Mr.Mine

Mr.Mine

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Jan 20, 2022 @ 3:40pm
Mr. Mine v0.25 - The Great Rebalance Update
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Showing 1-15 of 19 comments
cygmus Jan 20, 2022 @ 10:48pm 
Initial reaction, I like and dislike some of the changes.

The drone changes help somewhat, but I find caves require far to much attention and managing, especially if I want to get more than a couple items out of them, and they do contain some of the best rewards. Maybe it's just me.

I am probably missing something, but why bother upgrading the Chest Collector Chance if the Metal Detector collects all at lv 6?

Not a fan of the reward scaling with scientists or scientist dying. Low level scientist rewards are uninspiring, 4 minute time lapse from a Banana of Time? Awful! If it scaled, starting from the base it was before it would be ok.

Not a fan of the whole relic system either. Be nice to have a system that allows you to eventually upgrade and keep all the relics. Having to also keep a slot open at all times for a Book of Secrets feels bad, As does losing items ( or scientists).

I'd like systems that don't use punitive RNG, I'm sick of that in games.
Pudim Jan 20, 2022 @ 11:36pm 
I agree with much of the comment above. For me the best thing on this update was the space bar to jump to chests.
Playsaurus_Dev  [developer] Jan 20, 2022 @ 11:41pm 
Originally posted by cygmus:
Initial reaction, I like and dislike some of the changes.

The drone changes help somewhat, but I find caves require far to much attention and managing, especially if I want to get more than a couple items out of them, and they do contain some of the best rewards. Maybe it's just me.

I am probably missing something, but why bother upgrading the Chest Collector Chance if the Metal Detector collects all at lv 6?

Not a fan of the reward scaling with scientists or scientist dying. Low level scientist rewards are uninspiring, 4 minute time lapse from a Banana of Time? Awful! If it scaled, starting from the base it was before it would be ok.

Not a fan of the whole relic system either. Be nice to have a system that allows you to eventually upgrade and keep all the relics. Having to also keep a slot open at all times for a Book of Secrets feels bad, As does losing items ( or scientists).

I'd like systems that don't use punitive RNG, I'm sick of that in games.

Thanks for the feedback!

I just want to say level 6 metal detector is very hard to get, it is not unlocked until you've reached Titan where as many of the chest collector chance upgrades can be unlocked long before then. There's also the fact that the chest collector works while afk where as actively clicking the chest collector button does not.

The rewards scaling with scientists level and depth should be a good thing in most cases, one thing you have to remember is that while the reward may be smaller, the duration to get that reward may be shorter as well. Not only that, but the "base" reward scales with depth as well so someone at 2000km wont have a 4 minute banana of time like someone at 500km.

Creating a system where a player could keep all of the relics would just result in the game being balanced around players having all relics. There wouldn't be any feeling of "cheating" the system with relics. There should be some decisions on what you're willing to sacrifice and to create some strategy around what you keep.

However, I do agree that the cave systems may require too much attention and may reward too much proportional to other systems and we will be exploring ways to improve this system going forward. It's still a relatively new feature.
german translate:

Mr. Mine v0.25 - Das große Rebalance-Update

Höhlenänderungen

- Die Drohnen wurden neu ausbalanciert, um mit frühen Levels stärker zu sein, aber jedes Level ist jetzt ein kleineres Upgrade.
- Die frühe Höhlendauer wurde verlängert.
- Die maximale Anzahl an Baumaterialien, die du aus einer einzelnen Höhlenbelohnung erhalten kannst, wurde auf 10 reduziert.
-Luftdrohnen bieten jetzt eine Vision von 3 Knoten, von 2.
-Die Luft- und Magnetdrohnen haben ihren Treibstoffspeicher reduziert, um es einfacher zu machen, sie auszusenden, aber sie haben auch ihren Treibstoffverbrauch reduziert, um ihre maximale Entfernung ähnlich wie zuvor zu halten.
-Heilung Drohnen Kraftstoffverbrauch wurde reduziert.
-Heilungsdrohnen heilen jetzt 8 von 5 pro Zecke.

Handelsänderungen

-Stufe 1 Handelsposten auf der Erde hat jetzt eine viel kürzere Basis Abklingzeit.
- Das Leveln des Handelspostens verringert nicht mehr die Dauer.
-Jede Ebene der Handelsposten erhöht die Dauer eines Handels, verbessert aber auch die Qualität des Handels.
- Die Handelsbelohnung ist nicht mehr an den Wert der Zahlung gebunden, was zu viel besseren Trades führt.

