest:Spawn_Species_Group_Member(Species, Int32)
Prehistoric.Manager:Respawn_All_Dinosaurs()
Prehistoric.Manager:Reset_Manager()
Prehistoric.Manager:Startup()
02-18-2022 8-43 AM[WARNING]: Failed to create agent because it is not close enough to the NavMesh
Prehistoric.Dinosaur:Initialize()
Prehistoric.Manager:Spawn_Dinosaur(Vector3, Int32, Int32, Nest, Boolean, Boolean, String, Int32, Int32, String, Single, Single, Single, Single, Single, Single, Single, Single, Single, Single, Single, Single, Single, Int32, Single, Int32, Int32, Single, String, Boolean, Single, Single, Single, Single, Boolean, Boolean, Boolean, Boolean, Boolean, Boolean, Boolean, Boolean, Boolean, Boolean, Boolean, Boolean, Int32, Boolean)
Prehistoric.Nest:Spawn_Species_Group_Member(Species, Int32)
Prehistoric.Manager:Respawn_All_Dinosaurs()
Prehistoric.Manager:Reset_Manager()
Prehistoric.Manager:Startup()
02-18-2022 8-43 AM[WARNING]: Failed to create agent because it is not close enough to the NavMesh
Prehistoric.Dinosaur:Initialize()
Prehistoric.Manager:Spawn_Dinosaur(Vector3, Int32, Int32, Nest, Boolean, Boolean, String, Int32, Int32, String, Single, Single, Single, Single, Single, Single, Single, Single, Single, Single, Single, Single, Single, Int32, Single, Int32, Int32, Single, String, Boolean, Single, Single, Single, Single, Boolean, Boolean, Boolean, Boolean, Boolean, Boolean, Boolean, Boolean, Boolean, Boolean, Boolean, Boolean, Int32, Boolean)
Prehistoric.Nest:Spawn_Species_Group_Member(Species, Int32)
Prehistoric.Manager:Respawn_All_Dinosaurs()
Prehistoric.Manager:Reset_Manager()
Prehistoric.Manager:Startup()
02-18-2022 8-43 AM[WARNING]: Failed to create agent because it is not close enough to the NavMesh
Prehistoric.Dinosaur:Initialize()
Prehistoric.Manager:Spawn_Dinosaur(Vector3, Int32, Int32, Nest, Boolean, Boolean, String, Int32, Int32, String, Single, Single, Single, Single, Single, Single, Single, Single, Single, Single, Single, Single, Single, Int32, Single, Int32, Int32, Single, String, Boolean, Single, Single, Single, Single, Boolean, Boolean, Boolean, Boolean, Boolean, Boolean, Boolean, Boolean, Boolean, Boolean, Boolean, Boolean, Int32, Boolean)
Prehistoric.Nest:Spawn_Species_Group_Member(Species, Int32)
Prehistoric.Manager:Respawn_All_Dinosaurs()
Prehistoric.Manager:Reset_Manager()
Prehistoric.Manager:Startup()
02-18-2022 8-43 AM[WARNING]: Failed to create agent because it is not close enough to the NavMesh
Prehistoric.Dinosaur:Initialize()
Prehistoric.Manager:Spawn_Dinosaur(Vector3, Int32, Int32, Nest, Boolean, Boolean, String, Int32, Int32, String, Single, Single, Single, Single, Single, Single, Single, Single, Single, Single, Single, Single, Single, Int32, Single, Int32, Int32, Single, String, Boolean, Single, Single, Single, Single, Boolean, Boolean, Boolean, Boolean, Boolean, Boolean, Boolean, Boolean, Boolean, Boolean, Boolean, Boolean, Int32, Boolean)
Prehistoric.Nest:Spawn_Species_Group_Member(Species, Int32)
Prehistoric.Manager:Respawn_All_Dinosaurs()
Prehistoric.Manager:Reset_Manager()
Prehistoric.Manager:Startup()
02-18-2022 8-43 AM[WARNING]: Failed to create agent because it is not close enough to the NavMesh
Prehistoric.Dinosaur:Initialize()
