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Sorry, significant typo there. That should be I'm in late 1923 (not 1933).
1) They just don't buy anything illegal
2) They don't know you well enough to buy from you
3) They buy booze that you don't know about yet
The game will indicate which reason is in play- if they don't know you it will say something to the effect of "he hesitates for a second, you get the sense that he trades in illegal items but doesn't trust you enough." If they buy booze you don't know about, it says something like "you get the feeling he trades in items you don't know about." When you mouse over the business, there will be question marks in place of items you can't currently buy or sell, but might be able to trade in later.
Obviously there's no point worrying about Case #1, if they don't want to buy booze you're not going to change their mind.
Case #2 can be handled in several ways- the easiest is to get an introduction from someone who knows them. Check their connections and see if any of their acquaintances owes you a favor. If not, see if any of the acquaintances knows someone you know, you can chain together several introductions to get to the person you're interested in.
Another option for Case #2 is to buy items from their business, particularly if you have friendly/chatty/curious crew members. You can even pay them extra for the stuff you buy to improve their relationship. Once it's high enough, they'll trust you enough to buy your booze.
Sometimes these businesses will offer you quests- completing them will also usually boost your relationship and let you sell to them.
Finally, your last option with these businesses is to expand your territory to include them. Once a business is in your territory, the game will show you what kinds of booze they buy. Of course, they still won't do business with you if they dislike you for some reason (maybe you killed one of their relatives, or they resent being extorted for protection money.)
Case #3 means you need to learn more skills and complete more quests so you can learn about and produce new kinds of alcohol.
It sounds like Case #3 is probably your biggest issue- you said that you only produce one type of alcohol- Homemade Beer. Look at the businesses in your territory and see what other kind of booze would sell well, and try and start producing that. Most likely, some of the businesses that currently don't want to buy from you will buy some other product, like brick wine or moonshine.
On a side note, I'd usually want to produce at least two types of alcohol before I started building a bootlegger, and I don't think I've ever built a garage (although I probably will at some point.) There's no reason you would need enough vehicles to require a garage if you only have one type of booze production
Hope that helps
If you have the resources to start and feed a new business, just do it. If the demand turns out to be too low, you can always roll it into a teir 2 business.
To get in better with the locals, schedule an above-market-price purchase using a friendly/social driver. You can even stack multiple partial purchases in one turn to drive up the relationship.
Do this with anybody and everybody.
By the way, I built the garage because I had a couple of extra vehicles just sitting out on the streets, acquired through missions. And, seemed like a good idea at the time. :P I thought somehow they would move to the garage or something. I guess not. I'll just sell them, I suppose.
also, do you have any quests that you can finish? that will make them happy
Working on raising funds for one or two missions. Also, want to expand for another alcohol.
Do the vehicles just stay on the street? (Wasn't clear with how you said that...)
by storage, I mean for excess production/purchases. like bottles or stoneware containers. things you don't need now, but might later, like Furniture or building supplies (wood)
Speaking of which, those are also great ways to make new acquaintances.
That's a great idea! I missed a couple of them due to mis-clicking or just being too far away. I think it was a dinner party, come to think of it, that gave me the two empty ones I have right now.
Other than that, I think you are still way in the early game with only 1 real production operation. That is a reason why you aren't seeing many buyers. Once you open up another T1 production, you get quests to unlock more buyers. The game usually provides some known buyers of T1 and T2 products. I am not sure how much of the map you have really explored if there're only 2 buyers outside your 20 corners and you say you have explored much of the local space.
I probably also highly recommend against getting a garage in your first 5 buildings because you really don't need it. Repairs at public shops are more cost efficient than wasting a building slot so early on a garage.
since I stopped getting 20 percent over on everyone I sell to until I'm at least +40, my relation problems have alleviated a good bit
don't be afraid to sell something on the low for those precious relation points too, just not too often