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I can't make another spear.
The walkie wants me to go somewhere.
The Spear is broken.
♥♥♥♥♥♥♥ WOLFS ARE EVERYWHERE>
♥♥♥♥ THIS TRAUMA and this stupid bloody crafting system
HIT THE WOLF WITH ANYTHING DEVS?! What IS THIS GAME!?!
Did you EVEN PLAY IT DEVS?!
Did you GET SICK OF IT like the REST OF us?!
DID u expect us to LIKE THIs game?
NOT HATE IT with EVERY FIBER IN OUR BEING... AS WE WANNA PUNCH THE LITTERAL CRAP OUT OF THESE WOLFS.
GREAT GAME 2/10.
Yes... i wanted to show that... this game SUCKS.
Yes... i'm losing my mind...
Yes this is just story mode...
not Whatever endless mode is...
Yes... i'm still getting trauma... and HAVE NO IDEA HOW TO GET RID OF IT.
Still can't cook that water...
Why does the story mode take forever to find stuff? I get that you wanted me to survive... but i kindof need that stupid knife... that you left with the walkie for some bloody reason.
Nope can't use some stick and pry that skin open...
Gota use that Genuine Knife...
Now where is my spear.
oh ya its broken.
Can i make another?
Nope...
Need spear...
Spear?
Oh look spear.
grabs a long stick.
Throws it on the ground...
Jumps off a cliff.
goes back to bed constantly for 24 hours.
To get all the trauma and pain to go away...
Does nothing.
Goes outside...
Dies to fall damage.
Stops playing this.
Will wait for some update... that doesn't make this game make me hate it.
its fine tho if you keep playing you might learn. Ita a difficult game if you dont know what to do but once you learn it becomes super easy.
Sure could agree that some stuff with trauma could change but its something unique about this game.
Spear crafting will unlock in Act II of Story as we're gradually teaching you mechanics, realistically speaking if you are fighting a wolf you already made a mistake. In endless mode depending on scenario pick its avaliable instantly (Sickness) or at Level 15 (None, Home Scenarios).
Of course we are still very actively balancing numbers across the board and will be adding Trauma multiplier both to custom difficulty as well as to Explorer mode likely, which in theory should enable you to turn the insanity system off completely - but it's just not the game was 'intended' to be played.
It will be posted in the patch notes when it is implemented.
You can also split stacks in the inventory but we're working on some quality of life features that will make it smoother as well as transferring items to chests + increasing inventory stack sizes for items, you also can rebind the keys in options to almost any key you want.
As a side note, once again we're not aiming for realism - game has walking deer corpses and talking skeletons. We're not aiming for realistic simulation here.
Yes, you're right there would likely be 100 ways in real life to break into the basement but like in almost every game -> its locked until specific story moment for purposes of ... story. A layer of disbelief is to be expected and all the recipes that are avaliable in endless will be unlocked through the remaining story acts + new ones added as the content is added.
We are on first day of release :) Thank you for feedback and we will keep updating with more stuff soon.
1st.
Found spears... had to do a new game... honestly my first game was screwed... litterly constant trauma, no way to do anything...
Secondly...
Hot water is also killing me... even though it can't cool down? its outside in the cold... waht?
Cold water just gives constant trauma... still... getting patched thank god.
Cabin Fever? Serisouly? Why... ? This doesn't make sense... We don't get isolated... heck if anything being in the cabin should just give benefit... safety from the horrible outside and everything..?
III...
The Forced Crazy Trauma events... are just dumb, and making the game annoying... oo look fake wolf... and fake deer... nice... more trauma... thanks... my character has to suffer through this dumb stuff... and i can't remove it... and hes already gota deal with the other stuff...
where is the cure? for this dumb stuff... my character is clearly going to run into walls at this rate, because hes imaging things...
Forth...
I didn't name the numbers i didn't do those things your imaging it... or your just having trauma... i don't know...
are you talking about hot spring water? if so thats contaminated or thats what it seems like anyway and you shouldnt drink it, if you need water just go to a river.
