Across the Obelisk
Xenith Jun 25, 2024 @ 7:29am
Across the Obelisk 2?
I absolutely loved AtO when I played it a year or two ago, it ended up being one of my favorite games of recent years. I think both the concept and the execution are brilliant. But, I generally lose interest in games after I've beaten the "final" objective, so after clearing Madness 16 I haven't been able to find any enthusiasm for any of the new DLCs. I would devour an AtO2, even if a lot of it was pretty similar to the first game, but new midgame content for AtO1 doesn't do much for me.

I'm curious if other people feel similarly, and if the devs see this if they have any sort of timeline for creating AtO1 content vs. creating a new game.
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Showing 1-15 of 16 comments
el Darkness Jun 25, 2024 @ 7:39am 
Personally, I would love both more dlcs and a sequel. Why limit myself? :)
But I understand, sometimes more content is not appealing, at least you had your share of good time. :)
Ganarka Jun 27, 2024 @ 5:51am 
I think they can still create more content for the first AtO. Another Bi-class could be nice like a Shaman who can heal and do some elemental damage.
Or maybe a sequel that push our heroes to the next level with more choice to make on the way.
But, i would gladly buy another game if they make an AoT2.
Sydrian Jun 29, 2024 @ 5:10am 
It'll be DLCs until the lack of sales becomes large enough to warrant breaking ties, after that then you'll maybe see an AtO2 as a last bid to hit/recapture the success that AtO had; The problem they will have though, is that they've done irreparable damage to customers with the paradox launcher thing. That damage shows in the constantly diminishing player counts. I bet this game is 1 year, maybe 2 from being shuttered at the rate those player counts have been declining/failing to bounce back with every dlc.

We're coming into a Saturday right now, and the player count is floating around 500; With a game that has probably 500,000+ copies out there (I know they had 350k+ before paradox signed on) That's pretty bad.

Not just AtO though, it's kind of a running trend in the industry as a whole.
Last edited by Sydrian; Jun 29, 2024 @ 5:13am
Druitt Jun 30, 2024 @ 6:54pm 
They did no damage to customers with the Paradox Launcher. And, to the contrary, one of the most profitable and long-running franchises out there is Stellaris by Paradox.
ShadowFox Aug 7, 2024 @ 10:00am 
Originally posted by Xenith:
I absolutely loved AtO when I played it a year or two ago, it ended up being one of my favorite games of recent years. I think both the concept and the execution are brilliant. But, I generally lose interest in games after I've beaten the "final" objective, so after clearing Madness 16 I haven't been able to find any enthusiasm for any of the new DLCs. I would devour an AtO2, even if a lot of it was pretty similar to the first game, but new midgame content for AtO1 doesn't do much for me.

I'm curious if other people feel similarly, and if the devs see this if they have any sort of timeline for creating AtO1 content vs. creating a new game.
For me this game feels more like DND so yes each run has the same end goal but the path you take and the choices make each run different. I loved the sands DLC for the new zone and multiclass heroes and amelia with the eldrich stuff was a great idea. As long as we keep getting interesting DLC I don't think we need an ATO 2 yet. I'd rather not have to rebuy a bunch of DLC later to get the content I have currently on a new game (like sims, starcraft, for the king etc) Not saying those sequels are bad games but it gets annoying paying hundreds of dollars for the same content just with different skins
Dr. Doofenshmirtz Aug 12, 2024 @ 7:57pm 
In honestly instead of churning out these DLC's they need to actually make it easier for players to get into and or matchmake with other players, just having a server list doesn't exactly help a lot if you're not in the discord and want to play multiplayer.

Originally posted by Druitt:
They did no damage to customers with the Paradox Launcher.
They *basically* erased half of the playerbase by doing this, i guess the profit margins of adding the launcher to "not adding the launcher" are in the positives still. Plus if erasing half of the playerbase isn't doing damage then i don't know what is, aside from erasing the entire playerbase from the game which is happening anyways aside from the dripfeeding of DLC to keep people interested.

I don't think there'll be and ATO 2 and they'll most likely pull a Stellaris and keep making DLC'S until either at least 5-6 years have passed, or if ATO 1 gets a large amount of traciton.

This is cause they'll basically have to remake the entire game from scratch in a broad sense of speaking. The base mechanics of the game will probably stay the same with drawing cards, going on nodes, so fourth, but they might add stuff that maybe lets you alter nodes, or play cards entirely differently, or maybe entirely different mechanics in general that completely change how the game is normally played.

They'd have to at least make another 12-16 brand new characters and or altered versions of ATO 1 characters with different art, obviously new and different items, new card backs, new animations, new enemies, new themes, probably new curses, new buffs and so fourth. A lot of the time developing new DLC's i'd have to guess is to do with the art, not the actual implementation of the mechanics.


