City of Gangsters

City of Gangsters

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galadon3 Aug 18, 2021 @ 1:05am
What determines if you can get a new building?
Now I have built up a nice little basic-organization, one brick wine making, one cider production and an upgraded bootlegger to sell a good chunk of their production, now I have the skill to upgrade that into a speakeasy and to make counterfit wine, only problem is I don't have a building for that and there are no offers to get one for quite some time now. I have about 25 corners under control and I am expanding the territory.
Now the max crew and cars/trucks seem to be determines by the number of corners but what determines if you can get a new building?
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Showing 1-15 of 19 comments
korac Aug 18, 2021 @ 1:15am 
Whatever other considerations there are behind the scenes, it seems to ultimately be triggered when your cash-on-hand reaches x-amount (dependent on how many buildings you already have), which can sometimes seem to take a long time simply because you're constantly spending available cash on upgrades, expansions, fronts, skills, missions... Let it build up a bit and it should trigger, or at least that's been my experience** so far.

** = meaning it could be pure coincidence :)
Last edited by korac; Aug 18, 2021 @ 1:16am
galadon3 Aug 18, 2021 @ 1:21am 
hmmm I have spent quite some NOW but I sat around with like 3-5k on hand for some turns (2 of my mobile gangsters were busy hunting down the last members of a rival outfit and the 3rd was busy delivering ressources and booze around, so I couldn't really spend much in those turns).
But I will have a look at that, right now there isnt that much to spend on anyways, the speakeasy upgrade doesn't make much sense before I get counterfit wine and increasing the production of the brick wine and cider doesn't make much sense either, lacking the customers for more then what I produce now.
Imzai Aug 18, 2021 @ 1:25am 
Originally posted by korac:
Whatever other considerations there are behind the scenes, it seems to ultimately be triggered when your cash-on-hand reaches x-amount (dependent on how many buildings you already have), which can sometimes seem to take a long time simply because you're constantly spending available cash on upgrades, expansions, fronts, skills, missions... Let it build up a bit and it should trigger, or at least that's been my experience** so far.

** = meaning it could be pure coincidence :)
that's only 1 out of 3 requirements unfortunately.

2. You need to have an available building within your territory hence why expanding via fronts is important since you also dk which corners have an available building

3. 1 favour
korac Aug 18, 2021 @ 1:29am 
Yep, I suspect that's the basic intention of the design - that cash finally builds up when you're running out of things to actually spend huge amounts on but the income keeps flowing, then all of a sudden Hey Presto! you can suddenly acquire another new building and start spending again on purchasing, upgrades & expansions.

Bear in mind also that each additional building costs significantly more than the previous one (although there are missions which can bring you new cheap ones, too), so at times it will take quite a while to trigger the next one if your income is only sputtering along rather than constantly growing.
galadon3 Aug 18, 2021 @ 1:30am 
Originally posted by Imzai:
2. You need to have an available building within your territory hence why expanding via fronts is important since you also dk which corners have an available building
Not really sure that works that way, the game has tons of "unused" (as in there is no buisness you can interact with in it) buildings so it can just generate one, and I had building offers in an area that vanished when I took another and didnt re-appear later when I got another, so I don't really think there are kinda fixed "available buildings".
korac Aug 18, 2021 @ 1:31am 
Originally posted by Imzai:

2. You need to have an available building within your territory hence why expanding via fronts is important since you also dk which corners have an available building

3. 1 favour

Heh, yeah. I figured he'd worked out that much at least on his own and was wondering about the overall, deciding factor. But fair points all the same.
Imzai Aug 18, 2021 @ 1:48am 
Originally posted by galadon3:
Originally posted by Imzai:
2. You need to have an available building within your territory hence why expanding via fronts is important since you also dk which corners have an available building
Not really sure that works that way, the game has tons of "unused" (as in there is no buisness you can interact with in it) buildings so it can just generate one, and I had building offers in an area that vanished when I took another and didnt re-appear later when I got another, so I don't really think there are kinda fixed "available buildings".

er they don't generate one. it already exists. if they disappeared and did not reappear, then maybe you don't have favours with that person anymore OR it's a bug.
galadon3 Aug 18, 2021 @ 1:57am 
Yea the physical building exists what I am talking about is the generation of a buisness you can actually interact with. Those two things are two different game-elements.

