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And why are you asking for something that is literally not the point of the game's design. It's not that sort of game. It's not a combo fighter. You don't need to chain abilities. They're not *designed* to be. You're describing some other game that this *isn't*, and was never said, nor aimed, to be.
It's inherently not that type of game. You're describing a game that was never this. You clearly didn't bother to read the store page.
"Introducing "Real Time Tactical Battle" (RTTB), a new, deeply strategic, real-time battle system. The beginnings of a new Strategy RPG, crafted by a skilled and experienced development team."
Meaning, *NOT THE SAME SYSTEM AS OTHERS*. It literally said it's a new system *in the store page*. It's not trying to be anything else, and shouldn't *have* to.
If the devs don't want to improve their game then fine. I don't have to buy it.
But, I'd class this as a flaw:
At the moment the way characters are assigned, if you have more than four characters in your team, then pairs will need to share cooldowns. That is just lame, while one of the pair fires an ability the other can't. When characters are individual they can all fire powers independently. It doesn't make sense.
We're here just bringing up a simple Pause mechanic which will not change the game in any way to you fanboys who like the current system, the devs can add it , you don't have to use it and in turn all of us will buy the game because of the change, but no, you fanboys have to come in and ♥♥♥♥ on whoever has a simple suggestion and say we " didn't read the store page where it clearly states it's a NEW STYLE OF STRATEGY GAME with a *real-time* strategy focus".