I'd love to see a roadmap, or some sort of list forward on what they're planning to do, they did say in one post that they might add Steam Workshop support, which i honestly think would save the game to some degree.
Last edited by Dr. Doofenshmirtz; Aug 12, 2024 @ 7:59pm
Hyde Aug 15, 2024 @ 10:49am 
Originally posted by Druitt:
They did no damage to customers with the Paradox Launcher. And, to the contrary, one of the most profitable and long-running franchises out there is Stellaris by Paradox.
You don't get to choose reality for others. Some of us stopped playing because we don't like alternate launchers and bought the game specifically because it did NOT require another launcher.
Dr. Doofenshmirtz Aug 15, 2024 @ 11:11pm 
Originally posted by Hyde:
What Hyde said

+1

It's a loss loss on either end of the stick with this launcher and only paradox really win from it. You should be more concerned with what they plan to do after this launcher fiasco aftermath than anything else.

But at the end of the day they really need to keep their trust with their remaining fanbase, which they've been attempting to do so with more dev diaries and constant updates to the game. I'm still waiting for an actual decent matchmaking system that isn't just server lobbies, since I KNOW there's a decent handful of people that will play with others, but just finding the means to do so is impossible basically.

The more pressing problems are with their fanbase trust and game longevity, i hate to say it but i don't think there'll be an ATO 2 at the way it is currently going, the game is progressively loosing more players over time and is now in a spotty situation with regarding trust to the players due to this launcher incident.

I'd love to play the game, if i had actually anyone to play it with, but doing so is essentially impossible if you're trying to host publicly.
Last edited by Dr. Doofenshmirtz; Sep 3, 2024 @ 8:02pm
ShadowFox Aug 16, 2024 @ 12:35pm 
Originally posted by Hyde:
Originally posted by Druitt:
They did no damage to customers with the Paradox Launcher. And, to the contrary, one of the most profitable and long-running franchises out there is Stellaris by Paradox.
You don't get to choose reality for others. Some of us stopped playing because we don't like alternate launchers and bought the game specifically because it did NOT require another launcher.
That was your choice to be goofy about something you paid money for. It's a launcher that doesn't require an account, does nothing to affect the game and can be disabled/skipped after launching it once.
spacepoune Aug 20, 2024 @ 8:56am 
I don't know why people say the launcher is the worst thing for AoT when its probably the best thing ... They probably receive a lot of money just for the launcher wich in return mean less stress and deadlines for pumping content. They can take more time and polish more the release.
el Darkness Aug 20, 2024 @ 11:21am 
There were like 10+ threads about how it steals data and stuff. In short, a lot of drama, fortunately the threads are silent now, so it is possible to have other discussions.
Dr. Doofenshmirtz Aug 20, 2024 @ 10:47pm 
Originally posted by spacepoune:
I don't know why people say the launcher is the worst thing for AoT when its probably the best thing ... They probably receive a lot of money just for the launcher wich in return mean less stress and deadlines for pumping content. They can take more time and polish more the release.

It was the "worst thing" since it basically (because the player base is essentially the same as it was beforehand of the launcher, but no one really seems to note this) erased half of the player base and caused people to boycott the game and fear monger anyone who wanted to play it. In a sense it is good for them profit wise but as far as i'm aware no one knows if the money they make from the launcher actually goes directly back into ATO or not, so knowing how companies work there could be less stress and deadlines or even more stress and deadlines for them since they can profit even more now.

Originally posted by el Darkness:
There were like 10+ threads about how it steals data and stuff. In short, a lot of drama, fortunately the threads are silent now, so it is possible to have other discussions.

While I'm glad these threads are over since having a game be repeatedly boycott and fear mongered over 24/7 is just going to directly kill it off which I'm sure a lot of the players don't want in reality, I do wish the game was more alive. The only reason i still don't play is cause it's essentially impossible to find 4 players to do a run with, without using the discord, alas maybe the next big DLC will revive the game for a month again.
Last edited by Dr. Doofenshmirtz; Sep 3, 2024 @ 8:00pm
el Darkness Aug 21, 2024 @ 3:37am 
Originally posted by Dr. Doofenshmirtz:
While I'm glad these threads are over since having a game be repeatedly boycott and fear mongered over 24/7 is just going to directly kill it off which I'm sure a lot of the players don't want in reality, I do wish the game was more alive. The only reason i still don't play is cause it's essentially impossible to find 4 players to do a run with, without using the discord, alas maybe the next big DLC will revive the game for a month again.
Guess I may be among lucky few, some of my friends have AtO so I never really needed to look for a game. But yeah, it is not good if finding a game is close to impossible.
Dr. Doofenshmirtz Aug 21, 2024 @ 9:01pm 
Originally posted by el Darkness:
Guess I may be among lucky few, some of my friends have AtO so I never really needed to look for a game. But yeah, it is not good if finding a game is close to impossible.

Yeah, i did meet a few people on the game that i played regularly with on the game if no one else joined, but they're long gone now.

I'd be down to play if i knew people would be on, it'd be nice to see all the changes as well as how "bad" Nenu is.
Last edited by Dr. Doofenshmirtz; Sep 3, 2024 @ 8:03pm
el Darkness Aug 22, 2024 @ 9:42am 
Nenu is interesting. I tried playing him as DPS, though I think this route is best played with deckmanipulation, at least one youtuber played him on M16 and won (his first game with Nenu rank 1), so he is M16 viable. I played him as a frontline tank on M8 (I have not played on M16 ever) and he worked well.
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