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That's an amazing example on how do not do things, holy xíat
Hi dev,
That was not the point. The point was that
1. After switched to the new battle system, the combination of weak cards and strong enemies made me unable to win ANY game.
2. It was not about upgrading HP, Energy, Energy Regen Per Turn, Cards Drawn Per Turn, and Max Cards In Hand.
3. The issue is that with the 18 cards I have right now, they are all too weak in Attack power. Using up all of them in a battle only scratches the enemy without being able to kill it.
4. After I ran out of cards, I just kept pressing end turn without being able to redraw my hand and waited to die. This is crap!
5. With this deadlock, I could not earn any battle token to upgrade any cards.
I wonder if the battle system was thoroughly tested for different levels of players. Why take away everything I accumulated!
I like the concept. but it was executed poorly. Either revert us back, give us a bunch of free scraps and gems, or allow us to respec and still sprinkle in some upgrade material. and maybe scale battles to your current ability? i dont know, anything would be better than the POS system we got now