Across the Obelisk
Bumc Jul 18, 2022 @ 3:16pm
Broken builds not for everyone
I feel like I'm missing something, but some classes seem to miss the broken aspects of deck-builders -- action economy and repeatable card draw.

Take starting Scout, who can have infinite block in first zone (deck full of burnable cards, couple finishers, fill with 0 mana gain block draw a card).
Now compare him to Fire Mage Cornelius, who's signature cards all either deal fire damage or burn enemies, while also slowly killing the old dude and all feel too fair.

Mages in general seem to have too fair damage per card due to lack of self-ramp (you can stack debuffs, but unlike Priests or Scouts you don't get to also stack buffs, and generally enemies can deal with debuffs better).
At least the starting Mage can go full support and transfer her energy and card draw to other classes, while cashing on some freebies from passives and items.

How do you play the Mage game?
One thing that comes to mind is stacking on debuff amplificators from perk tree and spamming cheap burns/shocks, but so far I didn't have any luck actually building something comparable in usefulness to starting Priest (bless+consecrate or just bless), Warrior (lotsa permanent block for everyone) or Scout (bleed+poison+sharp+multi-attacks+infinite block).
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Tsuru Jul 18, 2022 @ 3:58pm 
Up until madness 12. (lower base madness with modifiers) you can easily build broken decks for every class due to almost limitless resources from selling crates.

Past that though. Its not gonna be possible.
dan.w Jul 18, 2022 @ 4:00pm 
Mages also have their own form of ramp, especially Cornelius with burn. His main ramp and damage cards are Combusion and Immolate. He can also be built to support AND damage simultaneously. There are also some great frost builds to control enemy speed, as well as add the cracked debuff, which synergizes well with warriors that do bludgeoning damage.
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Date Posted: Jul 18, 2022 @ 3:16pm
Posts: 2