Mr.Mine

Mr.Mine

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relic/scientist overhaul talk
first i wanna say i'm only around 405km depth so if there is something that makes them better later on oh well. Not all of the ideas have to be accepted but maybe one or two of someones will be seen by the dev and trigger some improvement upon it in the future.

as for the scientists i've seen several things about legendary scientist and worthless rewards. At best for me has been a rare scientist but nothing special ever came along during it's life time compared to the lower tiers i've gotten. Considering rewards most of the time i've either choosing mystery or resource pile since other choices are high death chance or a miner speed relic. Death is the other big problem cause at this point have yet to have had 3 scientists for more than 3 digs before one of them inevitably dies from a forced dig with medium death chance.

Relics at this point are a big miss and i don't really care much for and IF i find something better than what i have it's an easy choice to replace but the 10 limit is annoying. the scythe is pretty useless now as 1% is bad and having all 10 slots of scythes only being 10% takes up space of every other relic which is more useful (which is pretty much all of them).

Rework. For scientists i would like to see a more guaranteed way to get them such as a timer that rewards one scientist that comes available at "X" depth for new players and that will trigger if you have no scientists. The major idea i had for scientists would be a lab interface such as the drill dividing each by their rarity. once a scientist is unlocked it is available permanently but "death" disables that scientist for X amount of time. common scientist on resource discovery best would be gold and low tier relics (made clear later). obviously loot table and how much of some rewards like cash and resources would be changed and balanced. Along with this change a new set of research quests could be made available. This change also gives slots for new scientist looks and maybe specialties that affect rewards. Expand upon the level allowing for perks to that scientist such as reduced research time, increased reward of a type and the less chance for injury(death).

a new tab for research discoveries where that research needs to be discovered by a scientist from the reward pool then goes into a tab to be expanded on like the weapons tab. these researches could be ways to upgrade the metal detector or manager, auto open a chest discovered between depth 0 and X where X increases as the research is leveled up. Other general researches could probably also be made this way like improving sell price of a resource or converting resources.

Relics. First away with the 10 relic maximum. once a relic is discovered it is added to the inventory and you have that effect permanently. yea as some relics are this would make them really OP while other really bad thats why with some new balancing and a new system of when the same relic is discovered it increases the relics affect. Those scythe relics that are pretty useless right now can actually become useful. that 1% chance that a scientist revives isn't taking up space and slowly upgrades to what i believe would probably be a cap at for now let's say 30%. Add in some new relics affecting other things such as things discovered in much lower depths(whatever they are).

I think this relic/scientist system would be much better and add in some new depth (pun not intended) to the game
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Showing 1-7 of 7 comments
Wolfstriker Jan 7, 2021 @ 9:07am 
This game needs tool tips to explain what the benefits are for upgrading stuff. Right now you upgrade things and dont know the effect of each upgrade.
Archmystic Jan 8, 2021 @ 12:04am 
i think you can dig up relic bags with scientists, im doing it right now and im only at 113km it gives +1 relic slot
Lord Kouranis May 3, 2021 @ 8:31pm 
i had dr archibald at level 13, according to the wiki, he has a death rate reduction of 50%. i sent him on a relic bag excavation of a 38% chance of death.

he died.

either the wiki is seriously wrong or the game just screwed me over.

and i am not happy.
zephyr_goldwing May 3, 2021 @ 11:08pm 
Originally posted by Lord Kouranis:
i had dr archibald at level 13, according to the wiki, he has a death rate reduction of 50%. i sent him on a relic bag excavation of a 38% chance of death.

he died.

either the wiki is seriously wrong or the game just screwed me over.

and i am not happy.

There's been massive discussion on this, but I think it's (mostly) agreed at this point that the death% chance you see in the expedition selection is the FINAL % chance - so it's already taken into account all the reductions from scientist rarity and relics.

Unfortunately, because the % is shown as a whole, positive number, when you see 0% that could actually be a negative (no chance of death) or a <0.5% chance of death which, as at least one person has discovered, means that you can have a scientist die on a supposedly 0% chance expedition (it is very, very rare though).

Originally posted by Archmystic:
i think you can dig up relic bags with scientists, im doing it right now and im only at 113km it gives +1 relic slot

Yes you can - you can get up to five of these for a total of 15 relic slots.

Originally posted by Wolfstriker:
This game needs tool tips to explain what the benefits are for upgrading stuff. Right now you upgrade things and dont know the effect of each upgrade.

I can only guess you're talking about upgrading relics and/or miners, since everything else tells you what you get at the next level?

Relic upgrading is (I think) meant to be a 'secret' in the game, but the values are floating around on this forum (and probably on the wiki - I haven't used it) somewhere. A lot of effort for minimal improvement and a process that can fail and consume the relic completely - not worthwhile until it's all you have left to do imo, unless you're lucky and get the components without trying, and definitely worth save-scumming for.

Miner upgrade effects (other than visual) would be nice to see though, I agree.
Last edited by zephyr_goldwing; May 3, 2021 @ 11:15pm
Enoa May 4, 2021 @ 11:21am 
Originally posted by zephyr_goldwing:
Relic upgrading is (I think) meant to be a 'secret' in the game, but the values are floating around on this forum (and probably on the wiki - I haven't used it) somewhere.

I don't understand those relics upgrading you're talking about.
Is it warped and divine ? If you talking about that, it's not a secret. Someone summarized all relics warped and divine on this forum.

But maybe you talk about something else, i don't know.
zephyr_goldwing May 4, 2021 @ 3:08pm 
Originally posted by Enoa:
Originally posted by zephyr_goldwing:
Relic upgrading is (I think) meant to be a 'secret' in the game, but the values are floating around on this forum (and probably on the wiki - I haven't used it) somewhere.

I don't understand those relics upgrading you're talking about.
Is it warped and divine ? If you talking about that, it's not a secret. Someone summarized all relics warped and divine on this forum.

But maybe you talk about something else, i don't know.

Yes, 'warped' and 'divine' are upgraded versions of relics. I did also say that the values are on the forum, but the forum is not 'in the game', which is the point of the OP's complaint.

I refer to the warped/divine upgrading process as 'secret' because I think (and I could be wrong) that it's a mechanic the dev chose not to outright explain in the game, rather than one they forgot to explain. One of those things is a design decision (for better or worse), the other is a bug.
Enoa May 5, 2021 @ 10:06am 
Oh ok, yes I think so too. We don't have any information in order to discover it oursleves.

Thats what I did actually. Without any clue, i threw a book of secret in the core instead of put it in the trash. Just to see. And then i discovered the corrupted core.
However, about divine relics, i learned that on the forum.
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Date Posted: Jan 6, 2021 @ 10:35pm
Posts: 7