They should prob add in a tip or something about the hot spring water.
Once again, we are not aiming for realism and are gathering feedback.
Above everything for the moment we do not want hack and slash type of combat seen in many other survival games where you go to the woods and destroy a whole ecosystem worth of wildlife (even though many aspects of it can be enjoyable - trust me I've got ~3000 hours on ARK :D), we have no problem recognizing that the current combat system is not good enough and that it requires adjustments.
We are taking things step by step and will be making core adjustments within our capabilities - everything is announced either through devlogs or patch notes and communication here and on Discord.
As an example of this:
Not having spear until level 15 was an active design choice in Endless (or not until Act II as a craftable weapon) because we do not want you to be fighting wolves, if you are fighting wolves by our design you have failed and made a mistake, as is every other aspect of Trauma. If you are gaining Trauma - it means you are not countering it, or our balance is off :)
Game not being enjoyable to some of the players is definitely on us to resolve, but considering we're very early (Day 3) of early access, we are allowing ourselves time to experiment with ideas and trying things before settling for any specific solution.
We are adjusting the balance of things and allow customization of difficulty options in Endless modes (for the moment).
The rules of game are always an agreement between the player of the game and the game developers who design it. We actively do not want you fighting wolves, hence we make it very punishing to try.
You disagree with that, so you go and smack the wolves, and then tell us they are too hard, or annoying, or badly designed - which is all absolutely good feedback but also shows that as a player the active choice to ignore the design principles we've set up.
It's the same as playing a strategy game and choosing not to harvest resources then telling the devs they need to change the game because you can't build anything when actively choosing to play the wrong way.
Ultimately it just means we missed the mark - either in communication, learning, or simply our attempts to make a differently made combat game didn't hit the spot and we need to keep at it - and that's where community enters and we find some consensus where the game is enjoyable to play, while we stay true to our vision and goal of the game, or at least provide enough options for everyone to tune their game to their liking which we've had great success with in the past already.
With other interactive things in world - using furniture to burn stuff, boiling water (we just added one early implementation of that today in an upcoming patch.), patching your clothes with random things you can find - it's not that we're not aware of it, we just have it planned for later or want to first create support systems that will allow it to be done properly (eg. Furniture related update for the Base Building stuff)
Underneath it all I'm just happy to hear all of your thoughts as I'm very passionate about what we're making and getting feedback on something we've been working on for a long time means it's alive and experienced which is one of the greatest joys of making games :)
Oh!
OK, thank you for clarifying. I was really considering buying, but this statement just removed my illusions on the concept of the game. So this is just another unrealistic lame zombi-game calling itself survival. I wonder why every survival game must be about walking corpses. I can't stand them any longer. In my opinion survival must be about survival. It doesn't even need any fighting at all. Survival is about fighting against the odds and the nature. Its about smart resource management and thinking in advance. And in my opinion survival game MUST be aiming for realism at least to some degree.
For example hiding and avoiding wolfs being a big part of what you should choose to do.
i think its only briefly mentioned during the introduction right at the start then instantly followed with joel? saying "you know what to do". could add instances where the player character says what he should do or hints at it. Like when you get to the pilot corpse/wolf infested area "I need to avoid the wolfs" or "i cant let them see me".
Trauma could prob do with more trauma effects that do something negative and positive.
For example you get a trauma effect that allows more carrying capacity but if you have less than x% used carrying capacity you suffer trauma.
Think it was mentioned game had something like that but all options that you are showed at the start of the game are negative and the remaining are locked out for view or just not in the game atm.
I discovered how differently people can play the game from what i do after watching the stream of someone. It was hilarious watching her have no idea what to do or ignoring the the trauma ticks happening, Even not understanding when the character says "Thirsty?" When shes in the red for thirst meter. But it prob wasnt the best playing experience for her and i could def see now how some people end up doing their threads.