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Awesome! T-rex swallowing velociraptor for example. (I imagine an animation like the t-rex swallowing the goat on Jurassic Park, showing the small dino going down)
Maybe an attack using their foot claw
Small lizards and mammals for compies and juveniles (I read somewhere that compies likely ate smaller lizards and mammals)
As the dino begins eating the carcass, the carcass looks the same as if they had just been killed...
But as you eat more and more, the carcass changes...for example...maybe at 15 or 25% eaten, the carcass starts showing some ribcage....
And you know, have different stages of art for the carcass until the carcass is fully eaten.
At the end, the carcass should be a skeleton, with pieces of flesh on it that only something like a compy can still get meat from...
And, you can have the skeleton disappear after a certain amount of time...
(Of course, I'm uncertain how much of a drain this would place on the hardware of a computer/laptop such as my own)
I'll start with this new map and work with it for awhile then down the road I'll expand again into an even bigger map. When the terrain collision finishes generating later tonight I'll test a build with it and make sure it can run without any hicups. Starting Monday I should be able to start adding biomes, nests, and dinosaur spawns around the map.
The AI would be able to defend their territory, I'm not sure if they'd be able to defend the player's territory but maybe they could if they were part of your pack/herd. I'd have to get some commands put in place to be able to tell the NPCs to stand guard of your territory versus following you around.
Thanks for the reply...sounds good!
long ways off. Would that work?