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A very quick suggestion and a consideration:
1. done. should have done it earlier but I didn't think the columns and rows were that wide haha
2. yeah i might consider doing this later on but it's a lot more work.
3. Doesn't matter across the same tiers because they all have the same expansions so if my maths doesn't fail me, it's the same profit in terms of RANKING.
However, T1 alcohols have unique skills - Distillation (reduce turns) and ____ (increase production) so I might change that later to see if they can fight with T2 and higher alcohols.
Expansions are a percentage, so it's definitely different, since each alcohol type has different batch quantities and per unit values.
A 30% increase to Brick Wine is a 40% increase to weekly profit and a 49% increase for Moonshine.
It's exacerbated when you factor in "Distillation". A one-week deduction at 130% expansion is a 62% increase in Brick Wine profit and a 140% increase to Moonshine!
EDIT: In terms of RANKING without Distillation, it's true there's no change, but with Distillation, things get crazy. It would be good to know how the upgrades stack up, because in some cases, upgrading might actually be worse.
Yup so I'm half right haha. But in any case, for new readers, remember it's not just about profitability but the number 1 rule: Supply and Demand.
What do you mean? Like the building chain and the construction costs for each operation upgrade?
Sounds to me that “upgrade” was meant to be “expansion”?