Sokpop S09: pyramida

Sokpop S09: pyramida

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are there any starting tips?
i'm really struggling with this game, once the bushes are gone my people are starving pretty fast and the deers are always just running into the fog of war which triggers my people to stop hunting.
Also the skeletons make it pretty hard to just keep up the food supply since they down a guy in one hit and that's the only guy hunting because i have to do other stuff too.
To hunt just in the daylight doesn't work either because there wouldn't be enough food to survive the whole night.
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Showing 1-4 of 4 comments
rubna  [developer] Nov 8, 2020 @ 4:05am 
I think the biggest tip is to not build new houses too early. It's quite hard to support a large population count in this game, so if you're struggling it's best to have 3-5 people until you've established enough food production to support more! Once you've got bread going, you can start adding more people. Hope that helped.
thanks, yeah that helped a lot!
Pyjaman Nov 19, 2020 @ 6:22am 
build farms near water, make a mill, youll have bread and you good to go
XtReMz98 Jul 20, 2022 @ 7:07pm 
For a pacifist + vegan run, walling off your initial area is mandatory (especially around your food area). I recommend bread production; 1 baker+2 farmers for every 8 pop or so. Make sure they are never interrupted by skeletons thanks to walling. Close your gates at night. Depending on how lucky you are with walling your stone deposit and pyramid, you might need to use villagers to lure skeletons away from these sites while you wall them off. I finished the pyramid on the last day, but bear in mind it was in my first few runs.

For speedrun + hunter-gatherer run, a minimalist approach is better. I went for 7 villagers + alien (8 total). Skip anything bread related. Find the pyramid, stone deposits (at least 3 large stacks) and the alien. Build your buildings in close proximity of the pyramid. In order, logcamp, 2xhouses, archery range, sawmill, mining camp and mason workshop. You need to micro your vils heavily to avoid them dropping off their stuff; rather send them directly to what needs building. This 2 houses opening is a bit gambling food-wise. You need to be on the ball while the kids grow up with the berry collection until the archery range is complete where 3 hunters (with no downtime) is sufficient to keep the rest collecting stones to build the pyramid. I finished on day 17 and only 1 antilope was left on the entire map, so you need to make your actions count. At the start of every night, consider dropping off ressources and hunt skeletons that threaten your mining ops/pyramid with a party of 5 archers.

I'd say that wells, schools, roads, watchtowers and brickroads are okay-ish at best. Probably best not to invest in any of them in either runs (until after you beat the game). Pantry is required around 13-pop to sustain your village. Otherwise the red bar take a huge chunk and it's unlikely you'll refill it in time for the next meal. Enjoy!
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Showing 1-4 of 4 comments
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