Prehistoric.Manager:Spawn_Dinosaur(Vector3, Int32, Int32, Nest, Boolean, Boolean, String, Int32, Int32, String, Single, Single, Single, Single, Single, Single, Single, Single, Single, Single, Single, Single, Single, Int32, Single, Int32, Int32, Single, String, Boolean, Single, Single, Single, Single, Boolean, Boolean, Boolean, Boolean, Boolean, Boolean, Boolean, Boolean, Boolean, Boolean, Boolean, Boolean, Int32, Boolean)
Prehistoric.Nest:Spawn_Species_Group_Member(Species, Int32)
Prehistoric.Manager:Respawn_All_Dinosaurs()
Prehistoric.Manager:Reset_Manager()
Prehistoric.Manager:Startup()
02-18-2022 8-43 AM[WARNING]: Failed to create agent because it is not close enough to the NavMesh
Prehistoric.Dinosaur:Initialize()
Prehistoric.Manager:Spawn_Dinosaur(Vector3, Int32, Int32, Nest, Boolean, Boolean, String, Int32, Int32, String, Single, Single, Single, Single, Single, Single, Single, Single, Single, Single, Single, Single, Single, Int32, Single, Int32, Int32, Single, String, Boolean, Single, Single, Single, Single, Boolean, Boolean, Boolean, Boolean, Boolean, Boolean, Boolean, Boolean, Boolean, Boolean, Boolean, Boolean, Int32, Boolean)
Prehistoric.Nest:Spawn_Species_Group_Member(Species, Int32)
Prehistoric.Manager:Respawn_All_Dinosaurs()
Prehistoric.Manager:Reset_Manager()
Prehistoric.Manager:Startup()
02-18-2022 8-43 AM[WARNING]: Failed to create agent because it is not close enough to the NavMesh
Prehistoric.Dinosaur:Initialize()
Prehistoric.Manager:Spawn_Dinosaur(Vector3, Int32, Int32, Nest, Boolean, Boolean, String, Int32, Int32, String, Single, Single, Single, Single, Single, Single, Single, Single, Single, Single, Single, Single, Single, Int32, Single, Int32, Int32, Single, String, Boolean, Single, Single, Single, Single, Boolean, Boolean, Boolean, Boolean, Boolean, Boolean, Boolean, Boolean, Boolean, Boolean, Boolean, Boolean, Int32, Boolean)
Prehistoric.Nest:Spawn_Species_Group_Member(Species, Int32)
Prehistoric.Manager:Respawn_All_Dinosaurs()
Prehistoric.Manager:Reset_Manager()
Prehistoric.Manager:Startup()
02-18-2022 8-43 AM[WARNING]: Failed to create agent because it is not close enough to the NavMesh
Prehistoric.Dinosaur:Initialize()
Prehistoric.Manager:Spawn_Dinosaur(Vector3, Int32, Int32, Nest, Boolean, Boolean, String, Int32, Int32, String, Single, Single, Single, Single, Single, Single, Single, Single, Single, Single, Single, Single, Single, Int32, Single, Int32, Int32, Single, String, Boolean, Single, Single, Single, Single, Boolean, Boolean, Boolean, Boolean, Boolean, Boolean, Boolean, Boolean, Boolean, Boolean, Boolean, Boolean, Int32, Boolean)
Prehistoric.Nest:Spawn_Species_Group_Member(Species, Int32)
Prehistoric.Manager:Respawn_All_Dinosaurs()
Prehistoric.Manager:Reset_Manager()
Prehistoric.Manager:Startup()
02-18-2022 8-43 AM[WARNING]: Failed to create agent because it is not close enough to the NavMesh
Prehistoric.Dinosaur:Initialize()
Prehistoric.Manager:Spawn_Dinosaur(Vector3, Int32, Int32, Nest, Boolean, Boolean, String, Int32, Int32, String, Single, Single, Single, Single, Single, Single, Single, Single, Single, Single, Single, Single, Single, Int32, Single, Int32, Int32, Single, String, Boolean, Single, Single, Single, Single, Boolean, Boolean, Boolean, Boolean, Boolean, Boolean, Boolean, Boolean, Boolean, Boolean, Boolean, Boolean, Int32, Boolean)
Prehistoric.Nest:Spawn_Species_Group_Member(Species, Int32)
Prehistoric.Manager:Respawn_All_Dinosaurs()
Prehistoric.Manager:Reset_Manager()
Prehistoric.Manager:Startup()