Änderungen des Wissenschaftlers

Zeitraffer, Mineralhaufen und Geldsäcke von Wissenschaftlern skalieren jetzt mit Wissenschaftlerlevel und -tiefe. Für diese Grabungen richtet sich ihre Dauer nun nach dem Wert der Belohnung. Dies führt dazu, dass Wissenschaftler im frühen Spiel und im frühen Level viel kürzere Ausgrabungen haben, aber niedrigere Belohnungen und höherstufige Wissenschaftler mit längerer Dauer, aber höherwertigen Belohnungen. Je höher die Stufe, die Ihr Unternehmen erhält, desto besser ist die Konversionsrate, die Sie belohnen können.


-Relikte haben auch ihre Raritäten angepasst und sollten im Allgemeinen häufiger sein als einige der sehr seltenen, die unverändert sind.
-Schlüssel des Goldes wurde verbessert, um 5% Basis, 6,5% bei +, 8% bei ++ zu gewähren. Mit einer Obergrenze von 80% erhöhte Chance.

Frühe Spieländerungen

- Ein Tutorial zur Herstellung des Handelspostens wurde hinzugefügt.
- Ein Tutorial zum Erstellen des Managers wurde hinzugefügt.
-Geglättete Progression zwischen dem Golem und der unterirdischen Stadt.
-Das Spiel beginnt nun mit Mineralvorkommen sichtbar auf der Bildlaufleiste (siehe Metalldetektor Änderungen für weitere Informationen)

Änderungen an der Edelsteinschmiede

- Blaue Edelsteine kosten jetzt 20 (vorher 1).
- Grüne Edelsteine kosten jetzt 30 statt bisher 2.
- Lila Edelsteine kosten jetzt 40 statt 3.
-Die Produktionszeit von Purple Gems wurde von 24 Stunden auf 16 Stunden reduziert.
-Die Produktionszeit für gelbe Edelsteine wurde von 72 Stunden auf 48 Stunden reduziert.
- Lila Edelsteine kosten jetzt 25 Rot- und 25 Blautöne. (20 rote und 35 blaue zuvor)
-Gelbe Edelsteine kosten jetzt 25 Rote und 25 grüne. (20 rote und 30 grüne zuvor)
- Einige Waffenlevelkosten wurden neu angepasst, um Edelsteinänderungen Rechnung zu tragen.

Metalldetektor Änderungen

- Die Beschreibung des Metalldetektors wird jetzt ordnungsgemäß im Handwerksmenü aktualisiert, um anzuzeigen, was das nächste Level tut.
- Da das Spiel mit von Anfang an sichtbaren Mineralvorkommen beginnt, bietet Level 4 jetzt nur noch die Möglichkeit, mit der Leertaste zu Truhen zu springen. (diese Funktionalität wird nun in der Beschreibung beschrieben).
-Stufe 5 des Metalldetektors bietet jetzt die Möglichkeit, irgendwo auf eine Ebene zu klicken, um eine Truhe zu öffnen.
-Stufe 6 wurde dem Metalldetektor hinzugefügt und bietet die Möglichkeit, alle natürlichen Truhenlaiche der Welt zu sammeln und sie bis zu Ihrer Speicherkapazität in den Truhensammler zu legen.

Sonstige Änderungen

-Unentdeckte Isotope aus Bombardements zeigen nun einen Tooltip, wo sie zu bekommen, und wenn Sie auf öffnen Sie den Reaktor Crafting-Menü mit diesem Bombardement ausgewählt geklickt.
- Es wurde ein Fehler behoben, durch den das Ändern des Reaktorlayouts Brennstäbe nicht richtig löschte oder Gegenstände für verbrauchte Brennstäbe belohnte.
- Es wurde ein Problem behoben, bei dem Baumaterialien und Öl sagten, dass sie aus Tiefen von 100k kamen.
- das Erreichen der maximalen Tiefe bricht das Spiel nicht mehr.
-Aktualisierte Übersetzungen und hinzugefügt Thai

translate by.
https://translate.yandex.com/
why i get ONLY 10 Buildings materilas in a Cave?!?

its SO HART TO GET,& find....

WE NEED SO EXTREM MUCH...

more than 10.000!!!
and ONLY 10 Bulding Materials
is a kick in the A*** -.-#
cygmus Jan 21, 2022 @ 2:58am 
Originally posted by McNiiby:
Thanks for the feedback!

I just want to say level 6 metal detector is very hard to get, it is not unlocked until you've reached Titan where as many of the chest collector chance upgrades can be unlocked long before then. There's also the fact that the chest collector works while afk where as actively clicking the chest collector button does not.

I saw the lv 6 cost as I have lv 5. Ahhh so if I have chests ready to collect in the mine and I click on the metal detector they all get transferred to the chest collector if I have storage space for them?

Even now the max number of chests you can store needs to be increased by 10x or 100x and I havent even maxed out the chest collector. When I get lv 6 metal detector that need will increase even more.

