Antimatter Dimensions

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Offline Progression Clarification
1. When every offline tick is calculated as being as the same length as a online tick, is there a difference between offline and online progression?

2. Does the "Only while offline, gain 50% of your best IP/min without using Max All" give you IP in addition to 100% of the IP from hitting infinity while offline? If you aren't losing IP due to inaccuracy, it seems like you can do better than your best rate with this.
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Showing 1-5 of 5 comments
Biometrix Jan 2, 2023 @ 7:14pm 
1. There is a difference, due to the bonuses you mentioned. They total to 100%, under optimal conditions. Online is automatically 100%, which is superior.

2. There is no "100% of IP from hitting infinity while offline."

There are 2 upgrades (that I know of) for that. One is the last Infinity upgrade, which is 50% of best IP/Min WITHOUT USING MAX ALL and the other is the last Break Infinity upgrade, which is 50% FROM LAST 10 INFINITIES.

As stated, and as you can see, they total to 100%, in optimal conditions.

It's always better to be online.
Last edited by Biometrix; Jan 2, 2023 @ 7:15pm
Armageddon38 Jan 2, 2023 @ 9:27pm 
But aren't you already getting IP from the automated Big Crunch? Isn't the "Only while offline, gain 50% of your best IP/min without using Max All" and stuff in addition to that?
archmag Jan 2, 2023 @ 10:05pm 
Originally posted by Biometrix:
1. There is a difference, due to the bonuses you mentioned. They total to 100%, under optimal conditions. Online is automatically 100%, which is superior.
They total to 100% extra on top of simulated calculations. Online only one of them works, so it is just +50% extra while online. So if ticks are of the same size (which is kinda hard to set because you define their amount and not their size meaning that the longer you are away the larger their size will be) then offline gains will be higher. But there is also an issue that you rarely have a fully passive long run and during online run you invest in new things which you can't buy automatically and modify the optimal point of the Big Crunch autobuyer to move it to a better position. And there is also an issue that you need to wait a lot for calculations to be completed if you set it to very large amount of ticks trying to make them of the smaller size.

Online is better but because of actually progressing and modifying things, not because of those two bonuses.

Basically offline is slightly better than uncontrolled active run (when you setup the game and leave it for the same time as offline without touching it) but much worse than controlled active run (when you keep buying some stuff and adjust things from time to time).
Last edited by archmag; Jan 2, 2023 @ 10:21pm
Armageddon38 Jan 3, 2023 @ 1:02am 
I see. Thank you!
archmag Jan 3, 2023 @ 10:27pm 
And just an example of how important Amount is for offline gains:
My current Eternity length is slightly below 1 minute when online. With 200 eternity points/minute (133 EP per Eternity). There is a passive that gives 25% of EP gains when offline.

With default 1000 Amount in 4 hours I got just 2 eternities (1.5h long each) and 14k EP (58 EP/minute, so basically just gains from the passive). Calculations took just few seconds.

With 100000 Amount in 8 hours I got 170 eternities (2.8m each) and 50k EP (104 EP/minute, so almost 1/4 efficiency without counting the passive). Calculations took 2 minutes.
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Date Posted: Jan 2, 2023 @ 5:57pm
Posts: 5