Spellbreak

Spellbreak

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Winterwolf Jul 26, 2021 @ 10:31am
Frostborn and Conduit... bit op? (Rant thread about the different Gauntlets!)
So, I've played for about 18.8 hours now on Spellbreak and I'd like to think I'm not too bad at it. Though I've noticed the overabundance of Conduit and Frostborn mains in matches.

I think they might be a bit overtuned as the typical norm in games like these are that classes that tend to be more powerful, tend to show more prominence in matches.

From what I've seen, most of the players using Conduit and Frostborn are primarily using controllers, which leads me to believe an abuse of the aim assist. I've tried conduit and Frostborn out and its insane how easy the kills come to you compared to the other gauntlet types.

Stoneshaper, I think might need a bit of a buff. Now hear me out on this, I think it needs a bit more vertical damage on its eruption. Currently you can just hover a few inches off the ground and avoid damage from it, and since most people are hippity hoppitying around building rooftops and such, Stoneshaper feels very niche, very rarely being useful. It needs some tweaks to make it more competitive with other gauntlets.

Conduit just does too much damage considering it can also silence other gauntlet users for a solid 1-2 seconds, which may not seem like much, but could mean the difference between you getting the kill or escaping death yourself. Conduit to me just feels like it needs a bit of a damage nerf and I wouldn't mind if the silence lasted a bit longer in return.

Frostborn really slaps. Coupled with certain runes you can (Depending on armor) one shot people. I'd suggest a little damage nerf, but a faster draw time, so you're able to pump out more arrows more frequently, but not hitting one shots unless the target is unarmored. *Shrugs*

Toxicologist, personally I like the idea of being a poisoner, but just about everyone and their sister can counter toxicologist's abilities. From Stone slapping puddles away, Frost freezing em to harmlessness, Wind making them vape clouds that disappear rather quickly , Fire making em little campfires, and lightning making them silence fields that do more harm to you then the enemy. Its so easy to have your abilities and damage turned against you. Now... its shotgun like damage is awesome, no complaints with the actual damage output when you slap someone with a full blast of venom, that is fine. I'd suggest maybe tuning the Toxicologist a bit in this way, give them immunity to their own acid puddles for one thing. I'd then suggest, maybe increasing the fire rate of acid spray? (As one suggestion) Giving acid spray a longer range, basically it arcs until it hits something and puddles there, kinda weird it just disappears into thin air, allow it to coat vertical surfaces like pillars so it can be combo'd in creative aerial ways. Honestly, I think too much interacts with Toxicologists abilities, the only saving grace is the shot-gun like damage which even then isn't entirely consistent unless you can press yourself against an enemy and let loose. I think it might need some tweaks in certain areas to make it... more viable?

Wind... wind... I... don't have any real complaints about this one, but I don't see it that often in play despite the near permanent verticality you can keep with it. To be fair, I don't play Wind as much, but I think it needs a buff as I probably see Wind mains the least of all lol.

Fire... I think they should get immunity to their own flames, similar to toxicologist being immune to their own acid. I don't really have any complaints really than that. *Shrugs* I don't play Fire too often, I think its one of the more balanced gauntlets to be honest, even without a change to fire effecting it.

To some it up, I think Conduit and Frostborn are the strongest gauntlets right now and are dominating the scene from what I can see. This is just what I would like to see, or something similar, but I am by no means demanding change, just expressing my own... frustrations? I would like to see others opinions on this. I would ask that we please be civil : ) I know how some discussions can get when the topic of balance is brought up lol. I would like to think we can debate and still be friendly : )
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Showing 1-2 of 2 comments
Llwydwyn Jul 26, 2021 @ 12:35pm 
as a Frostborn main(308 hours), it is really hard to hit the target cause of the dodge mechanic. Maybe you are playing againts high level players(lvl 50 and above) whom are really good. For me the damage of Frostborn is ok because of the varying of damage based on how long you charge the bow. They are the snipers of this game making them the highest damage dealer. Just dont let the Frostborns have their free hits.

as for the Conduit, they nerfed the damage but increased the firing rate together with its blooming. Good in mid range combat. Same scenario with Frostborn but differ in ranges, just close the gap between you is the best way to deal with both gauntlets(always mind the off-hand gauntlet/s(spellslinger talent)).

what I typed here dont matter if our opponent is skilled player than we are.
Winterwolf Jul 26, 2021 @ 1:38pm 
Originally posted by Llwydwyn:
as a Frostborn main(308 hours), it is really hard to hit the target cause of the dodge mechanic. Maybe you are playing againts high level players(lvl 50 and above) whom are really good. For me the damage of Frostborn is ok because of the varying of damage based on how long you charge the bow. They are the snipers of this game making them the highest damage dealer. Just dont let the Frostborns have their free hits.

as for the Conduit, they nerfed the damage but increased the firing rate together with its blooming. Good in mid range combat. Same scenario with Frostborn but differ in ranges, just close the gap between you is the best way to deal with both gauntlets(always mind the off-hand gauntlet/s(spellslinger talent)).

what I typed here dont matter if our opponent is skilled player than we are.

Idk, maybe. I've been beaned out of the sky after A&D Strafing with the flight rune and dodging through the air from across the map many a time by Frostborn. Do you play with Controller or MnK? I heard that the aim assist is god-tier on PC with controller, so if you're using MnK, try out a controller? Maybe shots are easier to land? Honestly, I think that's the main problem I'm running into when going up against Frostborn, is that the aim assist is too overtuned, because like I said, I've been nailed across the map while using flight, cancelling into levitate, and dodging mid air. It's crazy, I'm tellin' ya lol.

Nerfing the damage and increasing the fire rate,actually just buffs the damage (It's like turning an assault rifle into an SMG, sure each bullet does less damage, but your fire more of them in a shorter amount of time so in the end it results in a net increase in damage, especially given the percentages the damage and fire rate have been changed by) and the blooming isn't really that much of a hindrance unless you're trying to rapid fire snipe across the map, even so you have a good 2 seconds of firing before it affects you. I'm telling ya, Conduit is a little bit broken in its current state. I got my cousin to play the other day and on every class he went 0 Kills 6-8 deaths, but as soon as he went to Conduit he was consistently getting 7-8 kills 1-3 deaths per match, it was like a switch was flipped and even he said it felt OP.

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Date Posted: Jul 26, 2021 @ 10:31am
Posts: 2