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You can get taunt in the early game via the hourglass item - though that definitely requires some luck to get it in the shop. Even if you don't get it it's not as needed in the early fights. You can also aim to get the red cape taunt item from the red zone.
I assume thorns deals pierce damage because that's what it is in real life. Blunt damage represents crushing or smashing with an unedged weapon.
"Thorns" isn't thorns.
It returns damage from ranged attacks and spells.
Here's a screenshot of a completed low madness run where Bree's thorns were the primary damage dealer: https://imgur.com/a/zAU2Zn9 (Please excuse other build oddities, this run was pretty experimental.)
I replied to your post that included some reference to thorns in real life. I'd love to see your reference for thorns in real life that hurt you if you throw a rock at them.
I decided to go full thorns with Bree. I invested hard in items and cards that provided thorns (even Gustav had a card that gave Bree thorns). I also invested in taunt cards where possible (it's true: they're not exactly abundant). Thorns were also fully upgraded, including the upgrade that prevents them from being reduced from attacks. When Bree got to level 4, I also chose the perk that converts 30% of defence to thorns (though not without some trepidation!).
Her blunt damage output was honestly pretty bad (despite her blunt and crack being fully upgraded). The problem was, I didn't invest in it during the run. Her energy output was pretty bad for most of the run (right at the end, I got a nice item for mitigating this), so if I drew a thorns or defence card, I'd usually play that over an attack.
Anyway, the result was a huge success. It was my best run so far; no one died, and I finished the final boss on close to full health. Part of this was the abundance of insanity and dark, so Nezglekt's passive ability healed the party passively a lot. Also, regeneration no longer degraded, and Gustav helped with the healing a fair bit too. Certainly Bree needed it.
Bree did 38.2% of the damage (second to Zek, who did 41.0%). Of Bree's damage, 86.4% was due to thorns. She was *very* competitive in terms of damage output. It scaled well as the game went on too. Many enemies in the fourth act would attack the front person repeatedly, while the bosses tended to attack everyone at once. Towards the end of the final boss fight, Bree would be doing close to 1000 points of damage just by standing there.
I don't know what it's like on higher madness settings, but Bree kills it, IMHO.
It was a stark comparison with my last run, which was the first with Grukli. Leaning into fury seems like a *bad* idea. I barely made it through (one party member survived the final boss fight, on like 5% health). I think Grukli died something like 8 times. He ended the game with 4 Death's Doors in his deck! I'm pretty sure I removed them whenever I got the chance (except the final time in act 4, since I really needed a heal). Anyway, he seems like the warrior dumpster fire that maybe needs some re-balancing.
Dunno, I'm just playing at madness 0, but the feels OK to me. Once you grab the card that split thorns to the whole party, AoE attacks are basically suicide. The only issue I had was with the blue dragon who stole 94 stacks of thorns forcing me to just survive until he killed himself ironically in Bree thorns.
I am curious about the thorn-sharing card, because (before it's upgraded) it seemed a little useless. Surely, if an attack hits the whole party, then the total damage will just be the number of thorns you started with?
I played a thorns Bree one time, that happened and i said nope! Never again lol.