Medal of Honor™: Above and Beyond

Medal of Honor™: Above and Beyond

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Wybrem Dec 11, 2020 @ 2:52pm
Why the HELL is this 180GB?
As a game developer I REALLY wonder what in the hell you could do to make it so big. It looks nice but it's a 20gig game tbh.
Last edited by Wybrem; Dec 11, 2020 @ 2:53pm
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Showing 1-10 of 10 comments
Porkchop Dec 11, 2020 @ 3:05pm 
The Gallery should be most of the storage i think. They should make it dlc if it truly is ( a free one to download and view.)
Last edited by Porkchop; Dec 11, 2020 @ 3:05pm
Mr P0oL Dec 11, 2020 @ 3:29pm 
high quality textures
Wybrem Dec 11, 2020 @ 3:35pm 
Originally posted by Porkchop:
The Gallery should be most of the storage i think. They should make it dlc if it truly is ( a free one to download and view.)
No, they said that was only a few gigs.
Wybrem Dec 11, 2020 @ 3:35pm 
Originally posted by Mr P0oL:
high quality textures
I use 4000x4000 textures and I can't even get there, Godfall 4000x4000 textures way bigger, half the size.
Papa john Dec 11, 2020 @ 3:36pm 
it might be a 20 gig game if it was a flatscreen game not so much as a vr game and the gallery probably doesnt help matters but also considering it may download different versions of each texture because of the various hmds specs
Wybrem Dec 11, 2020 @ 4:04pm 
Originally posted by echidna:
it might be a 20 gig game if it was a flatscreen game not so much as a vr game and the gallery probably doesnt help matters but also considering it may download different versions of each texture because of the various hmds specs
There is no difference, vr games generally take up less, if anything. You need only 1 texture you have low settings to textures in 2d games as well, works the same.
ShugoTheRipper Dec 11, 2020 @ 4:46pm 
Originally posted by Wybrem:
Originally posted by echidna:
it might be a 20 gig game if it was a flatscreen game not so much as a vr game and the gallery probably doesnt help matters but also considering it may download different versions of each texture because of the various hmds specs
There is no difference, vr games generally take up less, if anything. You need only 1 texture you have low settings to textures in 2d games as well, works the same.

Originally posted by Wybrem:
Originally posted by Mr P0oL:
high quality textures
I use 4000x4000 textures and I can't even get there, Godfall 4000x4000 textures way bigger, half the size.

Wow as a "Game Developer", you sure are making a lot of assumptions into a build and code base you don't have access to. Heck it almost seems like you have never actually worked on production level software and have never seen the horrors of slap dash implementation cause by multiple teams and tight deadlines.

Don't get me wrong I am not defending the Developers, I a directly questioning your credentials and competence (Because you can't come up with your own reasons).

Here is my guesses, everything has no compression to edge out marginal performance gains.
- If the audio is uncompressed you can save CPU cycles.
- If you ship uncompressed textures you can save cycles.
- If you ship multiple texture versions oppose to singles you can again save (minimal) cycles, by using the best set vs the standard way it is handled in modern graphical APIs (Avoiding compressing or streaming to VRAM; just dump in on there and call it a day).
- If the video files are stereoscopic there is an instant doubling in size.
- Way videos are compressed
- ext, ext, ext...
droneattack Dec 11, 2020 @ 4:53pm 
That's the only thing stopping me from trying. My PC is only 250gigs total.
funnyml Dec 11, 2020 @ 11:10pm 
Originally posted by Porkchop:
The Gallery should be most of the storage i think.
The Gallery stuff is about 29GB in size. The base game (UE4 pak files) is 142GB on my drive. The sounds look lossy-sourced to me viewed in spectral view, there's only one audio language and textures don't look that sharp to justify 142GB. Not to mention this isn't open world. I think the OP asked a very reasonable question, why this game is so big. I'm wondering that myself.
Cryptic Dec 12, 2020 @ 1:22am 
Originally posted by Wybrem:
As a game developer I REALLY wonder what in the hell you could do to make it so big. It looks nice but it's a 20gig game tbh.
You have no clue.
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Date Posted: Dec 11, 2020 @ 2:52pm
Posts: 10