Speaking of storage, I've been stuck on 200m Capacity for ages. Did you add some more ways to increase capacity in this patch?

Originally posted by McNiiby:
The rewards scaling with scientists level and depth should be a good thing in most cases, one thing you have to remember is that while the reward may be smaller, the duration to get that reward may be shorter as well. Not only that, but the "base" reward scales with depth as well so someone at 2000km wont have a 4 minute banana of time like someone at 500km.

Scientists die far too frequently though. I've got a scientist to lv 30 twice or 3 times I think. I dont even bother looking at their level anymore when they die, I just click the bury button and move on.

Originally posted by McNiiby:
Creating a system where a player could keep all of the relics would just result in the game being balanced around players having all relics. There wouldn't be any feeling of "cheating" the system with relics. There should be some decisions on what you're willing to sacrifice and to create some strategy around what you keep.

How does one "cheat the system" now? I feel the system is the one cheating me. :winter2019sadyul: I'd rather a system that allows us to keep and upgrade all relics but maybe has slots for different loadouts that we can change on the fly.

Originally posted by McNiiby:
However, I do agree that the cave systems may require too much attention and may reward too much proportional to other systems and we will be exploring ways to improve this system going forward. It's still a relatively new feature.

More automation and less attention would be welcomed. No no no, dont reduce the cave rewards, reducing the number of building materials to 10 is already a huge kick in the guts as it was my main source of them. Its the other systems that need to be adjusted up.

It is also easy to brick a cave if a drone dies on a lava or radiation tile that is the second of two from the entrance side. I've lost a number of caves and gold chests etc to that. If the magnetic drone could draw items from further way or have it so items cant drop on hostile tiles or make it so a cave cant spawn with two damaging tiles in a row anywhere would be nice.

But what would I know I've just been playing games for 30 years. :winter2019happyyul:
Last edited by cygmus; Jan 21, 2022 @ 3:03am
NOW
is thw WORK
in the caves a KICK in the ASS ;P -.-#
ROB my game fun...
with this patch...
i DONT get ENough Building Materials
to upgrate
my IMPORTANT thinks...

i start last week new... -.-#
Last edited by ♥ The holy german Patriot ♥; Jan 21, 2022 @ 3:50am
allim1 Jan 22, 2022 @ 4:07am 
Thank you very much to the developers :( With the last two updates you have destroyed everything I loved in that game :( Another game where I managed to upload 1000+ hours until the developers managed to completely destroy it :(
Sawako Jan 22, 2022 @ 11:17am 
Originally posted by cygmus:
Originally posted by McNiiby:
Thanks for the feedback!

I just want to say level 6 metal detector is very hard to get, it is not unlocked until you've reached Titan where as many of the chest collector chance upgrades can be unlocked long before then. There's also the fact that the chest collector works while afk where as actively clicking the chest collector button does not.

I saw the lv 6 cost as I have lv 5. Ahhh so if I have chests ready to collect in the mine and I click on the metal detector they all get transferred to the chest collector if I have storage space for them?

Even now the max number of chests you can store needs to be increased by 10x or 100x and I havent even maxed out the chest collector. When I get lv 6 metal detector that need will increase even more.

Speaking of storage, I've been stuck on 200m Capacity for ages. Did you add some more ways to increase capacity in this patch?

Originally posted by McNiiby:
The rewards scaling with scientists level and depth should be a good thing in most cases, one thing you have to remember is that while the reward may be smaller, the duration to get that reward may be shorter as well. Not only that, but the "base" reward scales with depth as well so someone at 2000km wont have a 4 minute banana of time like someone at 500km.

Scientists die far too frequently though. I've got a scientist to lv 30 twice or 3 times I think. I dont even bother looking at their level anymore when they die, I just click the bury button and move on.

Originally posted by McNiiby:
Creating a system where a player could keep all of the relics would just result in the game being balanced around players having all relics. There wouldn't be any feeling of "cheating" the system with relics. There should be some decisions on what you're willing to sacrifice and to create some strategy around what you keep.

How does one "cheat the system" now? I feel the system is the one cheating me. :winter2019sadyul: I'd rather a system that allows us to keep and upgrade all relics but maybe has slots for different loadouts that we can change on the fly.

Originally posted by McNiiby:
However, I do agree that the cave systems may require too much attention and may reward too much proportional to other systems and we will be exploring ways to improve this system going forward. It's still a relatively new feature.

More automation and less attention would be welcomed. No no no, dont reduce the cave rewards, reducing the number of building materials to 10 is already a huge kick in the guts as it was my main source of them. Its the other systems that need to be adjusted up.

It is also easy to brick a cave if a drone dies on a lava or radiation tile that is the second of two from the entrance side. I've lost a number of caves and gold chests etc to that. If the magnetic drone could draw items from further way or have it so items cant drop on hostile tiles or make it so a cave cant spawn with two damaging tiles in a row anywhere would be nice.