What you claim is that the map is basically generated with fixed buyable buildings, any proof for that certainty?
Imzai Aug 18, 2021 @ 1:59am 
Originally posted by galadon3:
Yea the physical building exists what I am talking about is the generation of a buisness you can actually interact with. Those two things are two different game-elements.

What you claim is that the map is basically generated with fixed buyable buildings, any proof for that certainty?

not 100% but neither can I disprove it so i guess we just wait for a dev to confirm haha
galadon3 Aug 18, 2021 @ 3:25am 
Seems about 6.5k was the sweet spot to show up new offers, wich makes a certain sense cause the greedy gobblins want 6.8k for the building
korac Aug 18, 2021 @ 3:57am 
Originally posted by galadon3:
Seems about 6.5k was the sweet spot to show up new offers, wich makes a certain sense cause the greedy gobblins want 6.8k for the building

Sounds about right... the next one will be somewhere around 10k, give or take a grand or two.

Bear in mind also that the cost of currently available buildings at any one time can and do vary a little, so it sometimes pays to look around (and also take zoning into consideration - whether industrial, commercial or residential). Generally speaking, the more expensive ones at any given time tend to have more storage space, or that higher price may be indicative of the legal business generating an actual usable resource such as stoneware crocks. It sometimes pays to shop around a bit first, simply because most legitimate cover buildings don't produce anything or have only the basic amount of storage available.
Last edited by korac; Aug 18, 2021 @ 3:58am
Imzai Aug 18, 2021 @ 4:10am 
Originally posted by korac:
Originally posted by galadon3:
Seems about 6.5k was the sweet spot to show up new offers, wich makes a certain sense cause the greedy gobblins want 6.8k for the building

Sounds about right... the next one will be somewhere around 10k, give or take a grand or two.

Bear in mind also that the cost of currently available buildings at any one time can and do vary a little, so it sometimes pays to look around (and also take zoning into consideration - whether industrial, commercial or residential). Generally speaking, the more expensive ones at any given time tend to have more storage space, or that higher price may be indicative of the legal business generating an actual usable resource such as stoneware crocks. It sometimes pays to shop around a bit first, simply because most legitimate cover buildings don't produce anything or have only the basic amount of storage available.

If it's storefront producing nothing, then prioritise storage size. Med > Small, Industrial > commercial but im not sure if Med Commercial trumps Small Industrial.
galadon3 Aug 18, 2021 @ 4:37am 
Oh I do check all that are offered, usually saving and trial buying one, to see what they actually produce. Right now ofc placing does play another small role since I plan to get it for a counterfeit wine production, a short way between brick wine production and the soon to be speakeasy is a consideration, even though not THAT much.
Couldnt do that right now since well for one I lack 4 points of relation to the person in question but one is pretty sure out, from the name it will produce bricks and while that is usefull, I already have one of those.
Rags Aug 18, 2021 @ 7:27am 
I don’t believe the gate is cash on hand but rather value of the company.
korac Aug 18, 2021 @ 9:06am 
Originally posted by Rags:
I don’t believe the gate is cash on hand but rather value of the company.

That would make perfect sense, actually... although the principal remains the same - if desperately wanting that next building ASAP, sit on your cash more (thereby increasing your net worth) rather than 'invest' it in such as new fronts, since those don't directly increase your net worth (indeed, such investment reduces your actual net worth, putting the next new building even further out of reach).
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Date Posted: Aug 18, 2021 @ 1:05am
Posts: 19