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2. Play on the 20tp starting game mode
3. Find a spot closer to the middle of the map with preferably a clearing far enough away to discourage fausts and signal smokes (always have 5tp saved up for when camo net is destroyed)
4. Save up enough tp to order an engineer, trench, and camo net all at once
5. build an hq
6. Order AT or a hellcat
7. fill hq with engineer + 4 french (need camo net over hq)
8. Order long range arty + save 3tp when counter arty is called in
9. Buy the radio tower and electronic warfare when convenient
Tips:
Early on have bushes (preferably a hedge row) to fall back to if vehicles show up early
Dont place your trench close to flamables or UXO's (Unexploded ordenance)
Vehicles will trigger UXO's driving over them
Have a fall back line far away for when you get overrun or when V1's strike (It will set the whole front line and about 1000 pixels behind it on fire) so best to retreat to maintain the fight
It also acts as a good enemy suppressor but be careful not to put it too far forward bc the enemy starts carry hand held AT reserves when you inevitably call in the m10
Also I found that you can counter a lot of enemy blitz's
Prioritize aquiring fausts and shreks for enemy troop carriers such as opels and halftracks and advance soldiers with AT capability to destroy the enemy carriers before they deploy troops. Look into the wiki for what the blitz waves deploy.
Also the smokes and flares that call enemy air support and V1's can be countered by calling in air superiority, except the me262.