Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I will say that you shouldn't be running into the "can't draw the card you need in two turns" problem ever. Your decks should be thin enough with enough methods of drawing cards and giving inspire to other players that everybody should go through almost their entire deck on turn 1 and turn 2 has them left with a highlight reel of high value cards that didn't vanish on turn 1. Deck manipulation is key to consistency in combat, which is an important part of making combats simple.
Speed manipulation is also huge, because going before the opponent and killing them on turn 1 with your consistent decks makes everything way simpler.