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I was interested in this game but knowing that this annoying problem is here as well, i'll pass. I'm sick of it.
The game runs at perfect 60 fps, no problem there.
The movement of the character (Europa) is not smooth, especially when moving horizontally. This by itself should not be an issue, but the camera is following Europa as if it is directly connected to her, so the camera inherits the lack of smooth movement. If you need proof just watch any gameplay video of 9YoS in YouTube at 0.25x speed and it's cristal clear.
So the solution, I guess, I'm not a game developer, is to create and independent scrip for the camera to follow the character, but with out being directly connected to the character.
I hope this gets fixed soon, and also I don't get why most people don't notice this issue.
I think the reason more people aren't noticing it is because most people, specifically ones that only play indie games like this, have NPC-tier brains that can hardly distinguish between higher refresh rates or more than 100ms of input lag, let alone a slight stutter in frame rate/frame pacing.
They will undoubtedly jump to the conclusion that it is a problem on the user's end, not with the indie game which can do no wrong.
The fact that there are so few people acknowledging the frame pacing issue with this game leads me to believe it probably won't be fixed any time soon, if ever.
Maybe once the crashing issue is fixed (which I haven't actually had, ironically), more people will start noticing the stuttering issue.
I just wanted to chime in and confirm the frame/stuttering issues you mentioned. I really enjoy the game, but I'm contemplating refunding it because I keep getting frame dips that get me hit in combat. (I'm not trying to be a sensational troll here: I just would rather get it on console, if it comes to them, to avoid this.) It's pretty easily replicated for me: all I have to do is jump when one of the spiders is shooting. I have a pretty solid gaming rig, so I am confident that it's not a hardware limitation.
Sonnenrad is correct, it's not the way the camera works as I thought first. Actually the game is rendering at 50Hz!! Just change the refresh rate on your PC to 50Hz and the stuttering disapears!!!
This makes absolute perfect sense and should actually be very easy for the devs to fix. I'm guessing the devs live in a PAL region?
I mean what is this? PAL tubes from the 90's?
Especially if the game was made in Unity.
It is possible to fix this with an update and I hope the creators fix this.