City of Gangsters

City of Gangsters

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Imzai Aug 16, 2021 @ 6:41pm
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Ultimate Guide (Updated again on 16/3/2022) New 1.3 Update and DLC
So I have painstakingly created a spreadsheet containing details about the game that everyone can benefit from. The first tab named Introduction has my Author's Note explaining how it works.

Don't click on this link - somehow it got flagged for being potentially malicious. Copy and paste this link into your web browser.
https://docs.google.com/spreadsheets/d/1LfkCQfp6gWHI3N8sQLPPo9D8e6w4_RlraZwHMZfAEMs/edit#gid=776072156
Last edited by Imzai; Mar 16, 2022 @ 3:56am
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Showing 1-15 of 69 comments
Imzai Aug 16, 2021 @ 6:46pm 
<keeping this here for future edits, possibly hoping to make a quests page>
Rags Aug 16, 2021 @ 6:56pm 
Well done!!!
Maehlice Aug 16, 2021 @ 6:57pm 
Very nice!

A very quick suggestion and a consideration:

  • Please 'lock' the first row and column as headings.
  • Re-calculate according to experience boosts. (For example, just a 1-week "distillation" speed boost to production of Homemade Brew puts it on par with a similarly-boosted Brick Wine.)
  • Re-calculate according to Expansions.
Last edited by Maehlice; Aug 16, 2021 @ 6:59pm
Wilberforce Aug 16, 2021 @ 7:09pm 
Thx @Imzai ... looks like you put a lot of time in to this... :steamthumbsup:
Imzai Aug 16, 2021 @ 7:27pm 
Originally posted by Maehlice:
Very nice!

A very quick suggestion and a consideration:

  • Please 'lock' the first row and column as headings.
  • Re-calculate according to experience boosts. (For example, just a 1-week "distillation" speed boost to production of Homemade Brew puts it on par with a similarly-boosted Brick Wine.)
  • Re-calculate according to Expansions.

1. done. should have done it earlier but I didn't think the columns and rows were that wide haha

2. yeah i might consider doing this later on but it's a lot more work.

3. Doesn't matter across the same tiers because they all have the same expansions so if my maths doesn't fail me, it's the same profit in terms of RANKING.
However, T1 alcohols have unique skills - Distillation (reduce turns) and ____ (increase production) so I might change that later to see if they can fight with T2 and higher alcohols.
Maehlice Aug 16, 2021 @ 7:39pm 
Originally posted by Imzai:
3. Doesn't matter across the same tiers because they all have the same expansions so if my maths doesn't fail me, it's the same profit in terms of RANKING.
However, T1 alcohols have unique skills - Distillation (reduce turns) and ____ (increase production) so I might change that later to see if they can fight with T2 and higher alcohols.

Expansions are a percentage, so it's definitely different, since each alcohol type has different batch quantities and per unit values.

A 30% increase to Brick Wine is a 40% increase to weekly profit and a 49% increase for Moonshine.

It's exacerbated when you factor in "Distillation". A one-week deduction at 130% expansion is a 62% increase in Brick Wine profit and a 140% increase to Moonshine!

EDIT: In terms of RANKING without Distillation, it's true there's no change, but with Distillation, things get crazy. It would be good to know how the upgrades stack up, because in some cases, upgrading might actually be worse.
Last edited by Maehlice; Aug 16, 2021 @ 7:53pm
Imzai Aug 17, 2021 @ 3:32am 
Originally posted by Maehlice:
Originally posted by Imzai:
3. Doesn't matter across the same tiers because they all have the same expansions so if my maths doesn't fail me, it's the same profit in terms of RANKING.
However, T1 alcohols have unique skills - Distillation (reduce turns) and ____ (increase production) so I might change that later to see if they can fight with T2 and higher alcohols.

Expansions are a percentage, so it's definitely different, since each alcohol type has different batch quantities and per unit values.

A 30% increase to Brick Wine is a 40% increase to weekly profit and a 49% increase for Moonshine.

It's exacerbated when you factor in "Distillation". A one-week deduction at 130% expansion is a 62% increase in Brick Wine profit and a 140% increase to Moonshine!

EDIT: In terms of RANKING without Distillation, it's true there's no change, but with Distillation, things get crazy. It would be good to know how the upgrades stack up, because in some cases, upgrading might actually be worse.

Yup so I'm half right haha. But in any case, for new readers, remember it's not just about profitability but the number 1 rule: Supply and Demand.
Kimco Aug 17, 2021 @ 8:14am 
Thank you for sharing.
Imzai Aug 17, 2021 @ 6:19pm 
Updated for Cincinnati unique alcohols!
Imzai Aug 17, 2021 @ 10:45pm 
Updated for Rye and Barley having incorrect ingame wiki prices than the actual store prices. (let me know if you find any other incorrect prices)
Imzai Aug 18, 2021 @ 5:27am 
Updated with Traits Tab
acidbluedod Aug 18, 2021 @ 5:54am 
This is great work Imzai! Do you have any data on operation upgrades? Since you can’t overwrite them, I’d love to min/max if possible.
Imzai Aug 18, 2021 @ 6:44am 
Originally posted by acidbluedod:
This is great work Imzai! Do you have any data on operation upgrades? Since you can’t overwrite them, I’d love to min/max if possible.

What do you mean? Like the building chain and the construction costs for each operation upgrade?
Rags Aug 18, 2021 @ 7:30am 
Originally posted by Imzai:
Originally posted by acidbluedod:
This is great work Imzai! Do you have any data on operation upgrades? Since you can’t overwrite them, I’d love to min/max if possible.

What do you mean? Like the building chain and the construction costs for each operation upgrade?

Sounds to me that “upgrade” was meant to be “expansion”?
Last edited by Rags; Aug 18, 2021 @ 7:31am
Imzai Aug 18, 2021 @ 7:43pm 
Updated with Building chains and expansions tab
Last edited by Imzai; Aug 18, 2021 @ 7:43pm
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