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"BC at X IP" has no calculation, it triggers when you meet inserted value. For progresively higher crunches use "x times highest ip".
btw if you haven't reach eternity and your IP is that high, auto crunch is hurting you more than it is helping
Ah, I was expecting it to be a bit more smart, the 'dynamic' bit being something that pulls the highest rate and then when the x2 multiplier triggers, it uses that detected rate.
Actually, hold on. I'm pretty sure this isn't working properly at all.
I got the additional Big Crunch settings and I'm completely befuddled.
As a sanity test, I set it up as the following:
Current Setting: X times highest IP -> 1.00
Now the thought is that if you set it to that, it would trigger a Big Crunch around the same IP somewhat reliably.
It doesn't.
HOWEVER, setting it to 0.01 does.
Can anyone else verify this?
Set X times highest IP to 0.20 and see what happens.
For instance, I started with 6e98 and the next crunch was at 1.2e99
Set X times highest IP to 0.02
Started with 5.02e97 and the next crunch was 6.03e97 which continued to be 6.03e97 until it started veering off upwards at an exponential rate.
Set X times highest IP to 0.01 and it stays approximately in the same area.
Started with 6.35e97 and it went up to 6.46e97 before coming back down.
I have yet to get a result when I set it to 1.00
Where does it say that?!
it doesn't say "x times highest crunch", it says "x times highest IP"
This is likely because the crunch autobuyer crunches after it gives you the production for the tick. Because of this, you'll likely be getting steadily more IP because you can gain more before it's able to crunch. You likely experienced this when you set it to 0.02
For optimal play, I recommend setting this to a large number.
If you want to farm infinities, there may be better strategies lurking out there.
How many different metrics in this game are given in Infinity Points?
The thing that confuses me greatly is that if you set it to 1.00, you should get /something/ back. Something that you can check the Statistics about to get some idea what its using.
I've checked the discord and there's a variety of suggested settings but no explanation as to what it is actually doing and how its actually triggered.
The /single/ explanation I've seen has stated that it does what I expect: Multiply last crunch by X. But even doing sane things like 1.01 or 0.50 doesn't return anything that makes sense (if at all.)
If I enter 1.00 or 1.01 or 0.99 I should get something out that is close to a metric I can check against. If my last crunch was 1e100, I should see 1e100.
If I enter 2.00, I should get /something/ multiplied by 2. If my last crunch was 1e100, I should get 2e100.
If I enter 1e70, I should get something times 1e70.
That's actually less than useful.
What, in your words, would you say it does and can you prove that it does it?
It's not constant or instant. That means if your production reaches an important milestone (such as buying multiple infinity dimensions or reaching a new galaxy or something) it can jump by far more than what the autobuyer is set to.
It also goes off of your highest IP in that eternity, meaning that even if you set it to 1, it will set a target slightly higher since you're getting whatever you're crunching at added to your IP, along with whatever you're generating. Even setting it to 0.01 will cause drift, but instead of that drift being 1x your IP per infinity, it's 0.01x your IP per infinity.
This also means that if your IP genration reaches a new order of magnitude and buys the IP multipluer, your crunching won't fall back down 2 or 3 orders of magnitude.
Regardless, setting the autobuyer to 1x highest IP is a complete waste. If you want to crunch at the same value over and over, just use the "at X IP" setting.