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I disagree.
I like it when you manage to get 2 support items in the row instead of weapons.
Aside of weapons which are mostly just weapons, this support items are oftenly game changing. Like getting shield items at the beginning will make me aim for "tank" builds and choose appropriate hulls and propulsion.
You'll get weapon anyway, and even if somehow not, then you can still use the gun from the starting mech - it's a pretty decent thing and nobody forbids you from using it on different mechs at the same time.
Just count it as a free first roll where devs are kind enough to not make us start with just a 1 range, 4 damage gun
I'm also like and agree with what description says:
"You'll have to make do with what you get!"
this
Very bad idea.
It will make people want to unnecessarily prolong fights to grab more energy.
This will be bad for the game, I'm absolutely sure.
While it sounds interesting for diversity of the game, in reality it will be just annoying.
Basically, average player doesn't pay much attention to this things when they are happening with enemies, but when they are happening to player himself, this become noticable.
People will probably only feel that this system only getting in their way and brings negative for playthrough.
And some issues I see with this suggestions for some builds for example:
What about build centered around berserker hull and lowered HP to triggering damage bonuses. High risk high damage one.
Getting such mechs being destroyed by random energy strikes will be way too unpleasant.
And if even this will have beforehand warning for the tiles to let player avoiding it, I see a problem with another build too. The one with propulsion that increase attack range on 2 (after upgrade) but having a "stationary turret"-like restrictions - you can either move or attack in one turn. Imagine just moving this mech into position while losing ability to attack for this turn and then getting a notice about incoming "energy strike" right in it's position and needing to move it again with loosing another attack turn.
Such a thing can be potentially fatal for some builds.
LIke with just now mentioned by me build with this hard to move turret-like propulsion. It's currently the main item for long range attacks builds. But even with current fixed speed of the death-wall I sometimes feel pressure from it for the builds based on this propulsion.
It most likely will make playing with it much harder and less pleasant.
I also see some people complaining about death-wall even with how it is now, so I'm sure that many people won't be happy with such random element as speeding it up.
But it's not like I'm against this things at all. It's probably will be an interesting thing for bigger, wider areas if Devs will add them.
It's just as the current areas already a bit cramped and adding this things on top of it mostly will be bad in my opinion.
But maybe a little bit can be fine too. Sometimes adding few fixed hazardous tiles must be fine. Something like tiles with lava which damages mechs and monsters who're staying on it after the end of each turn. It will add more strategically usage for stun guns and tank builds with shields.
Different biomes with some special elements are always good, but what about biome-specific gear? Let me guess, previously obtained normal gear became inferior and you need to collect biome-specific gear to be effective? And what, if random will give you items for the wrong biome or nothing for this one, then you'll have to use what you have and find yourself very underpowered?
Again, having new biomes is good, but punishing certain builds sounds annoying and unpleasant.
Sound like Devs will have to do to much work for this mechanic which will have questionable benefit for the game and probably won't bring much into it.
You could have done a bit more detailed description of how you see it work. I thought about some variants but they all have huge drawbacks.
Not like I have anything against you personally, but I'm just very interested in the game and don't want to have balancing and stuff being done considering feedback from only one side.
And this all was just my opinion. This may turn to be not so good for the full game too.