Across the Obelisk
Aug 22, 2022 @ 2:11am
The White Horde, hotfix 1.0.03
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Showing 1-10 of 10 comments
Cleaner Aug 22, 2022 @ 3:07am 
Very good hotfix. Took me like 15 Turns to beat them with poison damage...
nusuntJST Aug 22, 2022 @ 4:27am 
s
tjgriffi Aug 22, 2022 @ 5:44am 
thank god, I fought them for like 45 minutes before dying to them
boggington Aug 22, 2022 @ 6:07am 
thank you
molji Aug 22, 2022 @ 11:04am 
lol the players who did the Survivor achievement just tripled
RagnarokTN Aug 22, 2022 @ 1:19pm 
I beat it on my first attempt as I caught on fairly quickly and had a solid build for it. Second time I was steam rolling up until I hit this event. It was effectively impossible to complete with that build for a combination of reasons, mainly relying on DOT, so I wasnt able to effectively eliminate them before the spawned. Thanks for this
Olorin Aug 23, 2022 @ 3:27am 
Those damn rabbits... Nice fix !
hwangso Aug 23, 2022 @ 6:53am 
♥♥♥♥♥♥♥ rabbits
Aerate Aug 23, 2022 @ 9:15pm 
Just ran into this event for the first time today and it just ruined the run because there was no possible way for the game to progress. Just unlocked Bree and wanted to try a fun thorns-only no attack run, but that just causes this fight to get stuck forever as they don't deal enough damage to break through your block, but they can't die due to the order or their attacks. If they would just attack before spawning, it would have worked fine as the thorns could actually take care of them. Otherwise, I can't possibly see why the multiplication stopping on turn 8 only affects normal difficulty, as I would imagine most players never play on normal after unlocking any of the madness levels, and you would not reach turn 8 under normal circumstances.
TnJ Aug 24, 2022 @ 3:53am 
Originally posted by Aerate:
Just ran into this event for the first time today and it just ruined the run because there was no possible way for the game to progress. Just unlocked Bree and wanted to try a fun thorns-only no attack run, but that just causes this fight to get stuck forever as they don't deal enough damage to break through your block, but they can't die due to the order or their attacks. If they would just attack before spawning, it would have worked fine as the thorns could actually take care of them. Otherwise, I can't possibly see why the multiplication stopping on turn 8 only affects normal difficulty, as I would imagine most players never play on normal after unlocking any of the madness levels, and you would not reach turn 8 under normal circumstances.

So the rabbits stopped you from trying Act IV with a thorns only no attack party? Sounds like they did you a favor.
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