Actraiser Renaissance

Actraiser Renaissance

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Sparky01GT Oct 2, 2021 @ 7:57pm
Help w/ Migrana's Discontent
This is one of the tower defense quests in the last area. Obviously I made it this far so I understand pretty well how the tower defense works. But this map is huge and this is one of the quests where they go after your fields. It's just swarm after swarm of flying monsters beelining to your fields. I've tried everything, even surrounding one field with three heroes and 4 towers and sacrificing the rest. But since a farm goes down in about 3 hits, all it takes is one monster sneaking through.
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TheLastLine Oct 3, 2021 @ 10:23pm 
save your mp for the fireball things and rain on them. Also nothing wrong with smiting some places with lightning to force people to build the fields in close proximity to each other, you can relocate towers in spots you dont want the fields so they have to build it elsewhere, should make it more manageable. As far as flying creatures, the Blocktowers are much better than the Mage Towers, they're pretty useless against them.
Last edited by TheLastLine; Oct 3, 2021 @ 10:24pm
Sparky01GT Oct 3, 2021 @ 11:19pm 
Originally posted by downphoenix:
save your mp for the fireball things and rain on them. Also nothing wrong with smiting some places with lightning to force people to build the fields in close proximity to each other, you can relocate towers in spots you dont want the fields so they have to build it elsewhere, should make it more manageable. As far as flying creatures, the Blocktowers are much better than the Mage Towers, they're pretty useless against them.

thank you. I did manage to get past it. I'm not positive, but it seems like the difficulty setting only applies to the side scroller stages and not the tower defense? ANyways, yeah the two keys were using Shemaal to repair towers, and using level 3 magics at opportune times. I had really been conserving magic before because it didn't seem that effective most of the time, or I was always out of MP when i really needed it.
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