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I had two sight teams recently, they absolutely wrecked havoc and even the infamous bunny fight was done in round one
I am not sure what you are talking about. Really.
Sight is totally viable as a team build and otherwise of course you won't need more than a few stacks to see everthing
So besides this, what does more than the odd incidental Sight that you get from some abilties (that you typically play because they tend to have nice Vulnerable, Mark or other useful stacks or because you have Spyglass) give you? Yes, there is that one spell (that obviously Nezglekt starts with) that does damage based on Sight, but that is exactly my point: There need to be more interactions with these stacks *and* the stacks themselves should do something useful.
People rightfully dislike Frost because the effect is pretty weak, and Sight basically has *no* effect on it. The odd card and one major character ability (and the odd item) interacting with it does not make it generally useful or something you can build around outside the singular use case with tentacles.
Stacking sight (mostly Silvie and Nezglekt) and using it to deal massive damage (Magnus, Wilbur and again of course Nezglekt)
Of course you have to build the whole team around it, but it is very powerful.
Sight as a mechanic is fine, it synergies with two entire characters (which if you believe it’s still bad on Slyvie, I recommend you actually play as her because all the sight she can apply let’s her basically own the DPS from every other character) and lets some direct synergy with a third (Slyvie’s sight allows synergy with Bree’s thorns if you don’t make it inflict holy/poison damage) and along with a bunch of other cards and equipment (despite you thinking there’s only one)
Sight also can act like a mini-mark with its ability to disrupt stealth with a perk upgrade. Given there’s a lot more sight synergy and AoE sight cards, it’s a lot easier to use it to knock someone out of stealth so you can attack them. Since sight can be applied a lot easier, it also encourages players to actually check what the enemy cards do even when they know the general idea to help make better plays.
I haven’t heard many people say they dislike frost as well, most people I heard actually like frost because it gives the best long term crowd control on speed (and can force negative speed, meaning even shackle users can go first)
1.) Enemies are already predictable as they have very limited deck sizes
2.) Full discard after each turn means that your reaction capabilities are really limited, as you need to have an immediate response, since your opponent won't old his hand for more than 1 round.
3.) Many "random enemy" cards make it impossible to determine who to preactive protect
Now, is Sight useless?
Sight shines in combination with Nez. Not because Sight itself is of any use, but because it scales really well with some damage cards and Nez' trait.
Personally, I do dislike SIght for aforementioned reasons even though it does objectively well in dedicated builds. It just feels so odd since it has no impact until you trigger a synergy, while most other debuffs have a more or less immediate effect.