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Сообщить о проблеме с переводом
The other heroes are all pretty equivalent in strength, although characters like Raodan, Mirley and Silan are easier to build for when you don't have a full collection yet.
I would recommend that you maybe try joining the Discord for the game to get more personalized tips? But I can give you a few generic tips that can help you win a Depth 4 run:
- Depth 4 enemies start polluting your deck with Blights more aggressively. Bringing "transform" cards such as Reforge or Frozen Solid can really help deal with those and can make a huge difference.
- If you are playing a slower deck, you will want to bring sources of Cleanse to get rid of the debuffs used by enemies. Defensive Field is a great option to use in your starting deck, as it can be a source of Shield when you don't need Cleanse. After an upgrade, it lets you Cleanse 3 times for only 4 mana, which is a great deal.
- Try to make sure that your deck has a solid win condition. While it's viable to play very slow deck that win after 50 turns, it's definitely a more difficult way to win. For example, having one or two Pierce in your Raodan deck can help you close out fights much faster. For Silan, you can try and bring a source of Powerful so that you scale over time to make your cannons stronger.
- Balance your mana ratio. If you often find yourself with a ton of mana left and an empty hand, try to add more Draw to your deck or cutting a mana card. If you usually find that you have a hard time playing the cards in your hand, then it could be a good idea to prioritize picking and upgrading mana cards to get more mana. This will evolve constantly over the course of the run as you pick and upgrade cards.
- Remove cards!! The game gives you many opportunities to remove cards during a run; use them. Newer players often find themselves ending a run with 30+ cards in their decks. It dilutes their draws a lot and makes winning much harder. You should try and aim to finish a run with around 25 cards.
I hope these tips help. Please let me know how your next run goes, and don't hesitate to join the Discord, keep posting on this channel or email me personally if you want more detailed tips and tricks.
#Treasure
65
Silan
#STARTING DECK#
x2 (0466) Creative Outburst
x2 (0023) Haunted Memories
x2 (0021) Ramparts
x2 (1313) Recharge
x2 (0200) Resolute Focus
x2 (0066) Treasure Hunt
#POOL#
x1 (0329) Aided Preparations
x1 (0019) Arcane Bolt
x1 (1316) Automatic Mod
x1 (0386) Battle Glory
x1 (0192) Blood Money
x1 (0396) Chaos Infusion
x1 (1312) Charging Focus
x1 (0029) Cleansing Shield
x1 (0062) Contemplate
x1 (1301) Crossbow Strike
x1 (0218) Cultivate
x1 (0091) Decreasing Mana
x1 (0068) Demonic Greed
x1 (0156) Elemental Conflux
x1 (0436) Elemental Tide
x1 (0154) Emergency Shield
x1 (0461) Filling Focus
x1 (0425) Forbidden Riches
x1 (1304) Hexed Bolts
x1 (0191) Invest
x1 (0180) Last Resort
x1 (1305) Lock and Load
x1 (0333) Mana Cycle
x1 (0248) Mana Ritual I
x1 (0167) Mana Surge
x1 (0298) Mystical Bloom
x1 (0207) Pernicious Totem
x1 (0313) Pocket Blade
x1 (0080) Predator's Focus
x1 (0351) Prismatic Strike
x1 (0070) Regeneration
x1 (0368) Restorative Focus
x1 (0079) Royal Coffers
x1 (0209) Secret Cache
x1 (1306) Shield Potion
x1 (0446) Spry Defenses
x1 (0271) Spry Vigor
x1 (1308) Strenuous Vigor
x1 (1314) Suppressive Fire
x1 (0165) Treasure Map
The idea behind the deck was to create and draw new cards as often as possible with an eye to getting the most out of effects the trigger on every card drawn/played. Initially that's making the canons cheaper and gaining free shield with ramparts (The only original cards I'd not removed by the end). Later bleed and poison (via the totem) become options. It's biggest vulnerability is reaction attacks that inflict bleed, those were hard to deal with, I winded up taking an aether weather card that multiply cleansed everyone (and reducing a bosses 200 poison count by 25% twice hurt, but not as much as arcane leak on a 30 card turn would've!). It could probably use more native cleanse.
The levels do seem to come slow. All of my characters but one are level 5-6 but I've opened all of the packs and just cleared stage 1 of what appears to be the final mission. I'd expect the characters to be higher level by now.
Silan was also strong but I had a harder time figuring out how to make him strong than with raodan.