Across the Obelisk
Event cards with vanish or self removal?
Looking at some of the condition cards I've received (like Itchy Burns, Open Wounds, or Low Self-Esteem), it feels like these cards stay in the deck and cycle too much. Some of these should vanish (Open Wounds for example), while others I feel should be banished from the deck after a while (Low Self-Esteem for example disappearing from your deck after it shows up 3 times over a few fights, or after a few successful fights with no deaths).

Or maybe make a condition for removing those cards that doesn't involve spending money to remove them at a church. For example: Itchy Burn could be playable on a turn to apply more burning stacks than normal (otherwise a few stacks apply at end of turn), but if you play the card you get a persistent debuff that lasts as long as you have burning stacks. If you can get rid of the burning stacks, the card goes away permanently.

I fully agree that the death penalty cards should stay until removed at a church. But some of the other cards just don't make sense at all long term. Particularly with healers being a thing.
< >
13/3 megjegyzés mutatása
Rhin  [Fejlesztő] 2021. ápr. 11., 2:25 
You can heal your injuries(any) at the green cross on the map, and also picking a removal reward from corruptions.

But well, it's true that some of them could use a vanish.
Legutóbb szerkesztette: Rhin; 2021. ápr. 11., 2:26
Rhin eredeti hozzászólása:
You can heal your injuries(any) at the green cross on the map, and also picking a removal reward from corruptions.

A green cross like this[i.imgur.com]? I didn't notice a means of removing event cards there. I feel that the outcomes or risks of some of the event choices aren't clear, so maybe it was another choice at that point that I missed? Some implied (jumping on the hatch to get into the hidden dungeon) make sense if you fail (broken bones). But at the very least if you've encountered an event once before you should be able to see the benefits/consequences of the actions you could take.
Rhin  [Fejlesztő] 2021. ápr. 11., 3:02 
Yes in act 1 there is only that cross(more on act 2 or 3) for resting or curing injuries, the healer in the group will have a custom reply to do so.

And also the option to remove cards from your deck can appear in every corruption even the most easier ones, with that you can remove those injuries.

Anyway we will make them a little les punishing for the normal mode in a few days.
< >
13/3 megjegyzés mutatása
Laponként: 1530 50