Across the Obelisk
Mobs in act 4 madness 7/8 are too broken
Why is there so much suffering for madness 7/8 in act 4? The high amount of thorns. The vit buffs. The sharp to poison. The cold to dark. The triple dark chain. The mind debuff with exhaustion that chains. The silence. The healing on the enemies. Madness 6 and under doesn't have it as bad as 7 and 8. So something between 6 and 7 changes drastically that act 4 is literally impossible at times. Actually better yet, it is impossible with specific characters that just get hard countered. Even with evades, stealth (well stealth doesn't matter because 99% of the attacks are "all heroes") buffers, dispels, there's just so much chaos for zero reason.

I think my biggest strife is that I am playing a 4-5 hour play through just to get to act 4 to spend 15 reloads on combats to win a single combat. Not always, but often. Or it gets so bad, that you have to surrender because the debuffs and counters are ridiculous. 1 shot mechanics do exist in this act. I don't have a problem at all with the bosses. I have a problem with the cancerous mobs that just stack 50 debuffs on a single hero. Not enough dispels and buffers and evades in this game at times. Especially if you don't get the cards you need the first two rounds. So ideally you can lose against a group of act 4 mobs on the first floor if your rng is against you.
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Showing 1-3 of 3 comments
Gwonbush Jun 2, 2023 @ 8:37am 
What Madness modifiers are you playing with? Madness 7 with no right side is a different experience than Madness 2+5, and even then, the ones on the right side that you take can greatly modify your experience. Overcharged Monsters makes enemies stack way nastier debuffs for instance.

I will say that you shouldn't be running into the "can't draw the card you need in two turns" problem ever. Your decks should be thin enough with enough methods of drawing cards and giving inspire to other players that everybody should go through almost their entire deck on turn 1 and turn 2 has them left with a highlight reel of high value cards that didn't vanish on turn 1. Deck manipulation is key to consistency in combat, which is an important part of making combats simple.

Speed manipulation is also huge, because going before the opponent and killing them on turn 1 with your consistent decks makes everything way simpler.
Syncourt Jun 3, 2023 @ 3:05am 
^ In other words, play the boring ass buff 1 DPS meta or just don't madness.
Gwonbush Jun 3, 2023 @ 9:04am 
Originally posted by Syncourt:
^ In other words, play the boring ass buff 1 DPS meta or just don't madness.
There's a few other meta builds that don't rely on only buffing 1 DPS. There's the Evelyn/Cornelius DPS combo where you only apply Chill and Burn to the enemies with Burn doing Ice damage. And Dark builds tend to run both Zek and Malukah as damage dealers and have a good amount of the damage being from the dark explosion, so buffing isn't as important as the Mega solo DPS build.
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Showing 1-3 of 3 comments
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Date Posted: Jun 2, 2023 @ 8:01am
Posts: 3