Mr.Mine

Mr.Mine

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what do scientist levels do
i just had a lvl 28 scientist die so i was wondering if the levels did anything
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Showing 1-15 of 18 comments
The author of this thread has indicated that this post answers the original topic.
Niko Apr 5, 2021 @ 12:06am 
Level basically change nothing.
Enoa Apr 5, 2021 @ 8:05am 
Originally posted by Niko:
Level basically change nothing.

You have more chance to get good relics no ? Like books of secrets, book of times, etc.
Niko Apr 5, 2021 @ 8:23am 
Originally posted by Enoa:
You have more chance to get good relics no ? Like books of secrets, book of times, etc.
No, it's full RNG now.
Enoa Apr 5, 2021 @ 10:26am 
Originally posted by Niko:
Originally posted by Enoa:
You have more chance to get good relics no ? Like books of secrets, book of times, etc.
No, it's full RNG now.

Well ok, that's sucks actually, but well. Thank you for your answer
Why would they getting levels if it doesn't matter... I don't understand developers of this game.
zephyr_goldwing Apr 7, 2021 @ 6:29am 
Originally posted by Enoa:
Originally posted by Niko:
No, it's full RNG now.

Well ok, that's sucks actually, but well. Thank you for your answer
Why would they getting levels if it doesn't matter... I don't understand developers of this game.

Well, at one point the levels did matter, and maybe in the future they will again... There's also an achievement for getting a scientist to level 50
Radnagoth Apr 8, 2021 @ 5:52am 
Basicly you can't get scientist lvl 50 anyway, as they die on 5% death chance quest like it is 20% death chance. My highest I managed to get was lvl 12 with always the safer quests... -.- Or am I the only one who feels the chances shown are way smaller then the actual?
frerouche Apr 8, 2021 @ 7:42am 
You're not the only one, I feel it's even worse than you think with 5 to 10% death chance having a 90% chance of failure.
Enoa Apr 8, 2021 @ 9:21am 
Guys, Radnagoth and frerouche, there is some posts talking about the way to get level 50 or even more on this forum. Some people get a scientist level 1000+.
But the sad thing is that it's just useless
Lord Kouranis Apr 9, 2021 @ 7:21pm 
dr archibald, legendary. i got him to level 16 by being conservative. he dies of carbonmonxide poisoning at the surface.

yeah, bury 30 scientits is a joke but id like to be a little bit more in control of whos actually going to die.
webmaster Apr 10, 2021 @ 9:01am 
Because of dying scientists ive written a new function for a weighted deathRoller on scientists.js.
What do you think? i believe a simple rand(0,100) is way not enough.
But now they have to balaance it out.. this is not my work :)

function weightedRoller(){
const roller = new Array();
let index=0;
for (var i = 0; i <= 100; i++) {
for (var j = 0; j <= i; j++) {
roller[index] = i;
index++;
}
}
return roller[Math.floor(Math.random() * roller.length)];
}

function determineDeathForExcavationChoice(scientistIndex, excavationIndex)
{
var activeScientist = activeScientists[scientistIndex];
var excavationChoice = excavationChoices[scientistIndex][excavationIndex];
var staticScientist = scientists[activeScientist[0]];
var chanceOfDeath = Math.round(staticScientist.deathChanceMultiple * excavationChoice[2]) - relicIncreasedExcavationSuccessRatePercent();
var deathRoller = weightedRoller(); // rand(0, 100);
var willDie = deathRoller < chanceOfDeath;

if(!willDie)
{
return {"time": 0, "reasonIndex": 0};
} else
{
var deathTime = rand(1, excavationChoice[1] - 1);
return {"time": deathTime, "reasonIndex": rand(0, deathReasons.length - 1)};
}
}
Niko Apr 10, 2021 @ 9:41am 
Originally posted by webmaster:
Because of dying scientists ive written a new function for a weighted deathRoller on scientists.js.
What do you think? i believe a simple rand(0,100) is way not enough.
But now they have to balaance it out.. this is not my work :)
I don't believe it's better in any way because it's still Math.random(). Original rand(0, 100) kinda the same:
function rand(min, max) { return Math.round(min + (Math.random() * (max - min))); }
webmaster Apr 10, 2021 @ 9:45am 
Yep i tested it.. they still can die but way much less possible as before. They now not anymore dying like flys.
https://filebin.net/54bk7g2cejoy17ex
copy to C:\Program Files (x86)\Steam\steamapps\common\MrMine\win-unpacked\resources\app
webmaster Apr 10, 2021 @ 9:47am 
Originally posted by Niko:
Originally posted by webmaster:
Because of dying scientists ive written a new function for a weighted deathRoller on scientists.js.
What do you think? i believe a simple rand(0,100) is way not enough.
But now they have to balaance it out.. this is not my work :)
I don't believe it's better in any way because it's still Math.random(). Original rand(0, 100) kinda the same:
function rand(min, max) { return Math.round(min + (Math.random() * (max - min))); }
Nope you now have 1*0,2*1,3*2.....100*100. ;)
Its way more possible to get a higher value and live as to get a low value and die.
Niko Apr 10, 2021 @ 12:00pm 
Originally posted by webmaster:
Nope you now have 1*0,2*1,3*2.....100*100. ;)
Its way more possible to get a higher value and live as to get a low value and die.
I tried this script and it works. It's the most complicated way to cheat so far. But why this solution?
webmaster Apr 10, 2021 @ 12:31pm 
Originally posted by Niko:
Originally posted by webmaster:
Nope you now have 1*0,2*1,3*2.....100*100. ;)
Its way more possible to get a higher value and live as to get a low value and die.
I tried this script and it works. It's the most complicated way to cheat so far. But why this solution?
I believe this was the way as intended.
If yo take rand(1-100) you dont have a really percantage eg nightmare chance to die 40% is not really 40% because of the rand(1,100) , it drops what it want. At to time you can die no matter which percent is given, the rand doesnt care.

In my solution you can die also but more weighted as only beetwenn 0-100.
I use more values for my rand.
The value 0 exists only one time
value 1 exists two times
val 2 exists 3 times
val 3 exists 4 times
......
value 100 exits 100 times.

this are way numbers more as 1 to 100, we have now rand(0,5150)
to get now an value of 1 is near unpossible but is not unpossible.
to get a 100 is very possible but not a must.

With this modification its more 40% Chance to die as before.
You can die but not so randomless as before. its more weighted.
This is not a cheat, its that as i believe they wanted to do.

If they really want to make them die faster they now simply have to ballance the chance to die for example nightmare 90% chance do die. For me is 40% enough if you think how rare you get a scientist.

Again its not really a cheat it is a more weighted roller-mechanism there you can die also.
Last edited by webmaster; Apr 10, 2021 @ 12:41pm
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Date Posted: Apr 4, 2021 @ 9:20pm
Posts: 18