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I do admit the Doom mechanic isn't very fun. The Doom itself will never kill you, and the only real negative is the slow it applies to your heroes. But it isn't that bad.
The slow is actually a very important thing. There are phases the boss goes through you want to slow yourself down to get him to phase shift before your characters go.
for instance the phase where he dodges every other dmg on him. You would want to be faster them him before he shifts to that phase, then you want to slow yourself down to after him during the next round so he shifts out of it before your characters go.
counter-point
a well constructed build that shreds everything in less than four rounds is *still* a slog against him. It's just a badly designed fight
I love the game, unfortunately I like very much defensive builds, every game I play I first consider defensive options. If the optimal way to play is to nuke everything in 1st round, we no longer get to see if our defenses work. In this game splitting your attention to both attacking and defending makes you kill things slower (it does in most games) which feels not optimal. Even combast rewards are better if you optimise your offense, not defense. So the best way is to focus 100% on your damage output. Maybe what I'm saying is just a wishful thinking (or madman rambling), but I would love to play a game where defensive build is actually valid option and does not feel like a slowest and boring experience...
And currently we are trying out a "Reinforce" focus on our tank. There are 2 new items. 1 in each of the new subzones. Each Reinforce ends up dealing decent cold damage and chill (I can't recall what the frost effect is called right now. I guess I don't really store that info when I'm not in game).
It's all defence.
Matyrdom isn't a card you need to play every turn. You can skip it a few rounds to make sure everyone has -just- enough doom to live while dishing out full damage.
But after the rework fighting the shade demon is just a slog of a fight. I've suffered through it three times now as did 2 runs alone and 1 with husband today, and all 3 the battle wasn't hard or difficult. Just long and tediously boring, on my second run I even kept everyone at 10 Doom to have something to do while slowly widdled him down with no threat.
Before it was a actual fight, but now its as said, long slog to slowly chip away at his 5k+ HP bar while he changes curse types every round to either nuke himself by changing 50 stacks of Madness into 50 stacks of Darkness, or 50 stacks of Madness into 50 stacks of Sanctify so everyone heals to full when they slap him. It took us about 40 minutes with Magnus, Andin, Wilber, and Nazgleg with pretty good decks and gear. We only got to do damage to him every like 5 turns as he'd change madness on us into sanctify and do the fire storm to heal himself while only doing armor damage to us thanks to my deck.
Long and short. They reworked him with the DLC to make him a drag of a fight instead of being challenging as it was before.
Genuinely this fight sucks any fun out of a run just because it forces one strategy above madness 0