Primeval

Primeval

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Exhibyte  [developer] Sep 27, 2020 @ 5:13am
Suggestions
If you have any ideas for improving Primeval feel free to post them here.
Last edited by Exhibyte; Mar 9, 2024 @ 5:24pm
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Showing 1-15 of 112 comments
FortheKingdom Sep 27, 2020 @ 9:14am 
perhaps an animation showing food in the mouth when the dino's eat
Exhibyte  [developer] Sep 27, 2020 @ 11:45am 
That's a good one! What about swallowing much smaller dinosaurs whole?
FortheKingdom Sep 27, 2020 @ 8:29pm 
Originally posted by Exhibyte:
That's a good one! What about swallowing much smaller dinosaurs whole?

Awesome! T-rex swallowing velociraptor for example. (I imagine an animation like the t-rex swallowing the goat on Jurassic Park, showing the small dino going down)
Last edited by FortheKingdom; Sep 28, 2020 @ 10:26am
FortheKingdom Sep 28, 2020 @ 8:43am 
For special/secondary attacks, maybe some kind of leap or pounce attack for velociraptor

Maybe an attack using their foot claw

Small lizards and mammals for compies and juveniles (I read somewhere that compies likely ate smaller lizards and mammals)
Last edited by FortheKingdom; Sep 28, 2020 @ 10:24am
FortheKingdom Sep 28, 2020 @ 1:46pm 
Any plans on changing the look on how a carcass disappears as a dino eats? I've been thinking, instead of the carcass turning into a chunk of meat, do something like the following...

As the dino begins eating the carcass, the carcass looks the same as if they had just been killed...

But as you eat more and more, the carcass changes...for example...maybe at 15 or 25% eaten, the carcass starts showing some ribcage....

And you know, have different stages of art for the carcass until the carcass is fully eaten.

At the end, the carcass should be a skeleton, with pieces of flesh on it that only something like a compy can still get meat from...

And, you can have the skeleton disappear after a certain amount of time...

(Of course, I'm uncertain how much of a drain this would place on the hardware of a computer/laptop such as my own)
Last edited by FortheKingdom; Sep 28, 2020 @ 1:49pm
Exhibyte  [developer] Sep 28, 2020 @ 7:34pm 
That's a good idea but I can't make that happen just yet. Maybe down the road I can see about doing that. I don't think it would be very draining on a computer, you'd just swap out the 3d model being used at certain %s of meat remaining. That would look really good with food in a dinosaur's mouth as it ate wouldn't it.
FortheKingdom Sep 28, 2020 @ 10:04pm 
Indeed it would look really good.
FortheKingdom Oct 11, 2020 @ 10:41am 
I was reading on discord you have a new much bigger map coming, and saw here on steam that dinosaurs will claim territory...but will the AI defend that territory...I'm picturing tyrannosaurus vs. spinosaurus defending their territory...stuff like that.
Exhibyte  [developer] Oct 11, 2020 @ 12:46pm 
The reason there were very few updates this last week was because I was generating the terrain collision for a map that was 400x bigger than the map we have now and I couldn't use Unity to work on the project while it was generating the data. Today, on day 5 of generating the terrain collision Unity crashed and corrupted the newly generated data file. So now I'm doing a map that's approximately 10 times smaller than that huge map but 40x bigger than what we have now. It should only take a few more hours to generate the terrain collision compared to another 5 days.

I'll start with this new map and work with it for awhile then down the road I'll expand again into an even bigger map. When the terrain collision finishes generating later tonight I'll test a build with it and make sure it can run without any hicups. Starting Monday I should be able to start adding biomes, nests, and dinosaur spawns around the map.

The AI would be able to defend their territory, I'm not sure if they'd be able to defend the player's territory but maybe they could if they were part of your pack/herd. I'd have to get some commands put in place to be able to tell the NPCs to stand guard of your territory versus following you around.
Last edited by Exhibyte; Oct 11, 2020 @ 1:17pm
FortheKingdom Oct 11, 2020 @ 1:44pm 
Originally posted by Exhibyte:
The reason there were very few updates this last week was because I was generating the terrain collision for a map that was 400x bigger than the map we have now and I couldn't use Unity to work on the project while it was generating the data. Today, on day 5 of generating the terrain collision Unity crashed and corrupted the newly generated data file. So now I'm doing a map that's approximately 10 times smaller than that huge map but 40x bigger than what we have now. It should only take a few more hours to generate the terrain collision compared to another 5 days.

I'll start with this new map and work with it for awhile then down the road I'll expand again into an even bigger map. When the terrain collision finishes generating later tonight I'll test a build with it and make sure it can run without any hicups. Starting Monday I should be able to start adding biomes, nests, and dinosaur spawns around the map.

The AI would be able to defend their territory, I'm not sure if they'd be able to defend the player's territory but maybe they could if they were part of your pack/herd. I'd have to get some commands put in place to be able to tell the NPCs to stand guard of your territory versus following you around.

Thanks for the reply...sounds good!
Last edited by FortheKingdom; Oct 11, 2020 @ 1:46pm
Subzero Nov 29, 2020 @ 9:25am 
grab aminations to make it feel more realistic which in turn can be abilty i like what i see just got the game
Last edited by Subzero; Nov 29, 2020 @ 9:25am
Exhibyte  [developer] Nov 29, 2020 @ 10:57am 
I might not have access to actual grab animations at the moment but I should be able to get the dinosaurs to use their eating animation when they grab stuff, its on my list. Welcome, I hope you enjoy your time with the game!
FortheKingdom Dec 5, 2020 @ 2:34pm 
I think what we need is a way to find members of our species...like I'll wander a long way from the nest, and can't find my way back....
Exhibyte  [developer] Dec 5, 2020 @ 4:13pm 
At some point I was planning on adding nest tracking to the smell function, so the nest would be highlighted a certain color that could be seen through obstacles. I could just have it visible from a
long ways off. Would that work?
FortheKingdom Dec 5, 2020 @ 11:36pm 
Sounds good to me!
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Date Posted: Sep 27, 2020 @ 5:13am
Posts: 112