02-18-2022 8-43 AM[WARNING]: Failed to create agent because it is not close enough to the NavMesh
Prehistoric.Dinosaur:Initialize()
Prehistoric.Manager:Spawn_Dinosaur(Vector3, Int32, Int32, Nest, Boolean, Boolean, String, Int32, Int32, String, Single, Single, Single, Single, Single, Single, Single, Single, Single, Single, Single, Single, Single, Int32, Single, Int32, Int32, Single, String, Boolean, Single, Single, Single, Single, Boolean, Boolean, Boolean, Boolean, Boolean, Boolean, Boolean, Boolean, Boolean, Boolean, Boolean, Boolean, Int32, Boolean)
Prehistoric.Nest:Spawn_Species_Group_Member(Species, Int32)
Prehistoric.Manager:Respawn_All_Dinosaurs()
Prehistoric.Manager:Reset_Manager()
Prehistoric.Manager:Startup()
02-18-2022 8-43 AM[WARNING]: Failed to create agent because it is not close enough to the NavMesh
Prehistoric.Dinosaur:Initialize()
Prehistoric.Manager:Spawn_Dinosaur(Vector3, Int32, Int32, Nest, Boolean, Boolean, String, Int32, Int32, String, Single, Single, Single, Single, Single, Single, Single, Single, Single, Single, Single, Single, Single, Int32, Single, Int32, Int32, Single, String, Boolean, Single, Single, Single, Single, Boolean, Boolean, Boolean, Boolean, Boolean, Boolean, Boolean, Boolean, Boolean, Boolean, Boolean, Boolean, Int32, Boolean)
Prehistoric.Nest:Spawn_Species_Group_Member(Species, Int32)
Prehistoric.Manager:Respawn_All_Dinosaurs()
Prehistoric.Manager:Reset_Manager()
Prehistoric.Manager:Startup()
02-18-2022 8-43 AM[WARNING]: Failed to create agent because it is not close enough to the NavMesh
Prehistoric.Dinosaur:Initialize()
Prehistoric.Manager:Spawn_Dinosaur(Vector3, Int32, Int32, Nest, Boolean, Boolean, String, Int32, Int32, String, Single, Single, Single, Single, Single, Single, Single, Single, Single, Single, Single, Single, Single, Int32, Single, Int32, Int32, Single, String, Boolean, Single, Single, Single, Single, Boolean, Boolean, Boolean, Boolean, Boolean, Boolean, Boolean, Boolean, Boolean, Boolean, Boolean, Boolean, Int32, Boolean)
Prehistoric.Nest:Spawn_Species_Group_Member(Species, Int32)
Prehistoric.Manager:Respawn_All_Dinosaurs()
Prehistoric.Manager:Reset_Manager()
Prehistoric.Manager:Startup()
1. Try to replace the StartingMap line of Options.ini with the following line, it should start the game on the desert map which has less RAM overhead because of less vegetation.
StartingMap-Bar=6.0000
2. Delete the options.ini file and try to run the game again.
3. Navigate to your User App Data folders, LocalLow, Exhibyte, IslesOfPangaea, then delete everything in there and then start the game.
4. Maybe you don't have enough free RAM to run the game, try closing everything other than your core programs/services and try to run the game again. The game isn't optimized yet and its possible that its going over what you have free and making your system RAM go higher than what it can handle.
1. StartingMap-Bar=6.0000 and it worked just fine in the menu
2. i deleted the options file for a clean run and replaced StartingMap-Bar=6.0000 and the other graphic settings.
3. took the time to watch how much ram is needed. its about 70% at the time. ill do more tests tomorrow!
4. Great THANK YOU! Me and my daughter loves to play the game :)
What's up, fast-growing yard? It is too difficult to raise a dragon to play a day to raise an adult mainly eat meat too slowly, do not know how to pass, to win