But what would I know I've just been playing games for 30 years. :winter2019happyyul:


Could not agree more with most all of the feedback given here, especially the bit about different loadouts for the artifacts and the fact that I too have lost many caves to a drone that dropped its loot in a radiation pool that is next to a radiation pool making it impossible to retrieve even with the magnet drone.
Much appreciation for all the efforts on our behalf with this game, I enjoy it daily and look forward to seeing whats next :happy_dryad:
:Suggestion GREAT Job with this patch!!! *ironic*
i DELETE now this game!!! bye :stuck_out_tongue: -.-#

i get NO MORE FUN NOW with it!!! the building materials i get: is "NOTHING" FOR MY WORK, also the time buffs, BE A KICK IN THE ASS NOW: from 3 hours to 10 minutes or so... <.<#
Last edited by ♥ The holy german Patriot ♥; Jan 22, 2022 @ 3:23pm
TTV/flash_hammer Jan 23, 2022 @ 1:22am 
For some reason I can't open the game after the update... so...
76561199226741649 Jan 23, 2022 @ 6:50am 
It's normal that at a depth of 1000. Do I still have lvl 8 resource storage? Although the rest is 15-16.
Last edited by dimon911-91; Jan 23, 2022 @ 11:11am
Pudim Jan 23, 2022 @ 7:29am 
Originally posted by cygmus:
Originally posted by McNiiby:
Thanks for the feedback!

I just want to say level 6 metal detector is very hard to get, it is not unlocked until you've reached Titan where as many of the chest collector chance upgrades can be unlocked long before then. There's also the fact that the chest collector works while afk where as actively clicking the chest collector button does not.

I saw the lv 6 cost as I have lv 5. Ahhh so if I have chests ready to collect in the mine and I click on the metal detector they all get transferred to the chest collector if I have storage space for them?

Even now the max number of chests you can store needs to be increased by 10x or 100x and I havent even maxed out the chest collector. When I get lv 6 metal detector that need will increase even more.

Speaking of storage, I've been stuck on 200m Capacity for ages. Did you add some more ways to increase capacity in this patch?

Originally posted by McNiiby:
The rewards scaling with scientists level and depth should be a good thing in most cases, one thing you have to remember is that while the reward may be smaller, the duration to get that reward may be shorter as well. Not only that, but the "base" reward scales with depth as well so someone at 2000km wont have a 4 minute banana of time like someone at 500km.

Scientists die far too frequently though. I've got a scientist to lv 30 twice or 3 times I think. I dont even bother looking at their level anymore when they die, I just click the bury button and move on.

Originally posted by McNiiby:
Creating a system where a player could keep all of the relics would just result in the game being balanced around players having all relics. There wouldn't be any feeling of "cheating" the system with relics. There should be some decisions on what you're willing to sacrifice and to create some strategy around what you keep.

How does one "cheat the system" now? I feel the system is the one cheating me. :winter2019sadyul: I'd rather a system that allows us to keep and upgrade all relics but maybe has slots for different loadouts that we can change on the fly.

Originally posted by McNiiby:
However, I do agree that the cave systems may require too much attention and may reward too much proportional to other systems and we will be exploring ways to improve this system going forward. It's still a relatively new feature.

More automation and less attention would be welcomed. No no no, dont reduce the cave rewards, reducing the number of building materials to 10 is already a huge kick in the guts as it was my main source of them. Its the other systems that need to be adjusted up.

It is also easy to brick a cave if a drone dies on a lava or radiation tile that is the second of two from the entrance side. I've lost a number of caves and gold chests etc to that. If the magnetic drone could draw items from further way or have it so items cant drop on hostile tiles or make it so a cave cant spawn with two damaging tiles in a row anywhere would be nice.

But what would I know I've just been playing games for 30 years. :winter2019happyyul:
PLEASE DELELOPERS THIS IS EXACTLY WHAT WE ARE TALKING ABOUT, stop putting even more challenges and make the game even more troublesome , I only play every update for a reason, you all seem to dont care or listen to any of us. If you give a damn about the people that are TRYING to enjoy your game stop with the nonsense and listen.
Calagan Jan 25, 2022 @ 4:53am 
With a magnetic drone and an healing drone, that's quite easy to pull out the loot from hazardous nodes. Especially on the couple of first nodes.
Vince989 Jan 25, 2022 @ 7:51am 
Originally posted by Calagan:
With a magnetic drone and an healing drone, that's quite easy to pull out the loot from hazardous nodes. Especially on the couple of first nodes.
Even in caves with repeated hazards with like this one, if something were stuck on the 2nd or 3rd?
https://imgur.com/a/9vhPNnd
(Image from my other post on here)
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