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We are indeed switching engines from AGS.
Kathy Rain: Director's Cut is being created from the ground up in Unity :)
It should be noted that the graphics is not final in the demo (we'll likely have better lighting and shadows in the final game), but with that being said graphics is not the only reason to change a game engine. For instance, portability and localization support is much better in Unity, and it also has vastly superior development and build tools.
Will there be an option to turn off automatic pausing, or is it hard-wired into Unity?
Ah, interesting. The auto-pause is not hardwired so we could certainly add an option like that if enough people request it. I've added it to our backlog and we'll try to find the time for it. Thanks for the suggestion :)
Thanks. I forgot to mention that I'm playing the Linux version of the demo, where having the focus automatically follow the mouse pointer (rather than having to click to change focus) is not uncommon.
Yup, we are well aware of issues like this and spent a lot of time on getting Kathy Rain: Director's Cut properly pixel perfect in Unity :)
Yes, we use a borderless window fullscreen mode on all platforms, which is intentional. The idea is that the players who choose to use a walkthrough would have an easier time accessing it if they don't have to alt+tab out of the game. We may add an option to toggle exclusive fullscreen mode if the user prefers that, though!
I would like that as well.